u/ClutchLegendDev

I'm 40 and I never made it as a pro CS player. So I built the career sim instead: final demo just dropped.
▲ 1 r/csgo+2 crossposts

I'm 40 and I never made it as a pro CS player. So I built the career sim instead: final demo just dropped.

Every CS player has had this daydream at least once.
You're 16, you just topfragged a faceit pug, and for a second you let yourself imagine the version of your life where it actually happens: the Open contract, the first salary that's not enough to live on, the IGL who builds you up, the split where your form collapses and you almost get cut, the trophy at LAN.

I'm 40 now. I never made it. So I built the game.

Clutch Legend is the final demo I just shipped: full preseason tutorial plus two complete seasons across the lower tiers of a 4-region, 16-league competitive pyramid.
Pick your role, pick your region, and you live a career. Weekly schedule with real tradeoffs, mental stress as a resource, map veto every match, live 2D tactical match engine.

In January I scoped this demo with five features marked "not happening".
They're all in:

  • Live 2D match engine — every duel on stats, was a summer 2026 update.
  • Four regions, full pyramid each — was EU only at scope.
  • Personality system on 4 axes — was v2 material.
  • Major and Lan Events — were a results screen, now they're real tournaments.
  • Cross-region transfer market — was intra-region only.

Solo dev, AI-assisted coding workflow, main job as a psychologist and primary school teacher. Honestly thought I'd ship a third of this.

Full game May 27 with the rest of the pyramid, World Championship with national call-up from 30+ countries, and full career until retirement.

https://store.steampowered.com/app/4530610/Clutch_Legend_FPS_Career_Simulator/

14 days to launch.
If you find something broken in the demo, I have time to fix it before May 27.

Federico

https://reddit.com/link/1tb5qel/video/kibfmofv9q0h1/player

reddit.com
u/ClutchLegendDev — 2 days ago
▲ 2 r/LetsPlayMyGame+1 crossposts

I'm 40 and I never made it as a pro FPS player. So I built the career sim instead: final demo just dropped.

https://reddit.com/link/1ta8706/video/99oy274g9j0h1/player

Every competitive FPS player has had this daydream at least once.
You're 16, you've just had the game of your life, and you let yourself imagine the version of your life where it keeps going: the first pro contract, the salary that's barely a salary, the IGL who shapes you, the trophy at LAN.

I'm 40 now. I never made it, so I built the game.

Clutch Legend is the demo I just shipped: full preseason tutorial plus two complete seasons across the lower tiers of a 4-region, 16-league competitive pyramid. Pick your role, pick your region, and you live a career. Weekly schedule with real tradeoffs, mental stress as a resource, map veto every match, live 2D tactical match engine.

In January I scoped this demo with five features marked "not happening." They're all in:

Live 2D match engine — every duel on stats, was a summer 2026 update. Four regions, full pyramid each — was EU only at scope. Personality system on 4 axes — was v2 material. Major Championship bracket at W24 — was a results screen, now it's a real tournament. Cross-region transfer market — was intra-region only.

Solo dev, AI-assisted coding workflow, main job as a psychologist and primary school teacher. Honestly thought I'd ship a third of this.

Full game May 27 with the rest of the pyramid, World Championship with national call-up from 30+ countries, and full career until retirement.

https://store.steampowered.com/app/4530610/Clutch_Legend_FPS_Career_Simulator/

14 days to launch. Feedback on the demo gets fixed in time.

If you try the demo, the part I most want feedback on is the 2D match engine, that's what I'm proudest of and most worried about.

Federico

reddit.com
u/ClutchLegendDev — 3 days ago
▲ 47 r/IndieGameWishlist+1 crossposts

Hey everyone, Federico here. I promised the demo on April 15th. It's out.

I'm a former CS/CS2 player. I always wanted a game that captured the career side: the contracts, the grind through amateur leagues, the mental pressure of a bad season. Football Manager for competitive FPS.
So I built it.

The demo includes:
* 2 full seasons across Amateur and Semi-Amateur leagues
* 3 maps — Sandstorm, Caldera, Reactor
* Live 2D match engine: kills, bomb, economy, retakes round by round
* Full career management — contracts, training, mental stress, finances
* Map veto system before every match Steam demo coming very soon.

Download it free on itch
Would love to know what you think.

Full game May 27th on Steam

https://reddit.com/link/1slfjgb/video/25dpya5937vg1/player

reddit.com
u/ClutchLegendDev — 20 days ago