u/Inside_Client6065

Accidentally pulled out entire m.2 screw nut, how screwed am I?

Accidentally pulled out entire m.2 screw nut, how screwed am I?

the screw was literally impossible to remove, so I used a nail clipper for more grip and the entire screw nut assembly came out. can I just like superglue it back in?

u/Inside_Client6065 — 8 hours ago

Midlane playstyle changes over the years

Returning player here, just some of my thoughts about the midlane now in comparison to what it used to be years ago. I think the meta has gotten much more consolidated into a basic formula for what a midlaner should be vs how it used to be with a lot of different playstyles. The formula basically being a mobile tempo midlaner who buys bottle, usually is a strong laner, rune control, like puck, ember, qop, etc... whereas the less traditional midlaners like the semi carries, farmers, cheese heroes have been basically ceremonially removed via changes to the lane itself.

Here's a few factors on why I think this is the case:

  1. Extreme overemphasis on rune control. I think adding the water runes really made it almost impossible to play heroes that generally wanted to mostly ignore the runes and only really played to deny them from the enemy laners (think like medusa, huskar, maybe naga). Now that you have an almost guaranteed rune at 2/4 mins assuming the enemy 4 doesn't rotate (unusual in most pubs I'd say), it feels like you are very very incentivized to buy bottle. I personally hate buying bottle so this is very annoying to me.

  2. Removal of nearby midlane jungle camps. The jungle camps have been moved so far from the lane compared to their previous locations, in addition to the removal of small camps around the midlane. This kind of removed the playstyle of the farmish semi carry mids who weren't spell spammers in my opinion. Now it feels like you have to be stacking those rear camps a lot to make it worth farming them, otherwise you miss too many creeps. Again, this was really damaging to the more farm oriented mids who didn't necessary have the ability to farm super fast early game, like storm and medusa. Heroes like Lina can still do it, but I think the option of pushing out waves and farming jungle got a lot harder for the majority of the cast.

  3. Much faster meta, and expected midlaner participation earlier. This is probably the least strong reason here, but I do think the meta has sped up quite a bit from what it used to be. The power creep of adding all the new innates and abilities to heroes, twin gates, lotuses and wisdom runes to fight over, all incentivize early fighting which makes it almost game losing to not have a midlaner who can participate in these fights.

  4. All the cheese heroes have gotten "uncheesed". This is a weird one, but heroes like Huskar and brood are completely different from their former identities. Huskar is just not the unkillable beast he used to be, adding so much anti heal to the game really took that away, plus removing his disarm and taking sange out of halberds recipe really removed that playstyle. I think this is basically why the blink build has gained popularity, he used to be able to just run into the fight and jump practically anyone because he was a lot more survivable, whereas now he really needs to prioritize targets a lot more because he's so much easier to kill. Similar thing with brood where she's more of a traditional right clicker now vs mostly a zoo hero. Tinker ofc the changes are obvious. Meepo seems mostly the same, but honestly I'm not enough of a meepo player to comment on him.

Personally, I would love if we returned to a more old school midlane meta, reduced the overemphasis on rune control, added back the jungle camps etc... I don't think this would really bring back farming mids, but it would open up the meta away from the stale pool its been the last few years. Every game I get mid has gotten to feel so formulaic recently, and I do think it's gotten a lot easier to be a good mid player, but less fun. I'd love to hear your guy's thoughts of the midlane changes over the years, what you'd like to see in the future, etc...

reddit.com
u/Inside_Client6065 — 2 days ago
▲ 1 r/CarAV

Power Acoustik CP71WA audio cutting out?

Hey guys, I'm having an issue with my CP71WA. The audio from the speakers
is cutting out (but not the sub, the sub keeps playing). The speakers
are powered from the high level outputs which go to a kicker key 200.4 , and they all cut out at the same time. The sub goes from the RCA outputs to my sub amp then sub. I have updated the firmware already. When this happens the head unit doesnt power off or disconnect carplay, just the audio cuts out. It seems to happen regardless of the connection method, source unit is an iphone 16 pro. It doesn't happen on every drive, but maybe 60%. Happens at idle parked and while driving, doesn't seem to have any correlation with going over bumps/rough spots in road. Connections don't feel loose either, so I don't think thats the issue. No correlation with how long its been running either, so I doubt the amp is overheating or anything. Not sure what else it would be.

Is this a problem you guys have seen before? Any idea how I can fix it?

reddit.com
u/Inside_Client6065 — 5 days ago

Hey, i have a zephyrus g16 (hdmi) and a 3440x1440 180hz monitor (displayport). I've been trying to find a hdmi source output to display port input cable that supports that resolution and refresh rate but ive found it to be literally impossible. It seems like this might just not exist as far as im aware. Anyone know where to buy a solution for this? Thanks

reddit.com
u/Inside_Client6065 — 14 days ago