Saw this video on Instagram, do you know if any mods used to achieve such graphics?
Ps. I asked the user, no answer.
Ps. I asked the user, no answer.
I have a gasmask on the way, and I already have boots since somewhere last year. This is my first real cosplay, this is all very new to me.
The Clear Sky mod now features a redesigned cloud generator.
All clouds are now unique in size and appearance ( For now only in Clear Weather). The weather slowly transitions from clear to cloudy without you even noticing.
The other weather presets haven't been reworked as much as the clear one yet, but work is underway.
The mod currently contains all the classic weather presets, but new ones are planned to be added.
I'd be happy if you could report any bugs to me on Discord or the mod page. Steam / Nexus
Just an appreciation to this mutant, that still gives me a fucking jump scare while I'm in the zone and spike my heart rate up while surviving out here.
STALKER 2 in its entirety feels like a dissection of the “Stalker” fantasy, in a lot of ways it feels like an anti-STALKER game. In every other stalker game, you’re absorbed into the zone, you’re uncovering its secrets, the zone IS this mystical entity that you’re supposed to fall in love with
STALKER 2 feels like an antithesis. The warm cozy stalker feeling is still there, but it’s undercut by the outside world (The Ward), it’s undercut by the knowledge we already know and have… The labs have been looted, marked, and explored ad nauseam for nearly a decade now, the tactics for dealing with mutants are long gone, the mythical monolith are no more (at least for the first half of the game), Freedom and Duty have both strayed far from their original idealistic goals and have either grown fat and lazy or withered, even the bandit clans are unorganized and splintered unlike the trilogy where they are usually unified under 1 leader
STALKER 2 feels like a world where the underlying magic of the zone is completely and utterly gone, and Spark, I feel, represents the stalkers, and by extension, the players who fetishize the zone to an unhealthy degree and use it as a coping mechanism to romanticize their isolation and find brotherhood in their ranks
Sparkers operate almost like a modern day cult, they believe that the zone is beautiful, and they lure the player in by playing into that Stalker fantasy and opposing the authoritative Ward faction. They praise the player and eventually have the player meet the leader, scar, who at first is deeply charismatic and continued to play into the idea that there is a quite literal “shining zone” that the Sparkers can achieve if they pledge their allegiance to the cause, if they give their lives for the cause.
As we go on the story, we learn more and more about the Shining zone, and I think lab X-3 with Strelok is truly where GSC tries to show the player that the Stalker fantasy is an absolute falsehood, concocted by the powers at play (The C-Con) to control the lower class (Stalkers).
This is where Spark’s and Scar’s true intentions are revealed which is (in my opinion) beautifully foreshadowed in their philosophy up until point. By being a faction that quasi worships the zone, and revere the stalker lifestyle, they are actively choosing to reject the reality of their situation and the zone itself, so no wonder their plan involves fully embracing that delusion and completely immersing themselves in a fantasy that quite literally physically rejects their perceived reality in the first place?
We even see this when Spark causes the incident at SIRCAA at the halfway point in the game. Because of their interference, they bring back the monolith, one of the oldest antagonist in that fetishized past they fight so hard to keep, and all it causes is immense suffering, death, and insurmountable hardship
Spark is by far one of the most interesting factions in STALKER mythos by far, and in my opinion, have some of the heaviest subtext in the entire series. I don’t think Spark was written and designed for anyone to actually agree with their philosophy (although to be honest, their ending would probably be the most benign to the planet overall), but to somewhat criticize the audience who mindlessly fetishize the stalker lifestyle and aesthetic
In Strugatsky novel roadside picnic, which I assume anyone who is reading this far already knows STALKER is heavily based off, stalkers represent the lower working class, they represent the people who sacrifice their bodies, minds, and lives. They live a life of suffering and horror for next to nothing, chasing hazy dreams and wish granting goldspheres deep within the zone. Their lives aren’t something one should aspire for, it’s something that could only exist in a system that is built upon causing as much suffering to the working class as possible for profit and knowledge
All of this said to wrap around to my earlier part, STALKER 2 is an Anti-STALKER game, and I think GSC was really trying to make us question what it means to be a stalker, and make us ask what it means to find comfort and solace in a place as horrible as the zone by showing us the human cost of that lifestyle in characters like Richter, Strider, and the noontide faction as a whole, and I think that’s a beautiful reflection on the human condition as a whole
awhile ago I posted that while I loved the setting I could never really get into the games. it seems like with the recent update though mods have been somewhat fixed on console, and I've managed to find a setup that's opened the game up for me.
it seems like rebalancing to make both me and enemies less spongy was the biggest thing, I've set it to the highest difficulty but I've also got a mod that increases weapon damage, and it's really working for me. Anytime I'm in town I sell all but the bare minimum of my gear, and all of its made combat feel way more meaningful.
I also switched off the Ukrainian. the English voice acting definitely isn't as good but between how animated cutscenes are plus the fact that like 70% of characters are insane, it's made the story a lot more legible.
this isn't really a groundbreaking post or anything, but I'm just glad to finally be getting into the game. plus if anyone else has had the same problems maybe it'll get them into it too.
Finally after long months of enjoying Stalker 2 on multiple platforms with grainy and awful performance, I built my own rig and this game just looks incredible. By no means is it perfect and I have some enhanced quality of life mods running but it’s just been given so much more life. Happy to share my build information and mod list but I just thought these two screenshots looked awesome. Huge thanks to some users on here who pointed me in the right direction mods wise.
After playing the Metro games, the Stalker series started to look really interesting. When I asked people around me where I should start, they told me to begin with Anomaly or Gamma, saying the original three games are a bit too outdated. What do you think I should do? I’m really keen to get started with this series.
The new pages from the upcoming ATB artbook reveal some details that might be relevant for the Cost of Hope DLC, including a closer look to the Oasis (the same we've saw in the steam page with Mavka and Zulu) and an interesting description about spatial anomalies.
Oasis: A unique anomaly that has an entirely positive effect: health is restored internally, bleeding stops, the body's radiation level is reduced and even hunger is satisfied.
Bitumen: A large sinkhole in the ground where a road used to run. The road surface had melted due to the acumulation of debris under the rock.
Spatial: Anomalous formations that transport a stalker to another part of the Zone. Among them are portals to another dimension, which seem to exist in someone's sick imagination or vague memories, with no way out. Some stalker believe that spatial anomalies are created not by the Zone, but by someone with a specific purpose.
Gauss Gun: The Gauss Gun is an updated version of the electro-magnetic rifle, capable of piercing armor with a single shot. Despite its slow fire rate and rare, expensive ammunition, it remains popular among experienced hunters and as a valuable trophy.
(I apologize for the low resolution)
Because, apparently, GSC was planning to bless us with a bigass Clear-Sky-size DLC about the war between those two + Limansk/CNPP/Iron Forest + ability to choose sides and have multiple endings.
Mainly talking about the med-kits, the model is the AI-2 but Skif just uses a generic EpiPen syringe looking thing when we have the actual Stalker Cheese in the game, even going as far as the Military and Scientific med-kits and like at least they are a different color on the injector as the med-kits color.
this isn't actually an issue like at all i just noticed it after playing GAMMA and also a FO4 mod i saw on Nexus and now i cant un-notice it, someone make a mod or somthing.
is releasing the zone to more places actually that bad? 🤔
Tbh I think releasing zones around the world isn't completely the worst and this may seem like a stretch but the zones are relatively safe as the zone itself is only really the anomalies and artifacts the mutants are all human made from what I know maybe not the dogs and boar but the rest and the radiation around the zone is due to it being the Chernobyl exclusion zone and the nuclear explosion the only real issue for radiation would be artifacts but you can obviously get lead lined containers the only issue is would emissions also happen there due to the breach in the c conscious and would scientists make more mutants in them said zones.
just my opinion though.
North of the Olympia Cafe.
When I try to get close rads kill me off...
Finally got the strings and glaze, It ain't the best but I'm no artist.
As I remember community manager said on this week will be update.
Im curious