u/AristocratMouse

Image 1 — I finally published the Steam page for my first incremental game, Blacksmith Idle.
Image 2 — I finally published the Steam page for my first incremental game, Blacksmith Idle.
Image 3 — I finally published the Steam page for my first incremental game, Blacksmith Idle.
Image 4 — I finally published the Steam page for my first incremental game, Blacksmith Idle.
Image 5 — I finally published the Steam page for my first incremental game, Blacksmith Idle.
Image 6 — I finally published the Steam page for my first incremental game, Blacksmith Idle.
▲ 1 r/SoloDev+1 crossposts

I finally published the Steam page for my first incremental game, Blacksmith Idle.

Hello everyone,

I’m a solo developer, and I’ve just published the Steam page for my first game, Blacksmith Idle.

It’s an incremental/idle game where you build your workshop, hire workers, unlock new forges, and grow your production over time. Chase BIG numbers or watch your workshop grow on a second monitor.

I’m planning to release the demo shortly before the Next Fest.

All feedback and support are welcome.

Steam page:
https://store.steampowered.com/app/4606220/Blacksmith_Idle/

u/AristocratMouse — 2 hours ago

I published my first Steam page with 0 marketing and got 13 wishlists in the first week. Is that normal?

Hello everyone,

I recently published my first Steam page for my game, Blacksmith Idle.

I had done basically 0 marketing and honestly expected 0 wishlists at the start, so seeing people actually add it to their wishlists felt huge to me.

After 1 week, the page has:

  • 13 wishlist additions
  • 2 deletions
  • 0 marketing

As a first-time solo developer, this made me feel like I at least got something moving.

For people with more experience: is this a normal level of organic traffic for a brand new Steam page with no promotion, or is it lower/higher than expected?

I’m also planning to join Next Fest, so I’d appreciate honest opinions.

u/AristocratMouse — 1 day ago