Now I understand why PMR is so simplified
A clip from one of Ejr’s streams where he compared LMU and PMR
https://www.youtube.com/live/nFm9kd-bIaw?t=6034&is=O6M-EDvdIy6IRO-n
A clip from one of Ejr’s streams where he compared LMU and PMR
https://www.youtube.com/live/nFm9kd-bIaw?t=6034&is=O6M-EDvdIy6IRO-n
A lot of things about this game are genuinely solid, especially considering it’s still in development. But what really bothers me is how much time you can gain in corners by overdriving the car — it just doesn’t feel realistic at all.
This wouldn’t be a big issue in offline play. You can simply adjust the AI difficulty and still enjoy racing with a more natural, realistic driving style. But for me, the real appeal is online racing.
And that’s where the problem kicks in: you’re basically forced to push the car beyond its realistic limits, because everyone else is doing it too. If you don’t, you’re just not competitive.
A competitive game shouldn’t allow something like this to be such a dominant factor.