Hello, i’m a first year game design student, my professor taught me that I basically need to bevel EVERYTHING. But i still haven’t figured out how to bevel in a way that doesnt completely fuck up my topology. Is there particular areas that I should bevel first? Should i even bevel everything like I’ve been doing?
Plus, Whenever i try to bevel miltiple edges at the same time, it often doesnt let me do it, so I have to bevel fewer edges at once and it completely destroys my topology and makes doing UVs impossible, how do i fix this? I dont have a picture at the Moment but I can put an example in the commenta When I come back home. Thanks!
Edit: I use maya! I should have specified. Plus we only do inorganic models for now.
In 4 Hours i’m gonna go back home and i’m gonna pit some examples on what I mean. All i’m gonna day is that if any maya pro saw my beveling they would probably have a heart attack lol