u/Frozishe

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▲ 29 r/stalker

Hey everyone!

I hope it’s ok to post it here, but I’ve always been a massive fan of the abandoned aesthetic and the post-apocalyptic vibe. There’s something deeply captivating about it all but I’m sure you guys know exactly what I mean.

I finally managed to wrap up some of my work. This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

A bit about the tech side:
Modeling: Everything was done in Blender.
Texturing: Created from scratch, mostly in Substance Painter.
Engine: Fully assembled and lit in Unreal Engine 5 using Lumen (I used native textures and Lumen to fully reveal the level of detail).

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation:https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about pipeline, texturing, or just the experience of building these environments in general!

u/Frozishe — 15 days ago

Hey everyone!

I finally managed to wrap up some of my work on VR project.
I absolutely love the aesthetics of abandoned places and the post-apocalyptic vibe. There’s something deeply captivating about it all but I’m sure you guys know exactly what I mean. Basically, I’m just a massive fan of this whole genre

Modeling: Everything was modeled in Blender
Texturing: Created from scratch, mostly in Substance Painter
Engine: Fully assembled and lit in Unreal Engine 5 using Lumen (just for renders Lumen lighting, and native texture resolutions to fully reveal the level of detail I originally envisioned for the architecture)

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

u/Frozishe — 15 days ago
▲ 23 r/gamedev

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender.

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

u/Frozishe — 15 days ago
▲ 10 r/GameArt

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender.

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

u/Frozishe — 15 days ago

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender.

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

u/Frozishe — 15 days ago

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender.

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

u/Frozishe — 15 days ago
▲ 79 r/blender

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.)

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

u/Frozishe — 15 days ago

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender.

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

u/Frozishe — 15 days ago

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender.

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

https://preview.redd.it/p8ee33yas5yg1.jpg?width=3840&format=pjpg&auto=webp&s=f7388739a2afc51a4a8fec75c9ce635dd245c911

https://preview.redd.it/yp5e972cs5yg1.jpg?width=3840&format=pjpg&auto=webp&s=040e92fc42b626b3017354ef59bc78bd8edb68d3

https://preview.redd.it/4tjvxs9ds5yg1.jpg?width=3840&format=pjpg&auto=webp&s=080c3d2db27a5170b0da4bc37d793b615f164502

https://preview.redd.it/x1s8m8qes5yg1.jpg?width=3840&format=pjpg&auto=webp&s=a0d104c2dd0aef692b9ff74a9b34c6c5df23bd5a

https://preview.redd.it/eqo1k8ags5yg1.jpg?width=3840&format=pjpg&auto=webp&s=0290d9e2357c5cc8a3984fe5ad7dc4b3b9325f5b

reddit.com
u/Frozishe — 15 days ago

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender.

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

https://preview.redd.it/prrvwz1ap5yg1.jpg?width=3840&format=pjpg&auto=webp&s=d974edac2a6c8d7b7e4208db674875ee0659f805

https://preview.redd.it/ayc661uap5yg1.jpg?width=3840&format=pjpg&auto=webp&s=031d87ef9efa344081d8f61e2c779aac6ef91d79

https://preview.redd.it/nphkd6zbp5yg1.jpg?width=3840&format=pjpg&auto=webp&s=feefcbe90c81062fd0bc524102b6546b05027f58

https://preview.redd.it/ji3db8fep5yg1.jpg?width=3840&format=pjpg&auto=webp&s=eb3fb146e501ee59fc73baa347c5a7b33c92790c

https://preview.redd.it/qdxgmkdhp5yg1.jpg?width=3840&format=pjpg&auto=webp&s=180ac4bbff24f9f1977977785fe2289542e4b56d

reddit.com
u/Frozishe — 15 days ago
▲ 5 r/UnrealEngine5+1 crossposts

Hey everyone!

I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.

Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.

A bit about the workflow and technical side:

Modeling: Everything was modeled in Blender

Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.)

Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.

Engine: Fully assembled and lit in Unreal Engine 5 using Lumen

This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!

If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE

I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

https://preview.redd.it/kbgnm2bdn5yg1.jpg?width=3840&format=pjpg&auto=webp&s=c5dad0e0f5d2e150d7089bdf74da0ab0e6e73cba

https://preview.redd.it/ps1vouien5yg1.jpg?width=3840&format=pjpg&auto=webp&s=c4480932af9194dc413a4e3d9786da10da284ee2

https://preview.redd.it/3np9fihfn5yg1.jpg?width=3840&format=pjpg&auto=webp&s=ef6c93cfa57fed0bd57b44c0bb02b28aadc6db00

https://preview.redd.it/mztrglrgn5yg1.jpg?width=3840&format=pjpg&auto=webp&s=7c71e42e61753d530dac5b296fcf9c767c59159d

reddit.com
u/Frozishe — 15 days ago