







We are building a 1920s Mafia sandbox (Strategy + TPS). We'd love your feedback on our level designs and environments!
We're a small indie team working on a 1920s crime sandbox. The core loop involves managing a Prohibition-era empire on a grand strategy layer, and then seamlessly jumping into Third-Person Shooter combat for raids and turf wars.
We wanted our level designs to reflect the two different sides of the underworld, and we'd love your feedback on these environments.
- The High Life: The lavish mansions and detailed offices are your safe havens—where you run your economy and deal with rival AI families.
- The Streets: The damp alleys, underground boxing rings, and wooden speakeasies are the gritty arenas where the actual TPS shootouts and raids take place.
We’ve been trying to balance that heavy, claustrophobic "noir" lighting with readable layouts so the tactical firefights feel good.
What do you guys think of the atmosphere? Does the contrast between the "untouchable boss" areas and the "dirty street" arenas work well for a 1920s setting? We’d love to hear your critiques on the lighting and overall vibe!
You can wishlist on Steam: Silent Authority: Blood & Bourbon