This is necessarily a bit but more of a qol fix they could do. When you open chests and go to pick up ammo a lot of the time the primary and secondary can be on top of each other so if you are already full on let’s say secondary and you’re trying to pick up the primary it just tells you you’re already full. Maybe add some way where they won’t be on top of each other or just put some priority for the interact button on the ammo they aren’t full on. Hasn’t been a huge issue but it’s happened enough where i feel like I encounter it almost every run.
u/ClumsyTheSmurf
So last night I got into a game that had an unlocked player cap. I saw there were 6/4 players in the lobby and tried to join. When I got in more and more players kept joining till we had probably over 15 players. It got me thinking. While I don’t think the game would be more fun with that many people because it just feels more disconnected and trivial I do think there could be some fun game modes with more people. Think of a 4v4v4 match where each team is racing to complete objectives and kill a final boss. Turn off team damage and just solely make it a race so players don’t just chase each other around. Each time a team completes an objective it could either give them some kind of buff or give the enemy team a negative modifier (maybe you give the team a choice of what they want or you could give them a choice to attempt a harder challenge but it would reward them with a chance to debuff their enemies). Depending on how fair vs fun the devs want this game mode to be you could either have everyone be at base lvl and stats (or a set one like lvl 20) or just let people bring their crazy builds in and keep the gamemode more goofy with some fun modifiers. Either way I think an asymmetrical game mode like this could be tons of fun even if it was just 4v4 for stability reasons.
I’m wondering if Garen could make use of voltaic specifically going stormraiders and then trinity -> voltaic -> then maybe PD? Or just go full AD?