![Image 1 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG](https://i.redd.it/s0scr04b8j0h1.gif)
![Image 2 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG](https://i.redd.it/37fvx0nb8j0h1.gif)
![Image 3 — [Hiring] LF Pixel Artist For 2D Top-Down ARPG](https://i.redd.it/m0l7g21e8j0h1.gif)
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[Hiring] LF Pixel Artist For 2D Top-Down ARPG
Hey guys! We’re a team working on a 2D Pixel Art ARPG. We’ve been at it for over 6 months now—started as a hobby, but now we’re officially in full grind mode!
Current Progress:
- Code/Testing: 75%
- Content & Roadmap: 80%
- Character Animations: 30%
What we need:
We’re looking for a talented Pixel Artist to help us finish the character animations and take charge of the UI design.
But what is the game about?
GAME PILLARS:
- Dual-Unit Management: Some people do better with their feet than others...
- "The Clash" Physics System: If an opponent uses a fireball, destroy it with a bigger FIREBALL!
- Classless Skill Customization: You have 4 main stats and skills to find as you play.
- Elemental Interactions: Fire isn't just a red number; it's actual heat that melts metal—even your armor...
- Tactical Combat Mechanics: I-frames, blinks, dashes—you name it, we have it. But that's not all! You have a defensive stance to tank for your friends like a Giga Chad, while your mage uses focus mode to call down METEORS! THUNDERBOLTS!
- Co-op & Competitive Focus: You can Boss Rush the alpha version (PvE), do it with friends (Co-op), smash your friend (PvP), or smash others together (2v2).
It is our first project so please drop a message if you want to see what we've built so far!