PSA: If you are trying to Recombinate 1p/0s item with 0p/1s item, you should use veiled mods. It increases the odds from ~35% to ~55%
After learning that even Sushi and Tyty didnt know about this, i wanted to share this information.
Many of you might remember in Settlers League we were just filling the item with as much veiled modifiers as possible. Since these modifiers were exclusive and only 1 can appear, it was boosting the chances of getting more modifiers but only 1 of them could appear, resulting in almost guaranteeing getting your desired modifiers.
Then in 3.26 this tech basically got removed, and people dropped this tech altogether.
However there is a catch, the only scenario where its still beneficial to craft veiled modifiers is the case of 1p/0s + 0p/1s.
If you just simply recombinate these items, its around 35% to get both modifiers. However, if you craft a veiled prefix on one and veiled suffix on another, this chance goes above 50%. The exact reason is too complicated for me to understand but i do this since reading about it in 3.26 recombinator analysis post, and from personal experience i can say it definitely works.
https://old.reddit.com/r/pathofexile/comments/1lfyxxd/326_recombinators_analysisguide/mytikd8/
Edit: Example for people struggling to understand:
Lets say you have a sword with t1 %phys damage (prefix), and you have another sword with t1 attack speed (suffix). You want to combine these 2 swords to make a better sword.
So you craft a crafted version of a veiled suffix modifier on first sword, and prefix modifier on second sword. An example could be crafting "fire damage over time multiplier" suffix on %phys damage sword, and crafting "attacks penetrate elemental res" on attack speed sword.
Then you recombinate, the chance of you getting both phys damage and attack speed rises from ~35% to ~55%. It also reduces dust cost.