u/FloppyHornedBunny

Firefox - Broken Dynamic Lighting
▲ 3 r/Roll20

Firefox - Broken Dynamic Lighting

Hey (˶ᵔ ᵕ ᵔ˶)
My group and I have been having issues with the Dynamic Lighting in Roll20 on Firefox set by our GM.
This is an issue that exclusively affects us who are using Firefox, and we can't figure out what's causing it. It's 4-5 People on different PCs using Firefox, while it works on chrome.

I've tried the following steps I found online:
- Enabling Hardware Acceleration
- Setting webgl.force-enabled to true and webgl.disabled to false
- Opening it in a private-tab and testing it without any Extensions enabled.

We all have widely varying PC-specs, but mine are as followed
- GPU: NVIDIA RTX 4070 Ti
- CPU: AMD Ryzen 7 7800X3D
- RAM: 32gb DDR5
Edit: GPU Drivers are also up-to-date!

An Example on how it looks on Firefox:

https://preview.redd.it/ask7918tee0h1.png?width=1627&format=png&auto=webp&s=6d93e3cdc2a84ac04fd6560a51f9bb1df14d2c6d

And an Example on how it looks in Chrome:

https://preview.redd.it/4dmg5og7ie0h1.png?width=1409&format=png&auto=webp&s=e3edc56e24f7b2590e7bb7748f47de2f8b30eb3f

I'd be very grateful if anyone had an idea what could be causing this, and some ideas for solving it.
It's fine using Chrome as a stand-in for the sessions of course, but it would just be nice if it worked on the default browser we're using.

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u/FloppyHornedBunny — 4 days ago
▲ 4 r/PF2eCharacterBuilds+1 crossposts

SF2e + PF2e : Build Critique - Grappling Caster, bringing Water onto Land.

Hey 😊 I hope I can get some feedback on a build idea that's been floating around in my head. I'm not amazing at this, so please bare with me >.<

First of, as a disclaimer, my Party and GM are in general pretty open to weird Ideas. We're good friends and it's all in good fun.
Also, we use both Ancestry Paragon and Free-Archetype in our games, so I will be making full use of that.

Concept
I adore Water/Underwater stuff, but situations to actually use Swimming and Underwater combat feel very rare. Therefore, I set out to make a build which brings the water itself. The 2 core Abilities that made me want to make this are:

>Pillar of Water [three-action]
Traditions: Arcane, Primal
Range: 120 feet
Duration: 1 minute
You create a large, self-contained cylinder of still, clear fresh water. You choose the radius and height of the pillar, to a maximum radius of 15 feet and a maximum height of 60 feet.
Creatures inside the pillar can Swim through the water as normal (Athletics DC 10), or if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.

(Alternative to this: Aqueous Orb)

And the level Azarketi Ancestry feat:

>Drag Down [two-actions]
While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface. Attempt an Athletics check to Grapple the creature.
On a success, if the creature is on land, in addition to the normal effects of Grapple, you pull the creature into the water in a space adjacent to you.
If the creature is already in the water, on a success, in addition the normal effects of Grapple, you drag the creature 10 feet deeper into the water, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the creature but not for you.

Basically: Get the Enemy into the water, and then try to keep them inside with grapples while casting spells at them.

Build
Pathbuilder

https://preview.redd.it/fpwkwvtu1pzg1.png?width=1028&format=png&auto=webp&s=b847c6971d8c6f2c65022b2c8756670caaa19843

I don't want to ramble on too much for this >.< It's just a rough concept I planned out.

I decided to go Witchwarper because it's a 4 Spell-Slot Arcane caster, and then used the Gap-touched Versatile Heritage for access of a +3 item bonus to AC and Dex cap of +1 natural Armor to adress that [This is flavoured as tough scales]. With other feats like Surface Skimmer and potentially later on Shroud of the Seas this could solve survivability.

Thlipit Contestant for the free-archetype, since it brings some nice grappling support. Especially Lassoing Lash at 4.

I also make use of Adopted Ancestry Skittermander for access to some more Grapple Feats, like Hug Master which gives a +1 circumstance bonus to grapples.

Postamble

I'm usually not a big fan of using Adopted Ancestry and alike for purely mechanical bonus, but I felt like this build was bad enough to warrant some support.
If you read until here, thank you for sticking through all of that xD

There's 2 worries I have for this:

- Inconveniencing other party members. I'd probably try to buy Underwater Runes for those who need it, and ask the GM to apply those without a Rune slot.

- How effective it will end up being. It doesn't have to be powerful, the aim is to be a contributing non-burden Party-member. At the end of the day, it should still have the backbone for a Witchwarper, so it shouldn't be awful, right?

[ In a SF2e setting there'd also be the issue of Enemies having Environmental Protection in Armor they can activate, but they'll still be trapped in the water at least ]

I'd be curious what others think of this, so please let me know about any concerns, improvement ideas, and critiques!
I'm also happy to answer any other questions too!

Edit: Formatting

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u/FloppyHornedBunny — 7 days ago
▲ 2 r/Roll20

Hey!
I hope this is the right place to ask this >.< But I've been futile trying to include an FX an EM effect to an Attack/Spell Description field.

/em XY
/fx breath-smoke @{target|Caster|token_id} @{target|Token to target|token_id}
/fx burn-smoke @{target|Token to target|token_id}
/fx bubbling-smoke @{target|Token to target|token_id}

I've tried saving as a Sheet-Ability, calling it with %{XBreath}, how no matter what the chat commands only get printed as plain-text.

I don't have Pro sadly, is there no way to include Chat Commands in Attack/Spell descriptors?
Or to automatically play them before or after one?

I'm not sure if it matters, but this is for Pathfinder 2e sheets with Jumpgate I think. No Demiplane.

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u/FloppyHornedBunny — 11 days ago