u/AzogAddams

[Unpaid] Looking for video editor for analog horror ARG project — orientation tape visuals

[Unpaid] Looking for video editor for analog horror ARG project — orientation tape visuals

Hey! I'm working on an analog horror ARG called Luminara Park, A abandoned theme park, corporate horror, children's consciousness extraction. Think FNAF meets Poppy Playtime but darker.

I have a fully produced 4 minute orientation tape audio track already done by a voice actor and I need someone to help create the visual side : VHS effects, text overlays, tracking lines, that Threshold Dynamics style analog horror aesthetic.

The project already has an active community solving it at luminarapark.com and a Discord. This is a passion project so no pay unfortunately but full credit and you'd be part of something really cool.

If you're interested drop a comment or DM me!

u/AzogAddams — 1 day ago

Found this in the Wondercraft internal archive. Conditioning Room B. 1974.

Been building Luminara Park for a while now and wanted to share one of the darker pieces of lore we've uncovered. This is CCTV footage from LH-SITE-03 — one of 14 Lumi's Home facilities operating under Wondercraft Enterprises. 1974. The children in this room had no idea what was happening to them.

There's a lot more where this came from. The ARG is live and players are already deep in it.

🌐 luminarapark.com 💬 discord.gg/ETMDBBYSVj

u/AzogAddams — 8 days ago
▲ 5 r/INAT

Luminara Park is a first-person psychological horror experience built in Unreal Engine 5. Following our public launch and the positive reception of our initial teasers, we are expanding the team to bring Chapter 1 to life. The project features a deep corporate conspiracy involving Wondercraft Enterprises and the mysterious PROJECT ETERNUS, supported by a live ARG at luminarapark.com.

The Project So Far

  • Progress: Full lore bible complete, Chapter 1 level design blocked out, active GitHub repository, concept art in progress, and original music tracks by our composer
  • The Vibe: Abandoned 90s indoor theme park meets glitch-heavy psychological horror
  • The Team: We have a dedicated group of programmers, designers, and artists, but we need these specific specialized roles to finish the vision

Roles Needed

  • Concept Artist (2nd): To support our lead concept artist. Focus on environments, props, and character design with a weathered 90s institutional aesthetic
  • Texture Artist: Experienced with UE5 material pipelines. Help nail the "decayed 90s theme park" look across park assets, sublevels, and environmental storytelling
  • Voice Actors: We are looking for a range of voices including a cold sentient AI, a distressed ESU field officer, corporate personnel, and a child's voice for archive recordings
  • Animator: Character and cutscene animation experience preferred. Roles include SOL's mechanical movements, StarLight Buddy behaviours, and environmental animation across Chapter 1
  • UI/UX Designer: Help design BYTE's in-game interface, the ESU dispatch terminal UI, inventory systems, and any in-world screen elements. UE5 experience preferred but not required

Requirements & Compensation

This is a hobby/volunteer project. While there is no financial compensation at this stage, all contributors receive full credit across all platforms and within the game itself.

Note: We prioritize quality. Please include a link to your portfolio or demo reel in your DM. Requests without a portfolio will not be considered.

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u/AzogAddams — 10 days ago