
r/FarFarWest

I’ve seen a few reviews like this from people who play helldivers 2 (I used to play it as well, I barely do anymore), and basically they’ll play FFW for like 2-4 hours and complain that it isn’t exactly like Helldivers or just make bs reviews because they don’t want another game similar to Helldivers to exist. Honestly if you played this game for literally 2-4 hours and complain that it’s “boring” you basically haven’t experienced like 90% of the game and your review shouldn’t even count. Go back to Helldivers and play whatever grunt fantasy bs Arrowhead wants you to play, I’d rather play a game that’s actually been playtested and played by the devs than some AA pretending they aren’t AAA at this point with F2P game marketing.
i really dislike this joker even tho in theory it sounds cool. for 2 reasons:
1.the regen is way too slow
- ammo is so common and plentiful that regenerating it is kind of pointless
i think either this thing needs to be a buff or needs to be demoted to a green or even white rarity joker
Seriously, this isn't even good as a green/fine/uncommon tier joker, I had to check myself that this joker ONLY HEALS you and doesn't give +50 max hp.
It doesnt have to be like this image, i just simplified it, because i think it fits with the skins models, and ofc each skins can have their cosmetics that fits the attitude of each character, AND IM NOT SAYING TO STOP ADDING SKINS, they can still do it, as long can be customizable.
Most of FFWplayers came from COOP games like DRG, HD2, Warframe, etc, i think we all would love a way to customize our dream cowboy robot and look unique or make it look like a other game character, i assume you all view the post of the Woody skin looking like TF2 Demoman, with this it could be possible.
Let me know your thoughts, maybe im wrong and people prefer skins rather customization.
dropping the bottles REALLY should not be an option within the first second of picking them up.
Personally it makes me wish that the Jokers themselves were client-side rather than server-side so that grabbing Jokers didn't feel awkward.
I mean yeah, we have two revolver weapons in secondary slot, but I think a big ass revolver primary inspired by Colt Walker could work, and I think I have two ideas.
1) A "Grenade Launcher" Revolver - Far Far West is already very silly game, and I think a absolutne gigantic revolver that needs to be held with both hands shooting explosive projetiles could be this game version of grenade/rocket launcher. Weapon could have a uniqe upgrade category of "explosion radious" and "projetile lifetime". I think they are self exolonatory - one makes boom bigger and other makes able to make things go boom from further away.
2) A "Knockback Gun" - If we would end up getting a Big Iron as primary I think funny thing would be if it was revolver so ungodly powerfull that anything though enough to survive a shot would get send flying away from the place it was shot. PLAYER INCLUDED. I think it would be interesting mobility option to "Revolver Jump" you know how you can for example use Force of Nature in TF2 to get "extra jump". Knockback could even be a seperate upgrade for the weapon, or just scale with damage.
Maybe I'm just too sniper pilled but this thing's accuracy past 5 centimetres is dookie. Out of all the weapons I use it's the one I easily perform the worst with, anyone got any advice or is the gun just kinda meh?
first try, lifesteal on revolver just that potent. Closest i got to death was 7 health because i made a awful mistake.