Which mission to end Primal on?
I'm at the end of Far Cry Primal where I have a mission to the North and mission to the South. What would you recommend doing last to get the true "end" feeling? Thanks
I'm at the end of Far Cry Primal where I have a mission to the North and mission to the South. What would you recommend doing last to get the true "end" feeling? Thanks
Hello, I'm running a custom system but use 5e and many modules such as Custom 5e, Midi QOL, and more to get it working.
As a part of my system balance stacking advantage is a thing, so if needed I usually just have people roll additional 20s after their automated advantage/disadvantage roll to determine chances of success or not. For example, if someone had advantage from multiple sources, they'd roll advantage from the roll prompt and if they fail both of those they get their 3rd d20 as a dice tray roll as a last chance to succeed. It works well for my system, but obviously it'd be nicer if there was a way to get Foundry and the system to allow me to simply stack advantage in the prompt so it's cleaner.
Was wondering if there was a way to do this? Thanks.
Battlefront 2 (2017)
Gotta say holy shit is this mod impressive. If you're like me and really enjoyed skirmish on Battlefront 2015, you'll feel right at home here. It's super easy to set up and has a great UI for making battles how you want. But unfortunately, there's just one massive thing missing from it that will keep me from returning and it's not the modteam's fault at all.
I never realized how crucial to these maps having air support or being able to fly around and take down other starfighters was to making the map feel alive. I don't know what DICE had up their ass against starfighters but them missing AI or overall implementation on all maps is absurd to me. Starfighters are such an important part to Star Wars and are a core component to the Battlefront gameplay loop. Damn are they missed and damn I'm disappointed that this is what DICE left for us.
Again, to the modteam, I know there's nothing you can do about Starfighter AI and what you did create is unbelievably impressive. Thank you for that
Hello, running heavily customized system using 5e under the hood modified by Custom 5e mainly and ran with Midi-QOL.
I have armor class scale with proficiency bonus and benefit from dex so I have armor mostly provide damage reduction as the main contribution. Problem is, I think 5e resistance and immunity is really limiting my loot and gameplay. I started using mainly flat damage reduction which is good but hard to balance for gear.
So is there a way to make it so gear provides a specific percentage of reduction like 10%, 15% etc for specific damage types? The only other option seems to be redefining what resistance and immunity are in the system, but that still only leaves me with 2 percentage options.
Thanks in advance.
Title, it was a gift, not like a sentimental one just that a family member had a pistol they didn't want anymore and know I like guns. I doubt they care what happens to it.
But anyways, took it to the range and it basically doesn't feed anything, tried a few different types of ammo and nothing. We jokingly call it a spring-loaded pistol lol. I think it maybe fed correctly 20% of the time.
So what would you do in this case? It's not the only 22 pistol I own so it doesn't really fill a niche, I'll likely never use it in any sort of context and the unreliability at the range makes it feel a little unsafe in untrained hands. Only benefit it does have is helping me train different failures.
Considering selling, not sure what to expect.
Hey I've brought a custom game system of mine to Foundry. The only way I've been able to keep combinations of things functional is by using 5e as the system and heavily customizing it with modules such as Custom 5e.
One feature I had in the in-person campaign is ranged weapons had a minimum range. So for you to attack something without disadvantage, they need to be at or beyond the minimum distance but not further than the maximum distance. This made it useful for people to carry other guns sometimes and not always value long range as the best option.
So far I haven't found a way to implement this in the game and attach it to the custom weapons on the item sheet. Thanks for any help.
Hey I've been playing around with a custom AC formula for Equipped Armor in Custom 5e and finally got it to a good spot. However, even though I updated it everywhere, it doesn't reflect on any character or NPC sheets unless I edit them to select Equipped Armor again after swapping to another formula.
To make matters worse, I did this for all characters and NPCs just to fix it, but it resets on world load. Meaning every session I'd have to go through all actors and do this.
Any advice?
Some notes first: I edited Equipped Armor instead of a custom one because the character sheets didn't like me using anything other than Equipped Armor, as it would throw a lot of error messages. But genuinely open to any advice that could solve this.