u/ErfGames

I released Unfair Corners — an active incremental in the same genre as Unfair Flips, but with a bouncing logo

Hi everyone,

I recently released Unfair Corners, a small active incremental in the same general genre as Unfair Flips, but instead of flipping a coin, you’re bouncing a logo inside a retro TV and trying to hit true corners.

A few days ago I posted it on r/incremental_games and the response was better than I expected, so I’ve been working through the main feedback people gave me.

Since then, I’ve improved achievement detection, upgrade behavior after endings, UI/readability, the Near Converter upgrade, and reward scaling around streaks and late-game bounces.

If the footage makes you want to see one more bounce, that’s basically the feeling I tried to build the whole game around.

I’m a solo dev, so if anyone has questions about the game, the design, the release, the update process, or what I’m working on next, feel free to ask. I’ll be around in the comments.

u/ErfGames — 3 days ago

Hi everyone,

I just released Unfair Corners, a tiny active incremental in the same general genre as Unfair Flips, but instead of flipping a coin, you’re bouncing a logo inside a retro TV and trying to hit true corners.

The loop is simple: time your bounces, earn money, build streaks, hit near corners and true corners, buy upgrades during the run, and try to reach the final corner goal before the decay timer starts pushing back by deleting all your corners.

It’s a small game, but it has upgrades, scaling rewards, multiple endings, final-phase pressure, and a few unfair surprises.

Steam page:
https://store.steampowered.com/app/4562200/Unfair_Corners/

I’d really appreciate honest feedback, especially on whether the upgrades, fairness, and reward scaling feel satisfying for people who enjoy small incremental games.

If you try it and like it, an honest Steam review helps a lot. If you’re interested but not buying now, a wishlist also helps.

This is endgame footage, by the way.

u/ErfGames — 9 days ago