How do you find the right balance between realism and usability?
I’ve been running into something interesting in our VR work and could use some input.
I tried making interactions more realistic, but in testing users struggled more than expected. When I loosened things up (bigger grab zones, slight assist, less precision), the experience actually felt much better. Now I am trying to find the right balance between realism and usability, especially for new users.
For those working in VR, how do you approach this tradeoff? Any patterns or techniques that worked well for you?