u/GforGuven

Image 1 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG
Image 2 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG
Image 3 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG
Image 4 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG
Image 5 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG

[Hiring] LF Pixel Artist For 2D Top-Down ARPG

Hey guys! We’re a team working on a 2D Pixel Art ARPG. We’ve been at it for over 6 months now—started as a hobby, but now we’re officially in full grind mode!

Current Progress:

  • Code/Testing: 75%
  • Content & Roadmap: 80%
  • Character Animations: 30%

What we need:

We’re looking for a talented Pixel Artist to help us finish the character animations and take charge of the UI design.

But what is the game about?

GAME PILLARS:

  • Dual-Unit Management: Some people do better with their feet than others...
  • "The Clash" Physics System: If an opponent uses a fireball, destroy it with a bigger FIREBALL!
  • Classless Skill Customization: You have 4 main stats and skills to find as you play.
  • Elemental Interactions: Fire isn't just a red number; it's actual heat that melts metal—even your armor...
  • Tactical Combat Mechanics: I-frames, blinks, dashes—you name it, we have it. But that's not all! You have a defensive stance to tank for your friends like a Giga Chad, while your mage uses focus mode to call down METEORS! THUNDERBOLTS!
  • Co-op & Competitive Focus: You can Boss Rush the alpha version (PvE), do it with friends (Co-op), smash your friend (PvP), or smash others together (2v2).

It is our first project so please drop a message if you want to see what we've built so far!

u/GforGuven — 3 days ago
▲ 1 r/INAT

[RevShare] LF Pixel Artist

Hey guys! We’re a team working on a 2D Pixel Art ARPG. We’ve been at it for over 6 months now—started as a hobby, but now we’re officially in full grind mode!

Current Progress:

  • Code/Testing: 75%
  • Content & Roadmap: 80%
  • Character Animations: 30%

What we need:

We’re looking for a talented Pixel Artist to help us finish the character animations and take charge of the UI design.

But what is the game about?

GAME PILLARS:

  • Dual-Unit Management: Some people do better with their feet than others...
  • "The Clash" Physics System: If an opponent uses a fireball, destroy it with a bigger FIREBALL!
  • Classless Skill Customization: You have 4 main stats and skills to find as you play.
  • Elemental Interactions: Fire isn't just a red number; it's actual heat that melts metal—even your armor...
  • Tactical Combat Mechanics: I-frames, blinks, dashes—you name it, we have it. But that's not all! You have a defensive stance to tank for your friends like a Giga Chad, while your mage uses focus mode to call down METEORS! THUNDERBOLTS!
  • Co-op & Competitive Focus: You can Boss Rush the alpha version (PvE), do it with friends (Co-op), smash your friend (PvP), or smash others together (2v2).

It is our first project so please drop a message if you want to see what we've built so far!

reddit.com
u/GforGuven — 3 days ago