
Almost final tile set for my game. Which one would you rather play with?
The main one is 1, but Linux doesn't have CP437, so 2 is default on Linux

The main one is 1, but Linux doesn't have CP437, so 2 is default on Linux
Even if his death won't prevent the battle, wasteland will be a little better without Jo. And, as a bonus I got some neat stuff for free. I'm not a bandit though, a bandit wouldn't try to help in the first place.
That is so cool that the game allows you to just murder a quest giver.
Some Stupendium songs are stuck in my head lately, so I wrote that:
That is what you get for not paying for quests,
And not trusting to me and for failing to see
That diplomacy was only way to proceed here.
I'll go grab your shotgun and head to Vault City
It might be a bit boring, but for me it has enough info and clarity, so it feels like a default option.
This is VMWare with MS-DOS 6.22. I suppose that it emulates an SVGA card.
The initial prompt was: "Here is a chat between a human and a robot:\n\n"
That is the original soviet Tetris for the IBM PC. It has color, but I tried running it in monochrome for a more retro look. It's quite different from later releases and ports. Most notably you don't get points by clearing lines, instead you drop pieces as fast as you can and survive as long as you can.
You can get the original DOS Tetris game for free from its programmer's website: Original Tetris: Story and Download
GitHub release I made for this post: Release Demo release · Fair-Percentage/project-zerp-lite
On my screenshot the image is stretched horizontally. Can this be done on a real monitor?
If the game works, please, share a photo or a video
I tried playing my simple game with different DOSBox X settings. Minimal recommended configuration is 25 Mhz 286 CPU and a CGA graphics card. Only issue is CGA snow during screen updates (it's not on all CGA cards and can be disabled in dosbox). ANSI escape sequence support is also required.
12 Mhz 286 works fine, but adds noticeable delay between player turns.
I want to highlight some features of the game:
Randomly generated levels (generation takes less than a second).
Switching between 4 graphics styles on the go. (instant loading)
Loading custom level packs from user made text files. (Example file is included with the game)
Built-in tutorial level pack.
Simultaneous local co-op version (P1 - wasd; P2 - arrow keys) (it has special tutorial levels)
Available source code with some settings to play with. (Can be compiled with Turbo C)
Sound effects.
Native versions for Windows and Linux (no sound in them though)
Where should the game be released when it's ready? It will be free of course.
Also, the front plate got a little lose. How can I tighten it?
E1M1 is fully playable here. Graph link: Wolfenstein 3D E1M1 | Desmos
A 4 segment display. That is the smallest possible amount of segments to display 10 digits. Btw each segment is used 6 times here.