
Need help with a palette/compression issue on Ryujinx with Mac
Trying to replace a doodle/canvas texture in Tomodachi Life Living the Dream on Ryujinx (Mac), using TomodachiTextureTool. The texture imports, but displays as vertical striped/barcode corruption in-game instead of the actual image.
I already tried:
- matching dimensions
- flattening transparency
- exporting plain PNGs
- using Photopea instead of remove.bg
The texture now fills correctly but still displays corrupted. Has anyone dealt with palette/compression issues like this on Ryujinx Mac?