u/Fit_Adeptness1730

▲ 14 r/hyrox

ive been digging through race data from ~65,000 hyrox results across seasons 4-6 and the run degradation patterns are pretty eye opening.

heres how much the median athlete slows down from Run 1 to Run 8 by finish tier (open men, n=25K):

Tier Run 1 Run 8 Slowdown
Sub-60 3:26 4:06 +19%
60-75 3:51 4:57 +29%
75-90 4:23 5:52 +34%
90-110 4:54 7:07 +45%
110+ 5:32 9:32 +72%

open women show similar patterns — 60-75 tier degrades ~23%, 90-110 tier degrades ~33%.

the interesting part isnt that faster athletes run faster — its that they degrade less. sub-60 athletes lose 40 seconds over 8 runs. 110+ athletes lose FOUR MINUTES. thats not just fitness — thats pacing discipline.

when you look at where the degradation happens:

  • runs 1-2: most athletes slow 8-12% (sub-60 only ~5% — they hold from the start)
  • runs 3-7: faster athletes plateau here (within 3 seconds of each other). slower athletes keep drifting
  • run 8 (post lunges): everyone spikes — but sub-60 spikes 19 seconds while 110+ spikes 133 seconds

what this means for your race:

  1. if your run 8 is 50%+ slower than run 1, you probably went out too hot or your station strategy is costing you too much energy
  2. the "wall" isnt gradual — it hits at run 3 then stabilizes. if you can hold pace through that transition youre in good shape
  3. lunges into run 8 is the hardest transition in the race for every single tier. plan for it

this data is from the same dataset i used to build roxpacer (apple watch pacing app) — knowing what splits to expect at each segment makes a massive difference when your brain is cooked at round 6 and you cant tell if youre on pace or blowing up.

happy to break down station data or womens splits if theres interest.

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u/Fit_Adeptness1730 — 8 days ago

we used to default to cards against humanity every time friends came over. its funny the first few times but after a while you see the same cards and the shock value wears off.

about a year ago someone brought secret hitler and it completely changed what game night looks like for us. the bluffing, the accusations, trying to read peoples faces — way more engaging than slapping down cards and hoping the combo is funny.

since then ive been trying different social deduction games depending on the group size and honestly some work way better in certain situations:

6-10 people: secret hitler is still the GOAT for this range. everyone stays in the game (unlike werewolf where you get killed and just sit there). the liberal vs fascist dynamic creates genuinely tense moments

4-8 people: wavelength is incredible if you want something less confrontational. its more about how well you know each others thinking. great for mixed groups where some people hate conflict

3-6 people: this is the weird in-between range where most social deduction games dont work well. ive been playing this app called mr white where everyone gets the same question except the imposter who gets a different one. the host runs it on their phone and everyone else joins from a web link — no downloads. the fact that its actual questions instead of single words like spyfall makes the conversations way more interesting because people actually have to discuss their answers

8-15 people: blood on the clocktower if you have someone who knows how to run it. its basically werewolf 2.0 but way more complex. probably not for a casual dinner party though

any size: codenames never fails. its team vs team so it scales well and non-gamers pick it up in like 2 minutes

the biggest thing ive learned is matching the game to the group. some people love lying to their friends faces and some people hate it. having a few options ready is way better than forcing everyone into the same game.

anyone else made the switch from cards against humanity? what do you play now?

reddit.com
u/Fit_Adeptness1730 — 13 days ago

I've been working on Mr White: Imposter Questions — a party game for 3-10 players where everyone answers the same question out loud, except one person secretly got a completely different question and has to bluff their way through.

the key difference from other imposter games is that youre answering real questions (like "whats something you do when youre nervous") instead of describing single words. makes the bluffing way messier and the discussions actually interesting.

how it works:

  • host opens the app on their iPhone
  • everyone else joins from a link in their browser — no downloads, no accounts
  • a round takes about 5 minutes
  • 3-10 players

its free to play with a full starter deck. there are themed question packs for $1.99 each if you want more variety. no subscriptions.

would love feedback from anyone who tries it — especially on the question quality and the join flow.

App Store Link: https://apps.apple.com/sg/app/mr-white-imposter-questions/id6761710979

u/Fit_Adeptness1730 — 15 days ago