u/Conscious_Recipe_166

The Game

I'm building DEADHOLD, a top-down wave-survival roguelite where you defend a boarded-up house against zombie hordes. The gameplay is working — rounds, upgrades, defense mechanics — and now I need to bring the visuals to life.

Genre: Top-down zombie defense roguelite (think Brotato meets CoD Zombies) Engine: Godot 4 Art style: Dark atmospheric pixel art — purple/cold exterior with fog, warm orange interior glow

I am in no way an artist! so I have a generated photo of conceptually what I am looking for but I know I don't want the who game generated by AI. I tried tiling my self.. Then I came here lol!

Task 1: Tilemap Assembly — $100 Flat

Take my existing pixel art asset pack (TheLazyStone's Post-Apocalypse pack) and my concept art reference, and assemble a finished single-room tilemap in Godot 4. This is to really polish off the existing alpha that I have and give the game character.

What I provide:

  • The full asset pack (all sprites and tiles)
  • Concept art showing the target aesthetic
  • A Godot 4 reference scene with exact room dimensions, wall positions, and window locations
  • An art bible with style guide, color palette, and placement notes

What I need delivered:

  • A Godot 4 .tscn scene with:
    • Interior floor tilemap with tile variation (no single repeated tile)
    • Wall tile sprites matching existing room geometry (800×600 interior, 32px thick walls)
    • 4 window openings at specified positions left clear for game logic
    • Exterior ground tilemap (dead grass/dirt, surrounding the house)
    • Furniture placement: fireplace (north wall), table (center area), bed (east side), bookshelf (west wall), 1-2 lanterns
  • Sprites imported with nearest-neighbor filtering
  • Clean scene tree organization

Timeline: 1 week

Requirements:

  • Experience with Godot 4's TileMap system specifically
  • Comfortable working with existing asset packs
  • Can match a visual reference (concept art provided)

Beyond Task 1: Original Pixel Art — Name Your Price

If Task 1 goes well, I'm looking for a long-term pixel art collaborator to create original art for the game as it develops toward Steam launch. Task 1 is a paid trial — a chance for both of us to see if we work well together.

The full scope (phased, not all at once):

Characters:

  • Player character — idle, walk, shoot, reload, hurt, death animations (4 directions)
  • 4 zombie types — each with walk, attack, death animations (4 directions)
  • Base sprite size: ~12-32px per frame

Environment:

  • Original interior tileset (wooden cabin — floor, walls, furniture, windows, boards in damage states)
  • Original exterior tileset (dead ground, dead trees, debris, props)
  • Fog/atmosphere overlay

UI:

  • Upgrade card frames with rarity borders (Common/Rare/Epic)
  • Category icons (weapon, defense, utility)
  • HUD elements (health bar, round counter)
  • Death screen and menu styling

Effects:

  • Muzzle flash, bullet impacts, explosion, board break particles
  • Damage numbers, hit flashes

I have a detailed art bible breaking down every asset with sizes, frame counts, animation specs, and priority phases. Happy to share it with serious applicants.

If you're interested in the long-term work, include in your reply:

  1. Your portfolio (pixel art, especially top-down or 3/4 perspective)
  2. Examples of character animation work if you have them
  3. Your rate (per character, per asset set, hourly — however you prefer to price)
  4. Your rough timeline for the full scope above (I know it's a lot — just a ballpark)
  5. Whether you're comfortable working in Godot 4 or delivering sprite sheets for me to import

About the Project

  • Gameplay is fully functional (rounds, wave scaling, upgrade draft system, defense/repair mechanics)
  • Pre-alpha is live on itch.io for play testing
  • Targeting Steam release (Early Access first, then full launch)
  • Solo developer handling all code and design
  • Art bible, GDD, and concept art are complete and documented
  • This is a serious project with a clear roadmap, not a "maybe someday" idea

How to Apply

Comment or DM with:

  1. Your portfolio link
  2. Whether you're interested in just Task 1 ($100), the long-term work, or both
  3. Any questions about the project

Payment: PayPal or whatever works for you. Task 1 is $50 upfront, $50 on approved delivery.

Thanks for reading. Happy to answer questions about the project, share concept art, or walk through the art bible with anyone who's interested.

reddit.com
u/Conscious_Recipe_166 — 8 days ago

Building a Zombie Defense Roguelite in Godot 4 | DEADHOLD Alpha Demo

Hello world!

In the early development of my game and looking for input and criticism on what i am doing wrong and what might actually be working! Being honest but most of the framework code was generated and I made tweaks where necessary to move the development into a place where the core loop was playable. Ill be posting in a few other places to look for a pixel artist to build out the tile map and possibly work with long term. Game is currently playable on Itch.io

youtube.com
u/Conscious_Recipe_166 — 8 days ago