u/Feisty-Bunch4905

▲ 190 r/30ROCK

I have always been torn about Hank because on the one hand, I just find him kind of annoying and not particularly funny as a character.

On the other, every once in a while, his cloyingly upbeat nature works perfectly for a joke about him committing atrocities in Vietnam.

Clearly the idea is that he's the opposite of Don Geiss: He does not embody the principles of Six Sigma (teamwork, insight, brutality, male enhancement, handshakefulness, and play hard). He's more of a hug guy, obviously.

Jack does not adulate him in the least; he finds him annoying and confusing. So okay, we're changing things up and putting Jack in the situation he put Liz in in the pilot.

And I really like Kaylie Hooper because it's very funny for Jack's nemesis to be a teenage girl. I mean that's just a really good bit.

But I just, I don't know. I can't fully get behind Hank Hooper. I never connect with him as a character. What do you all think?

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u/Feisty-Bunch4905 — 9 days ago

(So I feel weird marking spoilers on a game from 1997, but if you're like me and haven't played it before, please note that spoilers are incoming.)

Hey folks, this is a follow-up to my post from a couple weeks ago about playing F2 for the first time. I wanted to thank everyone for the build tips. I actually decided to start over with the first game with the 10 AGI and it has been way better so far. Combat doesn't feel like a nightmare, and this game seems a little more generous with equipment (I mean you start with a gun).

As the title says, I just brought the water chip back to the vault, and now I'm kinda laughing because I thought that was the primary goal for the whole game, but it appears to be basically the first act or even an extended tutorial, and now I'm in the game proper.

I actually did the thing in Necropolis where Lou captures you, but then reloaded because I didn't think I was sneaky enough to get out. But at any rate, I have a good sense that my next step is to investigate this super mutant factory and the Children of the Cathedral (who told me to fuck off after I said their shit was a sham).

What I wanted to mention about game design in this era is that it's actually way more fun when the game limits your available information (i.e. by not telling you where to go in the Pip-Boy status page) because you actually have to think and remember stuff. I loaded the game today and thought, "Okay, I wanna go back to Junktown to talk to the doctor again because I know he's selling human meat but I can't prove it." I'm sure I'm not the only old guy here who grew up on this type of thing (my first RPG love was Dark Sun: Shattered Lands) so I'm sure you guys know what I'm talking about.

Also I got the apparently rare brahmin herd random event, and I love how they have stuff like this that's mostly an inside joke, but also a little joke on the player. It tells you something feels wrong, but then there's nothing there. And of course it's hilarious how the brahmin go "Moo I say." This is the type of joke that wouldn't work if they were voiced.

Anyway, I'm headed back to the wasteland to try to figure out what's happening with these caravans . . .

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u/Feisty-Bunch4905 — 13 days ago

So this is a follow-up to a post I made a couple weeks ago about F2.

First of all, I wanted to thank you all for your help with my build. The game feels completely different now that the combat isn't a slog -- and I guess it actually is a completely different game because I decided to start over with the first one.

Anyway, I'm having a blast here. Like I said, I just brought the water chip back to the vault, and of course the Overseer sent me back out to deal with the Super Mutants. I actually did the thing where you get captured by Lou in Necropolis before I got the chip, but then I reloaded a save because it didn't seem like I was sneaky enough to break out. Which is to say, I have some idea that I should investigate Necropolis and the Children of the Cathedral (who told me to fuck off after I said their shit was a sham).

Also, I guess I got really lucky by finding the "brahmin herd" random encounter. It's so funny to me how they just have random shit like this entirely for flavor, and how they mess with you by telling you that you have a funny feeling or whatever. It's like how they train you to go talk to everyone in order to get new quests, advance quests, get gear, etc., but then when you go to the raiders and try this, they just kill you. So good, I love it.

As a final thought, there's something really interesting about this partly voiced, partly text medium. Like how the Brahmin text reads, "Moo, I say." This wouldn't work if you could actually hear them speaking in a human voice. It's funny because you read "moo" like ten times first.

That's all for now, Vault Dwellers, thanks again for all your help!

(Mostly trying to avoid spoilers here even though this game is like 28 years old, hence the spoiler tag for anyone else just playing for the first time.)

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u/Feisty-Bunch4905 — 14 days ago
▲ 61 r/30ROCK

How do they always have jokes on jokes on jokes?

Obviously the one psychic doesn't know about the other, but it's so great that they're both smoking. And maybe to read too much into the bit, it parallels Jenna's failure to foresee what would happen after her intervention.

EDIT: Well now I feel silly for not knowing the reference to the Real Housewives. Whatever, I'm living this week like it's Shark Week

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u/Feisty-Bunch4905 — 18 days ago