r/TrueDoTA2

▲ 0 r/TrueDoTA2+1 crossposts

Do you watch streams based on the streamer solely?

Or do you look for other things such as hero picks, mmr bracket, solo or party queue, music choice, active chatters?

I feel like there aren’t too many English based streamers for Dota right now apart from Gorgc and a few others so I’m wondering if people are generally happy with the options on Twitch right now and if it’s just me that feels this way.

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u/NutellaPancakes13 — 1 day ago

Midlane playstyle changes over the years

Returning player here, just some of my thoughts about the midlane now in comparison to what it used to be years ago. I think the meta has gotten much more consolidated into a basic formula for what a midlaner should be vs how it used to be with a lot of different playstyles. The formula basically being a mobile tempo midlaner who buys bottle, usually is a strong laner, rune control, like puck, ember, qop, etc... whereas the less traditional midlaners like the semi carries, farmers, cheese heroes have been basically ceremonially removed via changes to the lane itself.

Here's a few factors on why I think this is the case:

  1. Extreme overemphasis on rune control. I think adding the water runes really made it almost impossible to play heroes that generally wanted to mostly ignore the runes and only really played to deny them from the enemy laners (think like medusa, huskar, maybe naga). Now that you have an almost guaranteed rune at 2/4 mins assuming the enemy 4 doesn't rotate (unusual in most pubs I'd say), it feels like you are very very incentivized to buy bottle. I personally hate buying bottle so this is very annoying to me.

  2. Removal of nearby midlane jungle camps. The jungle camps have been moved so far from the lane compared to their previous locations, in addition to the removal of small camps around the midlane. This kind of removed the playstyle of the farmish semi carry mids who weren't spell spammers in my opinion. Now it feels like you have to be stacking those rear camps a lot to make it worth farming them, otherwise you miss too many creeps. Again, this was really damaging to the more farm oriented mids who didn't necessary have the ability to farm super fast early game, like storm and medusa. Heroes like Lina can still do it, but I think the option of pushing out waves and farming jungle got a lot harder for the majority of the cast.

  3. Much faster meta, and expected midlaner participation earlier. This is probably the least strong reason here, but I do think the meta has sped up quite a bit from what it used to be. The power creep of adding all the new innates and abilities to heroes, twin gates, lotuses and wisdom runes to fight over, all incentivize early fighting which makes it almost game losing to not have a midlaner who can participate in these fights.

  4. All the cheese heroes have gotten "uncheesed". This is a weird one, but heroes like Huskar and brood are completely different from their former identities. Huskar is just not the unkillable beast he used to be, adding so much anti heal to the game really took that away, plus removing his disarm and taking sange out of halberds recipe really removed that playstyle. I think this is basically why the blink build has gained popularity, he used to be able to just run into the fight and jump practically anyone because he was a lot more survivable, whereas now he really needs to prioritize targets a lot more because he's so much easier to kill. Similar thing with brood where she's more of a traditional right clicker now vs mostly a zoo hero. Tinker ofc the changes are obvious. Meepo seems mostly the same, but honestly I'm not enough of a meepo player to comment on him.

Personally, I would love if we returned to a more old school midlane meta, reduced the overemphasis on rune control, added back the jungle camps etc... I don't think this would really bring back farming mids, but it would open up the meta away from the stale pool its been the last few years. Every game I get mid has gotten to feel so formulaic recently, and I do think it's gotten a lot easier to be a good mid player, but less fun. I'd love to hear your guy's thoughts of the midlane changes over the years, what you'd like to see in the future, etc...

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u/Inside_Client6065 — 1 day ago

IO spammers, how do you like the new spirits change?

Spirits now stay at the same radius as the previous cast, instead of always starting at minimum range. Do you guys like it dislike this? How are you adjusting? This is sort of an unexpected but impactful change from my perspective

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u/Glum-Pack-3441 — 1 day ago

Pos 5’s gotta be statistically the best position to climb with the while mid is the worst

I was thinking about this yesterday. Assuming that you are marginally better than people who are supposed to be in your lobby (so the presumed conditions for climbing mmr), Hard Support has got to be the best position to climb with because most people who play it in pubs either don’t want to or can’t play the role (sometimes both). It’s the only position in Dota which most people are forced into against their will.

So by just existing as a competent 5 player (for your skill level) you completely remove the risk of having hostage 5 as your support while the enemy likely doesn’t have that advantage and are effectively playing with 4.5 players because their 5 is either a Pudge, a naked Midas Ogre or even someone who is genuinely trying but doesn’t usually play 5 so is realistically playing below their mmr level.

At the same time mid is the worst position to climb with because it’s THE smurf position. If you take mid then you simultaneously remove the possibility of being carried by a smurf on your team while risking running into one and hard losing the lane.

This isn’t meant to encourage or discourage anyone from picking these roles. I personally main 3. But it’s just something I was thinking about. I obviously have no data to back any of this.

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u/Divayth_Fyr457 — 3 days ago

Oldest Agh’s Scepter still in the game?

Maybe not a super serious post but I was wondering about the oldest Scepter updates that are still in the game. The oldest one is gotta be Ogre, isn’t it? First update of its kind (an extra ability) and one that’s been there for like 15 years already. Either that or Warlock, though his was later changed for two separate stuns. But what is the second oldest after those? I was thinking maybe Enigma (it’s no longer a midnight pulse but the idea is the same as in the beginning). Sure one could go over the wiki, but it’s a rather big task.

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u/Divayth_Fyr457 — 5 days ago

13.5k MMR — I’ll watch your replay or coach you live! (Edition 2).

Been at 13.5k for a while and coaching players on the side for 3-4 years now.

I pull up your replay or coach you live while you play — laning, macro, decision making, mental game, whatever the actual issue is. No generic advice.

First session is free. Drop a comment or DM if you're intereste

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u/Feisty-Advantage-466 — 3 days ago
▲ 10 r/TrueDoTA2+1 crossposts

Made a Dota 2 counter-picker that uses only pro match data — free, no account, no ads

dota2picker.com

Enter the enemy draft, get hero suggestions ranked by an advantage score (matchup-specific winrate delta vs. baseline), broken out by lane.

It's based only on professional match data. No 2k pub data, no subjective tier lists.

NO ads, accounts, paywalls, signups.

Built solo. Open to bug reports, feature requests, and honest criticism.

Happy gaming! ;)

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u/Altruistic-Can8510 — 5 days ago

It can be popped way too easily I feel like the item is way too expensive and doesn’t give good stats. Like LC will just buy Harpoon to pop it, or Doom get can get a casual orchid or whatever. It makes a 4800 gold item kinda useless on cores. Also certain spells like Omnislash were changed so they don’t get blocked anymore.

Is it a bad item and what would you like to see changed about it to make it more viable?

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u/drea2 — 7 days ago
▲ 11 r/TrueDoTA2+1 crossposts

How to Control Your Catapult Aggro for Free Dive + XP & Gold Deny

https://www.youtube.com/shorts/2m55JRfLoKE

Hi guys, GymCarryDota here (Coach, educational Content Creator and streamer). 8.5k current MMR / 9.5k peak.

Everyone knows how to aggro enemy creeps, but manipulating the aggro and movement of your own catapult is a hidden gem that even most Immortal players don't know about. This mechanic is unique because it catches the opponent completely off-guard.

We can use this in 2 main scenarios:

  1. To completely deny XP & Gold: If the enemy hero is out of the lane (jungling, rune, dead, ganking etc) you can force your catapult to suicide into the tower before the next wave arrives.

  2. To setup an unpredictable dive: By combining this with Fortification, you can force the tower to lock onto the catapult while you dive, creating a window the enemy simply isn't ready for.

Check out the video to see exactly how to do this.

Question for you guys: Can you think of any other creative ways to use this suicide mechanic besides these two scenarios?

If you want to join the community or grab more tips: https://linktr.ee/gymcarry

u/Hadomi — 13 hours ago

Best item(s) for PL when you need more damage?

Been loving PL lately, feels like he’s in a really good spot, but there are some games where I feel like I’m lacking damage. Most recently, yesterday I played a game against WK, mid Viper, offlane Razor, all of whom went for high sustain/survivability builds. By 25 minutes I had diffusal, manta, skadi, and had no issue with illusion survivability, but I was having a hell of a hard time actually bursting down their cores. Eventually got there with butterfly and bloodthorn, but there was like a 12 minute period where it felt like I was hitting them with a pool noodle.

I’m a big believer in just maxing stat items on PL/illusion heroes generally. Where do you go when you’ve got enough tankiness already and just need more raw damage? Maybe I’ve already answered it myself with the build I went for, but I want to make sure there’s not some obvious build I’m missing.

Edit: I recently returned to this game for the first time in like 4 years and didn’t know diffusal no longer worked with your illusions. Thank you all

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u/EsotericPotato — 5 days ago

Echo Saber Slardar?

This used to be the go to first item, but neither popular guides, nor D2PT recommend building it anymore. I tried the usual Blink > Shard > Agh's / BKB but it feels kinda one note, as in you're just there to front line and debuff enemies. Farming speed is okayish after shard, but not too great either. With Echo you can farm better and pose much more of a threat mid game to supports. Even in losing games, I can pick off out of position supports and accelerate my game. Most of them die if you get 3 bash charges on creeps. If they have a save, 2 are better since you can blink stun, get one hit in and bash as the stun is ending. On top of that you can eventually build into Harpoon, which is an amazing initiation / escape tool. One very useful thing is that you can blindly blink to initiate and still get the stun off, even if the enemy is further away than you anticipated.

I'm div 3 so your mileage may vary, but I dunno, it just seems very good on the hero. I get that it's fairly expensive, but it provides a lot of utility. It also doesn't necessarily lock you into a right click build, you can still buy Agh's later. Oh, and another hot-ish take - second point in bash is pretty good early, it more than doubles the damage. Sure, every level of Crush increases damage more than the second point in bash, but if you have a melee carry in the lane I think getting a second point is more value for harass.

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u/Divayth_Fyr457 — 5 days ago

The BOSTING Services have to be run by OPEN AI 5.....I think this proves it:

If I want to do a boost from 6k to 7k in Immortal. I'd would cost me 100-130 dollars on most of sites. Winrate of anyone climbing in Immortal is https://ibb.co/gZTw62sP is cca 52%. And that we are speaking a top level players...just less than 1.9 % of players is in this rank and much lower number can actually purposefully climb in it. An extreme competition. We are talking a real world's elite.

But If I go to a boosting websites it is able to find a booster within 5-15 minutes. For getting +1000 mmr with this winrate it needs to play 1000 games. (52% means winning 52 matches out of 100 and that means +4 wins per every 100 matches played). 4 wins = +100 mmr. So for getting +1000 mmr it needs to play 1000 matches!

Average time of 1 game is cca 40 mins. That means 666 hours of playing to get the required mmr!

666 hours for 100 dollars? 0.15 usd per hour and that is the amount the business running the website gets, the booster himself get less than that.

So we are talking absolute world's elite playing for a few cents per hour!!

And it is an extreme amount of hours which can't be done in 7 days or 7-12 days like most of boosting websites state!! One week is just 168 hours.

It also allows you to play together with the booster if you pay extra (which would reduce his winrate significantly....)

So I think the only possible explanation is that the boosting is done by OPEN AI 5 which has got 99.4% winrate...which would explain why such a small money and such an extreme amount of hours can be done. With such a winrate it can be done in 40 hours (not counting waiting for a game) and the AI can play non-stop.

I've done a video about this https://www.youtube.com/watch?v=H7QNdAquwYM so you can see clearly the calculation and there are also included cases of the connection in API for which the OAI5 is known!

u/HugeConcentrate8758 — 4 days ago

Should the concept of first blood be removed or reworked?

Getting that much gold from fb at the start of the game is just too game-winning for something that doesn't take any skill the team thats better level 1 comp just gets it everytime.

I'd prefer if first blood was just regular gold + mango and for Huskar faerie fire instead. Or a bit more gold not huge bonus that alters the game.

Another subject is level 1 bounties, it's better if they increased the starting gold by 80 for each player on each team and remove the level 1 bounties to remove randomness from starting gold that affects e.g. bottle timing which is game losing for the player who had fewer.

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u/SdF1998 — 3 days ago

Legion Commander new aghanim's scepter makes her W an ultimate-tier ability.

It's a massive AOE, move speed buff + heal + STRONG DISPEL, that always casts on yourself. It also casts automatically around you after duel and you can manually cast during duel.

You can completely counter spells like RP even if you are dueling someone.

The issue with LC, is that you often build for duel, to ensure a kill. So spending 4.2k for utility feels kinda weird. But I think Valve is trying to go in another direction. Last patch, it made sense to go all-in on duel with the Aghs, shard and facet all buffing it.

But now, if you fail to ramp up with some early duels and don't have a bursty gank partner, you are mostly useless midgame. Blinking in, dueling and feeding.

And there is where the Aghs shines. You can shift from a duel-centric build to a utility focused one, where your goal is to sustain your team and use duel as a long stun, not to always win it, but to survive it.

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u/Dudu_sousas — 7 days ago

Sven lowkey clears WK ngl

WK feels annoying.

Sven feels like “gg one bad fight.”

Hero farms stupid fast, blinks in, deletes 2 supports, game suddenly over.

I’d 100% rather play against WK than a fed Sven.

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u/Jealous-Ride-4403 — 3 days ago

The only time that I can recall LC being picked somewhat frequently in pro dota was during the days of pre nerf aoe Press the Attack + Magic Immunity. But other than that, her kit is much more pub friendly than competitive (I mean she was only popular when she had the aoe magic immunity that isn’t part of her core kit). What needs to happen for the hero to be viable in pro dota without her using her identity?

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u/Divayth_Fyr457 — 8 days ago

Thoughts on Void Spirit carry?

I don't see this hero picked much as a carry but when I do it works, Micke on Liquid does it sometimes I dunno if other pro teams do it. I think it makes a lot of sense why it can work: all your spells can secure range creep, you can max E if brawling, you can max W if you want to use it aggressively/ catch-up farm, no matter what your shard guarantees you can farm mid game you don't need maelstrom, Midas or battlefury to farm, very flexible item builds since universal you can go physical or magical, you can farm super aggressively since you have 3 escapes.

I play him mid but tried the physical heavy stat build a few times as it seems legit: Treads, Harpoon, Manta, Skadi, Bkb, Kaya Yasha something like swap treads for a Daedus late game he has a lot of options but you do like 350 damage with 4.5khp. Either buy a nullifier and kill supports or bait out bkbs, get out and chip away at enemy cores 2 or 3 times to kill them.

I think if you get Huskared or Monkey Kingd mid as Voidspirit it should be a no brainer to run it carry but I wonder why other pros don't just pick him as a carry sometimes

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u/astoradota — 4 days ago
▲ 4 r/TrueDoTA2+1 crossposts

Got tired of mental-mathing per-level scaling whenever I wanted to check a hero matchup, so I built this tool:

gamerstation.gg/tools/dota/hero-compare

Pick any 2 heroes, set each to any level independently (1–30), get a side-by-side stat table with a Δ column showing exactly how much one hero leads in each stat. Independent levels are the point and you can model real matchup states like "my lvl 6 vs their lvl 8".

What's in it:

  • STR / AGI / INT (with primary attribute marked)
  • HP, mana, armor, magic resist
  • Attack damage min/max (factoring primary attr)
  • Base attack rate
  • Pulls live from the current patch via OpenDota

https://preview.redd.it/zl0p9bastyzg1.png?width=1275&format=png&auto=webp&s=821548e3a02182274c150c9fd1bc552823c1cfbe

Feedback is helpful trying to make it better!

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u/_GamerStation — 5 days ago