2 is Company, 3 is a Crowd
This is a boss course I made years ago when I was still experimenting with this games mechanics. You can kinda tell with each section using a different scattering of level assets, lol. I decided to just mess around and see what I could do with the Mario World theme. I'm still really happy with how it came out
To this day it's accumulated nearly 300 plays, and only 1 single clear. As someone who's always liked making challenging levels, I'm very happy with that. Who knows, maybe you can raise the clear rate?
This will be my last post here for abit, maybe a week or so. I realize I've been sorta spamming this sub, and my next level is taking way longer to make than usual.
HG6 GS3 8LG