r/leagueoflegends

🔥 Hot ▲ 1.1k r/leagueoflegends+1 crossposts

Sjokz: Should be the standard for ALL COSTREAMERS across esports imo Watching the broadcast in full at the very least | ESL has rolled out some new rules for costreamers looking to broadcast their CS2 and DOTA events. If Riot were to have similar changes how would you feel?

https://x.com/sjokz/status/2042648497329983689

>Should be the standard for ALL COSTREAMERS across esports imo Watching the broadcast in full at the very least

Hopefully this fits the rules for the subreddit but I saw Sjokz comment on this and I was wondering about the general thoughts of people.

https://esl.com/co-streaming/

The big changes for ESL are in section 3

  • Uninterrupted Experience: Your co-stream must be a continuous experience from start to finish of the broadcast. Switching away to other streams, gameplay, or “Just Chatting” while the ESL tournament is live is strictly prohibited. The broadcast consists of:
  • Gameplay: Defined as the start of Map 1 until the match concludes.
    • Audio: ESL broadcast audio must remain audible at a reasonable volume.
    • Visuals: Strict 5% Picture-in-Picture (PIP) limit (see Section 4).
  • Interstitials: Includes desk segments, walkouts, and interviews.
    • Audio: ESL audio must remain audible.
    • Visuals: Overlay mortises may occupy a maximum of 33% of on-screen space,
  • Pre/Post-Show: Anything occurring before the countdown clock hits zero or after the final legal lines/trophy ceremony. Partners may utilize full-screen takeovers and their own audio during these windows.
reddit.com
u/Yujin-Ha — 6 hours ago
🔥 Hot ▲ 1.4k r/leagueoflegends

Why do I gotta open riots clienť to then open league clienť

This is just redundant and stupid why am I opening a client to open a client 🤦🏽‍♂️. It was chill the first 3 times it happened now its just one of those small things that overly pisses me off if this is a something on my end I can change lmk

reddit.com
u/Lucidissped — 16 hours ago
🔥 Hot ▲ 857 r/leagueoflegends

Riot Games Korea Reports $331M in Revenue and Doubles Operating Income in 2025

  • Sharp recovery across the board: $331M in revenue (+10.8%), operating income of $69M - more than double 2024's figure. A $65.4M dividend is already scheduled for March 2026.
  • The main driver remains virtual content: skins and in-game purchases across LoL, VALORANT and Wild Rift hit $309M (+8.9%).
  • The LCK no longer exists as a legal entity. On October 31, 2025, Riot Games Korea absorbed the subsidiary that had operated the Korean league independently - officially for "managerial efficiency", in practice to write off $34M in accumulated losses after the LCK's revenue fell from $18.8M to $7.7M over three years.
  • Consequence: the direct distributions to the ten franchised teams, previously traceable at $4.7M-$5.7M per year, have vanished into a broader "commissions" category with no further breakdown available.
  • Of every dollar earned in Korea, 70 cents go back to Riot Games Inc. - $90M in operating rights, $68M in IT services, plus $42M in dividends already sent in March 2025 and $65M more on the way.
  • Combined with Riot Games Ltd's €603M dividend out of Europe in 2024, Korea and Europe are confirmed as the two primary financial engines feeding Riot Games Inc.
rft.gg
u/ThonPharges — 15 hours ago
🔥 Hot ▲ 692 r/leagueoflegends

Nobody should be off-roled on my team if I queue fill

I queue fill to prevent tilt from someone on my team being on secondary or auto filled.

Got into a game right now where my top laner was a jungle main and I got support.

It doesn't feel like a game of skill anymore it feels like a game of match making luck.

The match making this season has opened up for the worse. Nothing makes sense.

reddit.com
u/BuyingDragonScimitar — 21 hours ago
🔥 Hot ▲ 187 r/leagueoflegends

JD Gaming vs. Anyone's Legend / LPL 2026 Split 2 - Group Ascend - Week 2 / Post-Match Discussion

###LPL 2026 SPLIT 2
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


###JD Gaming 2-0 Anyone's Legend
JDG | Leaguepedia | Liquipedia | Website | Twitter
AL | Leaguepedia | Liquipedia


###MATCH 1: JDG vs. AL
Winner: JD Gaming in 33m | MVP: JunJia (1)
Match History | Game Breakdown

Bans 1 Bans 2 G K T D/B
JDG pantheon orianna sion sivir lulu 68.4k 15 10 HT^1 O^2 H^3 CT^5 B^6 CT^7
AL karma jarvaniv ashe vi nocturne 55.8k 4 1 CT^4
JDG 15-4-38 vs 4-15-9 AL
Xiaoxu ambessa ^2 8-0-3 TOP 1-3-2 ^1 rumble Flandre
JunJia skarner ^3 1-0-8 JNG 0-2-2 ^1 xinzhao Tarzan
HongQ ryze ^1 1-2-11 MID 1-3-2 ^2 azir Shanks
GALA varus ^2 5-1-5 BOT 2-3-1 ^3 corki Hope
Vampire bard ^3 0-1-11 SUP 0-4-2 ^4 nami Kael

###MATCH 2: AL vs. JDG
Winner: JD Gaming in 29m
Match History

Bans 1 Bans 2 G K T D/B
AL karma orianna lulu twistedfate viktor 48.3k 2 1 H^3
JDG pantheon sion ashe vayne jayce 67.9k 23 9 I^1 M^2 C^4 B^5 C^6 B^7
AL 2-23-3 vs 24-2-56 JDG
Flandre reksai ^3 0-3-0 TOP 3-0-10 ^3 renekton Xiaoxu
Tarzan jarvaniv ^1 1-4-0 JNG 2-0-16 ^1 nocturne JunJia
Shanks mel ^3 0-3-0 MID 9-0-10 ^4 sylas HongQ
Hope sivir ^2 1-7-1 BOT 9-0-4 ^2 kaisa GALA
Kael alistar ^2 0-6-2 SUP 1-2-16 ^1 neeko Vampire

This thread was created by the Post-Match Team.

u/adz0r — 10 hours ago
🔥 Hot ▲ 201 r/leagueoflegends

HLE BFX Post match thread

HLE 2-1 BFX

A little bit of happy gaming throughout this series, but HLE decided to end with a pretty solid game at the end. Aurora continues the lose streak! Hopefully HLE keeps building up the synergy and we'll have a contender by the end of this split

reddit.com
u/BaconParadox_ — 12 hours ago
🔥 Hot ▲ 265 r/leagueoflegends

Why does league suddenly become hard once I stop watching and instead go play.

I realised, that when watching replays or videos of somebody else playing, it becomes so easy to comprehend. And I can notice all those tiny details, and important decisions. But whenever I go into a match and start playing it out by myself, it suddenly feels like 30% of my brain just stops working, and I start making the most stupid plays because I just cant pay attention to what Im doing. And my reaction time, and thinking speed just slow down by half a second at the very least. And in teamfights, I can just straight up panic and blank out. On some days I can kinda focus more, and when I focus more on whats happening, and I look at my enemies, I go "what the fuck are they even doing bruh?", and then in the next match it somehow is really hard to notice their mistakes again. I think I might have concentration issues? Did anybody overcome similair problems?

reddit.com
u/Winged_Blade — 15 hours ago
🔥 Hot ▲ 96 r/leagueoflegends

HLE Zeus: Actually, I think top laners in general are pretty proper, quiet, and there are a lot of really kind people among them. | Zeus Interview after match against BNK FEARX

https://youtu.be/4BARBWuG4pI?si=T5Kgk_gUdX9_rPWK

Q. How do you feel about the win?

Zeus: Hello, I’m Zeus, the top laner for Hanwha Life Esports. Honestly, I wanted today’s match to be a clean 2–0 win with a solid performance, but there were a lot of rough moments and a lot of dangerous situations, so I think it was a tough series. Still, I’m relieved that we managed to win.

Q. If you were to talk about today’s match?

Zeus: In Game 1, when our top side got fed, we had a composition with very high value, and I think we used that well and won convincingly. In Game 2, I do feel disappointed because I don’t think we executed our concept the way we wanted. In Game 3 as well, there were a lot of mishaps, but I still think we played well overall.

Q. If you were to talk about your Kennen in Game 2?

Zeus: As for Kennen, if you look only up to around 14 minutes, I had already succeeded on one dive, and Renekton had fallen really far behind, so I think it was a game where Kennen had already accomplished a lot of what he was supposed to do.

Zeus: But in teamfights, Kennen in that situation isn’t really that great of a pick. Ideally, you want to pressure side lanes, crush the 1v1, and keep burning them down, so that from the side lane you’re basically creating the value of two people. I think that would have been the ideal way for the game to go.

Zeus: But the enemy had already stacked a lot of dragons, and I think they drafted a composition that wanted to play defensively early on. In that kind of situation, we either needed to be stacking dragons ourselves, or gaining advantages in fights, diving them, and getting more of a gold lead. Since we didn’t do those things very well, I think that’s why it got pretty frustrating.

Q. How has your Gnar been lately?

Zeus: As for Gnar, honestly even if you first-pick him, there aren’t really many champions that can punish him properly. He usually gets lane priority even into counterpicks, and he wins side lanes pretty comfortably too, so I think in the current meta he’s kind of like an all-purpose, very reliable pick. I think he’s really good.

Q. How has your performance been over the first two weeks?

Zeus: Personally, in terms of my form and confidence, I think it has gone up a lot and I’m in a really good state right now. But on stage, I still feel like my skill or the things I’m capable of aren’t fully coming out, so that’s a bit disappointing. I think I can play even better.

Q. How is the team synergy?

Zeus: Compared to the Cup, I think I’ve improved a lot in a realistic sense.   As for team synergy, rather than calling it “synergy,” I think it’s more that in each situation,  if each person just performs their own role 100%, then there isn’t really some separate thing you’d call “synergy.” So I think we talk a lot about how to make that happen as much as possible.

Q. Who is the most unique player on the team?

Zeus: Kanavi has played in the LPL for a really long time, and I definitely felt that there were a lot of differences in things like the angles he sees and the way he reads the game. I think Kanavi definitely has a very strong individuality.

Q: In terms of game sense? 

Zeus: Still, I think Kanavi is the strongest.

Q: In what way is Kanavi different as a person? 

Zeus: He’s just… different somehow. I think there’s just something different about him as a person.

Q. In your opinion, which top laner has the most unique mindset?

Zeus: Honestly, I think I’m pretty far from the stereotypical image people usually have of a top laner. I’m pretty… how should I put it… I think I’m a fairly standard kind of person, just a pretty ordinary person.

Zeus: If I had to pick the most unique person, I…This is hard, who would it be…Actually, I think top laners in general are pretty proper, quiet, and there are a lot of really kind people among them. So I can’t really think of anyone in particular.

Q. To wrap up the interview 

Zeus: Today’s match had a lot of dangerous moments, but I’m really happy we won and kept the streak going. For the rest of Round 1 as well, we’ll try to keep this winning streak going.Fighting.

u/Yujin-Ha — 9 hours ago

HLE Gumayusi on where his motivation this year: “Playing with a new team and new teammates is motivating in itself. And since I always have goals, I don’t lose motivation. My goal is to become the best pro player.” | Gumayusi Interview after BNK FEARX series

https://www.youtube.com/watch?v=Pkhof16Rm7w

Q. Could you give us your thoughts on today’s match?

Gumayusi: “We won 2–1 today, so I’m happy we were able to take 2nd place. I want to keep winning going forward.”

Q. Your bot lane is considered strong, but in today’s game it looked like you absorbed pressure bot and played around top side, like with Ziggs–Jhin. Was that planned?

Gumayusi: “It kind of turned out that way because of how the draft went. Since we trust our top side, it was a draft that was possible for us.”

Q. In that set, AD Kennen came out, what was the reasoning behind that pick?

Gumayusi: “When the opponent first-picked Renekton, Zeus chose a pick he was confident in, which was Kennen.”

Q. AD Kennen was used for the first time this year, how did it feel actually playing with it?

Gumayusi: “Since I was playing bot side, I couldn’t really see how well it performed… so I’m not too sure.”

Q. What feedback did you have after losing Game 2?

Gumayusi: “We tried to focus more on the draft, and in terms of gameplay, we talked about playing more confidently.”

Q. The coach mentioned that team coordination and calls are still a bit inconsistent, what do you think about that?

Gumayusi: “That’s something unavoidable while building synergy. As we keep playing more matches, I think we’ll only improve, so I’m staying positive”

Q. Are you putting in extra effort to improve communication?

Gumayusi: “I focus a lot on bot lane communication. For top side and overall team coordination, I trust my teammates and the coaching staff, and I just try to fulfill my role as best as I can.”

Q. You recently reached 300 wins, what does that mean to you?

Gumayusi: “I didn’t realize 300 wins was that many until I saw the rankings. It made me feel like I’ve been playing for a long time, but also that I achieved a lot in a relatively short time. But I’m still only 7th, so I’ll keep working until I reach 1st.”

Q. What’s your most memorable win?

Gumayusi: “I’ve been asked this before, but if I had to pick an LCK match, it would be Game 5 vs KT in Summer 2023. That game where we made a big play with Xayah–Rakan is the one I remember most.”

Q. Kanavi has a very unique style that’s rare in the LCK, what do you think about playing with him?

Gumayusi: “Kanavi has a style you don’t really see in the LCK. His play is very sharp and has a lot of strengths, and I think it can become a big weapon for our team.”

Q. Your role on T1 vs now, do you feel any differences?

Gumayusi: “In terms of gameplay, the answer is simple, you just have to play well. I’m focusing on that, though there might be small differences in internal/team roles.”

Q. You mentioned that the LCK is no longer a ‘top 3’ structure, what was the reasoning behind that?

Gumayusi: “It’s been a while since the LCK struggled internationally. And after the Cup, it felt like every team improved in overall level, so I thought the regular season would be very competitive and chaotic.”

Q. After the LCK Cup and moving into the regular season, what feels different about the meta compared to last year?

Gumayusi: “I think it’s become a more extreme utility/support-item-focused meta. As long as it’s fun to watch, that’s what matters, right?”

Q. You achieved Worlds success and joined a new team, where does your motivation come from this year?

Gumayusi: “Playing with a new team and new teammates is motivating in itself. And since I always have goals, I don’t lose motivation. My goal is to become the best pro player.”

Q.Your personal goals, team goals, and a message to fans?

Gumayusi: “My personal goal is to perform better and help the team more. Our team goal is to qualify for MSI. And to the fans, please continue to support us.”

u/Yujin-Ha — 8 hours ago

TL Josedeodo discusses wanting to play like an LPL team, why he thinks the slow LCK style is inferior to the fast pace of LPL playstyle, and using stats to figure out how to bridge the gap between their scrims and stage performances

youtube.com
u/cI0ud — 7 hours ago

Ranked Inflation Analysis (Effort Post)

I'm going to break this into qualitative arguments I have seen/heard and quantitative data that reflects current state. Feel free to skip to the graph/data below if you don't care about the qualitative arguments.

I am writing this because I have seen a lot of people discussing how elo inflation has hit league hard this season. Comments like "masters is meaningless" or "I was silver and now i'm plat and I don't feel like I really deserve it." I have not seen anyone discussing actual numbers so I figured I would take it upon myself to create some quantitative analysis of the issue. I didn't want to endlessly scrape for data, and I couldn't find reliable season 15 rank distributions so I will be comparing Season 14 Split 3 to Season 16. If someone provides me the season 15 numbers, I'd be happy to update :)

I also did this for NA because I'm in the NA server, but if it is well received I could try for other regions. If you guys help provide me with rank distribution data that would be greatly appreciated :)

Qualitative arguments

  1. MMR changes have lead to patches where people were essentially getting +30LP -10LP for wins and losses, so if you played on the right patch, your elo would be inflated.

Based on my memory (cause I have no recorded evidence), I remember toward the beginning of the season post-placements I was getting closer to +35 and -7 for wins and losses. Recently I played on a separate account where I saw +30 and -10 still post placements. This would obviously frontload some level of inflation at the beginning of the season and people's ranked journey; however, due to decay, if someone got somewhere they couldn't maintain, they would have ranked back down at the higher end of the ladder. Now if someone got to let's say Masters and was emerald before, if they continue playing, they should trend back down to emerald given enough games. The only way I think this wouldn't happen is if a significant portion of players were inflated enough to essentially artificially maintain the higher elo. It is essentially like transplanting enough of the emerald players into diamond/masters would make it so that game quality decreased to the point where if you were "truly emerald" the higher rank games would still reflect emerald game play so you could maintain that rank.

Assuming there is a league algo that aims to give players 50% wr, any amount of higher LP gains would place you higher and make it easier to maintain. So this could potentially lead to inflation of elo, but if there is not an algorithm that creates teams with 50% wr in mind, they should essentially fall back down after playing enough games.

  1. Double LP with autofill and no lp loss leads to players being at higher elos than they should be. I don't fully understand this one because this should about equally affect all players assuming they have similar fill rates. At masters+ when you start encountering higher fill rates, it may be more inflationary; however, I think realistically if you're at Masters+, the autofill MMR mechanic will not appreciably affect your mmr/lp. I think I have only seen double LP like 2-4 times from diamond to masters personally. Also, if you're getting autofilled to inflate your LP, you're probably getting stomped back down if you're an emerald player that is trending too high. At middle ranks like silver-plat where game quality is relatively similar, it is probably easier to maintain that higher lp after getting artificially inflated by double LP and loss prevention.

  2. I feel like I have seen little discussion outside of the beginning of the season regarding role quests and meta shift. This might benefit specific champions more than others or specific roles more than others due to imbalances in game impact due to role bonuses. Like how we all love seeing 7 item mages in bot lane. Or turbo scalers at level 20 in top lane (like Mel, veigar, brand bot or kayle top). I think this is probably the hardest hitter in terms of elo inflation, but I don't have numbers because that would be a nightmare to tease apart. If someone wants to look at every characters win rate at the last patch of 15 and first patch of 16 and compare which champions/roles benefitted more and see how many of those players specifically reached higher rank, be my guest lol.

Quantitative

The numbers are % of the player base in each rank distribution. If there is a negative in the difference column, this means that rank grew. So for example, in iron the difference is 12.5%. That is a decrease of 12.5% points. For Silver, it is - 0.74 so silver got bigger by 0.74% points.

https://preview.redd.it/h99lkqp47fug1.png?width=2088&format=png&auto=webp&s=e3f1610626aeb9bcd26f5dc3c730efd685719eaa

Rank Season 14 S3 (%) Season 16 ($) Difference ($)
Iron 15.04 2.55 12.49
Bronze 21.19 16.30 4.89
Silver 22.16 22.90 -0.74
Gold 18.66 24.40 -5.74
Platinum 12.08 18.10 -6.02
Emerald 8.14 10.80 -2.66
Diamond 2.23 3.73 -1.50
Master 0.42 1.10 -0.68
GM 0.05 0.07 -0.02
Challenger 0.02 0.03 -0.01

The numbers show the following based on ranked distribution:

Iron: Basically disappeared. 7x smaller from bottom 15% of the players to bottom 2.5% of the players.

Bronze: Got smaller too. From 21% --> 16%.

Silver -->Diamond : Significant increase of these players.

Master went from top 0.4% to top 1.1%.

GM and Challenger relatively untouched.

WHAT DOES THE LEAGUE COMMUNITY WANT?

I think this is an important discussion to be had. Does the community want a larger iron player base? I don't know if anyone really cares about iron as a rank. Do we care if silver -->Plat has way more players? I feel like the narrative has always been that these players are essentially the same and game quality is similar anyway so that seems moot. Does masters really mean nothing? I think this is silly because when it comes to the top 1%, that is still impressive. We talk about the top 1% of people when it is regarding income for a reason, no ;)? I don't think the masters rank is meaningless. Sure it is objectively LESS impressive than previous seasons (although I saw somewhere that one season/split was top 0.86% for masters but maybe people were complaining then too?) Do we want masters to have a fixed number of players like GM or challenger so it is less susceptible to MMR system fluctuations/inflation? Maybe sure. Idk if it is really that important either way. But what do we want from the system before we change it? I think that is the most important part of the discussion and something that needs to be fleshed out. Do we just want to complain? Cause I'm also down for that too tbh.

If you made it this far, thank you for reading. Please be nice with criticisms and limit insults etc, I am also a person smile. :)

If I missed anything, please feel free to let me know and I will add my thoughts on it.

<3 KleanKhemist

reddit.com
u/KleanKhemist — 4 hours ago
🔥 Hot ▲ 77 r/leagueoflegends

DN SOOPers vs. T1 / LCK 2026 Rounds 1-2 - Week 2 / Game 1 Discussion

###LCK 2026 ROUNDS 1-2
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


###DN SOOPers 0-1 T1
DNS | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
T1 | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit


###MATCH 1: DNS vs. T1
Winner: T1 in 29m
Game Breakdown | Runes

Bans 1 Bans 2 G K T D/B
DNS rumble ryze karma jarvaniv xinzhao 53.4k 10 3 None
T1 varus pantheon leblanc sivir ambessa 63.6k 25 8 I^1 M^2 H^3 CT^4 B^5 CT^6
DNS 10-25-22 vs 25-10-54 T1
DuDu gwen ^4 5-4-3 TOP 0-3-16 ^3 sion Doran
Pyosik nocturne ^1 1-6-5 JNG 12-0-9 ^3 leesin Oner
Clozer azir ^2 2-5-2 MID 6-2-10 ^1 orianna Faker
deokdam caitlyn ^3 2-5-4 BOT 5-2-9 ^2 ezreal Peyz
Peter bard ^1 0-5-8 SUP 2-3-10 ^2 neeko Keria

*Patch 26.7


This thread was created by the Post-Match Team.

u/Yujin-Ha — 16 hours ago
▲ 11 r/leagueoflegends+1 crossposts

Dodging Briar R with Zed R only to recast it on Sivir and delete her because of cd refund. Thoughts??

Never seen this before and I'm pretty proud of this one.

I know a lot of players use his R to dodge things, but I don't know if I've ever seen this tech used and them being given a refund of his R (but still dodged with it) only to delete another player because of it

u/iStrafed — 6 hours ago

Abilities, Auto-Attacks, and Modified Auto-Attacks: The Different Ways They Register In-Game.

I decided to see how different abilities register and their interactions. However, I did not go into the code itself; I merely ran some tests in practice tool to tease out how the abilities interacted with different items (yes, this was a waste of time).

My methodology is as follows: Identify champions who's abilities might be coded as both abilities and auto-attacks, go into practice tool and purchase Sheen, Liandry's Torment, and BoRK. If it applies Liandry's burn, it is coded as an ability; if it activates BoRK, it is coded as an auto; if it activates Liandry's and BoRK, it's coded as both.

This list of abilities that register as both an auto-attack and an ability are as follows (this is meant to be exhaustive, but I may have missed something): Void Surge (Bel'Veth Q), Royal Maelstrom (Bel'Veth E), Head Rush (Briar Q), Venomous Bite (Elise Q [spider form]), Whiplash (Evelynn E), Mystic Shot (Ezreal Q), Lunge (Fiora Q), Urchin Strike (Fizz Q), Parrrley (Gangplank Q), Bladesurge (Irelia Q), Shunpo (Katarina E), Alpha Strike (Master Yi Q), Double Up (Miss Fortune Q), Piercing Darkness (Senna Q), Super Scorcher Breath (Smolder Q), Frenzied Maul (Volibear W), Jaws of the Beast (Warwick Q), and Infinite Duress (Warwick R). All of these abilities can proc Sheen, Liandry's, and BoRK.

The next category is empowered auto-attacks; all of these also apply Sheen, Liandry's, and BoRK. However, the ability itself is separate from it's application. For example, when you Shunpo (Katarina E) someone, it applies Sheen, BoRK, and Liandry's without needing to issue an auto-attack command; whereas with empowered auto-attacks you issue two commands—so it's not so much the ability is registered as an auto-attack, but that your auto-attack is registered as an ability. (If it doesn't apply Liandry's it isn't an empowered auto-attack and will be put under a separate classification).

All of the empowered auto-attacks are as follows (deal ability dmg and thus proc Liandry's): Assassin's Mark (Akali passive), Trample (Alistar E), Arise! (Azir W), Traveler's Call (Bard Passive), Power Fist (Blitzcrank E), Static Field (Blitzcrank R passive), Snack Attack (Briar W [2nd cast]), Precision Protocol (Camille Q), Vorpal Spikes (Cho'Gath E), Crippling Strike (Darius W), Moonsilver Blade (Diana passive), Blunt Force Trauma (Dr. Mundo E), Z-Drive Resonance (Ekko passive), Phase Dive (Ekko E), Bladework (Fiora E), Seastone Trident (Fizz W), Colossal Smash (Galio passive), Decisive Strike (Garen Q), Drunken Rage (Gragas W), Devastating Charge (Hecarim E), Harsh Lesson (Illaoi W), Empower (Jax W), Nether Blade (Kassadin W), Divine Ascent (Kayle passive [Aflame or Transcendent, lvl 11+]) Starfire Spellblade (Kayle E), Mounting Dread (Kindred E [3rd auto only]), Violent Tendencies (Kled W [4th auto only]), Shield of Daybreak (Leona Q), Siphoning Strike (Nasus Q), Takedown (Nidalee Q [cougar form]), Queen's Wrath (Rek'Sai Q [unborrowed]), Ruthless Predator (Renekton W), Savagery (Rengar Q), Knuckle Down (Sett Q), Emberstrike (Shyvana Q), Chomp (Trundle Q), Wilding Claw (Udyr Q [base and empowered]), Iron Mantle (Udyr W [base and empowered]), Wingborne Storm (Udyr R [base and empowered]), Echoing Flames (Urgot passive), Relentless Force (Vi E), Siphon Power (Viktor Q), Thundering Smash (Volibear Q), Crushing Blow (Wukong Q), Three Talon Strike (Xin Zhao Q), Last Rites (Yorick Q), and The Darkin Glaive (Zaahen Q).

There are some abilities in the game that are coded as auto-attacks and thus do not activate sheen, but can apply it. They are Steel Tempest (Yasuo Q), Mortal Steel (Yone Q), and Burst Fire (Zeri Q).

There are also abilities that modify auto-attacks, but don't deal ability damage (thus not applying Liandry's). They are as follows: Deathbringer Stance (Aatrox passive), Dirty Fighting (Akshan passive), Heroic Swing (Akshan E), Cursed Touch (Amumu Passive), The Hitman and the Seer (Aphelios passive), Frost Shot (Ashe passive), Ranger's Focus (Ashe Q), Spirit Abjuration (Aurora passive), Death in Lavender (Bel'Veth passive), Concussive Blows (Braum passive), Blood Frenzy (Briar W [1st cast]), Headshot (Caitlyn passive), Hextech Munitions (Corki passive), Hemorrhage (Darius passive), Spinning Axe (Draven Q), Duelist's Dance (Fiora passive), Trial by Fire (Gangplank passive), Hyper, (Gnar W [mini form]), New Destiny (Graves passive), A Thousand Cuts (Gwen passive), Skip 'n Slash (Gwen E), Stirring Lights (Hwei E [serenity abilities]) Ionian Fervor (Irelia passive), Brushmaker (Ivern W passive), Grandmaster-at-Arms (Jax R passive), Hypercharge (Jayce W [Mercury Cannon]), Whisper (Jhin passive), Switcheroo! (Jinx Q), Second Skin (Kai'Sa passive), Rend (Kalista E passive), Divine Ascent (Kayle passive [before lvl 11]), Electric Surge (Kennen W passive), Unseen Threat (Kha'Zix passive), Bio-Arcane Barrage (Kog'Maw W), Dauntless Instinct (K'Sante passive), Flurry (Lee Sin passive), Lightslinger (Lucian passive), Help, Pix! (Lulu E), Illumination (Lux passive), Thunderclap (Malphite W), Sap Magic (Maokai passive), Double Strike (Master Yi passive), Wuju Style (Master Yi E), Fired Up! (Milio passive), Cozy Campfire (Milio E), Love Tap (Miss Fortune passive), Tidecaller's Blessing (Nami E), Staggering Blow (Nautilus passive), Shapesplitter (Neeko W passive), Formless Blade (Nilah Q), Umbra Blades (Nocturne passive), Call of the Freljord (Nunu & Willump passive), Clockwork Windup (Orianna passive), Living Forge (Ornn passive [brittle]), Mortal Will (Pantheon passive [empowered w]), Iron Ambassador (Poppy passive), Royal Privilege (Qiyana passive), Harrier (Quinn passive), Runic Blade (Riven passive), Junkyard Titan (Rumble passive), Daredevil Impulse (Samira passive), Permafrost (Sejuani E), Stage Presence (Seraphine passive), Pit Grit (Sett passive), Backstab (Shaco passive), Twilight Assault (Shen Q), Ricochet (Sivir W), Shattered Earth (Skarner Q [1st cast]), Power Chord (Sona passive), Petricite Burst (Sylas passive), An Acquired Tasted (Tahm Kench passive), Blade's End (Talon passive), Bravado (Taric passive), Toxic Shot (Teemo E), Flay (Thresh E passive), Stacked Deck (Twisted Fate E), Deadly Venom (Twitch Passive), Spray and Pray (Twitch R), Blazing Stampede (Udyr E), Blighted Quiver (Varus W passive), Silver Bolts (Vayne W), Doom 'n Gloom (Vex passive), Denting Blows (Vi W), Blade of the Ruined King (Viego Q passive), The Relentless Storm (Volibear passive), Clean Cuts (Xayah passive), Deadly Plumage (Xayah W), Mana Surge (Xerath passive), Determination (Xin Zhao passive), Way of the Hunter (Yone passive), Cultivation of Spirit (Yunara passive), Contempt for the Weak (Zed passive), Short Fuse (Ziggs passive), and More Sparkles! (Zoe passive).

Zeri has a unique situation where right-clicking casts an ability. This ability, Living Battery, applies Liandry's and does not apply on-hit effects. It also activates sheen, but cannot apply Sheen damage.

Azir's Arise! (W) is also unique as it replaces his auto-attack with the auto-attack of the soldier.

Powder Keg (Gangplank E) is a special case where it can activate sheen and apply it, but it cannot apply BoRK. It also activates Liandry's because it deals ability damage.

There one final distinction I will make; namely, auto-attack stances and abilities that apply on-hit effects.

Auto-attack stances are when a champion has an ability that causes them to auto-attack continuously; whereas abilities that apply on-hit effects cannot be said to be auto-attacking.

They are as follows: Heroic Swing (Akshan E), Onslaught (Aphelios Q [Severum]), Royal Maelstrom (Bel'Veth E), Blood Frenzy (Briar W [1st cast]), Purge (Urgot W), and Infinite Duress (Warwick R).

The abilities that apply on-hit effects and apply ability damage are Alpha Strike (Master Yi Q) and Death Lotus (Katarina R).

(I'm probably missing something; feel free to mention it).

reddit.com
u/opperleap — 6 hours ago

A curiosity post - why do you play the role that you play?

Of course, besides the motive being that you find this role the most enjoyable, what would your reasoning be behind picking your role of choice?

Curious to know. With such a variety in terms of roles and so many different champions, I wonder what pushed people into playing their own specific role.

reddit.com
u/MITYOLINZ — 7 hours ago
Week