



This is a model + animation imported from a video game (Victoria 3). I'm going to create a new model of a twin engine plane, so it needs two propellers, so I'm testing how to work it ATM.
The animation spins the textured propeller mesh around the front bone axis of the plane. I assume I need two propeller bones and two propeller meshes to make this work.
A run down of what i've tried:
However when I load the game's animation, the original propeller bone and mesh reset to the center and nothing changes. The new propeller mesh stays where it is. The animation runs as normal (the propeller spins, and the plane flys in a circle around the orign of the scene).
So..... is there a way to:
Note; The screenshots are of version 4.2 as that's what the import plugin works in. I usually use the latest version of blender to model. So any advice for any version works.
TIA
Lots of people were mentioning how hard it is to move soldiers around the world with the new DLC. So I quickly made a mod to help solve that. Still a work in progress so let me know if you have any feedback for the stats of the boat.
Steam link - https://steamcommunity.com/sharedfiles/filedetails/?id=3718375388
I'm off to bed
I'm making a model ship to mod into a video game. The game's models have rigging which are represented by two intersecting planes instead of actual shapes. I've used a skin modifier over edge lines (started as a plane), but this gives the rope four sides, which isn't great for optimization..
How can I either:
If anyone has any recommended ways to make rigging... i'm here to hear it as well...