




Looking for feedback on the UI/progression feel of my incremental mining gam
Game Title: Luximiner
Playable Link: https://madhatstudio.itch.io/luximiner
Platform: Windows/Web
Free To Play Status: Free Demo
involvement: Developer
The game revolves around: mining alien resources, assigning workers, automation, research progression, storage management, station logistics, and a market/economy system.
Current systems include: mining areas, research/laboratory upgrades, a station where ships deliver employees/resources, and a market where mined materials are sold.
I’d really appreciate honest feedback from you:
- Does the UI communicate progression well?
- Does anything feel visually overwhelming or empty?
- Do the different screens feel connected?
- What would you improve first?
I’m still very early in figuring out whether this project has real potential, so I’d rather hear honest criticism now than too late later on 😄