
Custom physics package in Unity ECS
Youtube series (ongoing) describing how to build custom physics package for Unity ECS. Runs faster than unity's built in physics for entities 100x times!
u/Any-Adagio-4772 — 2 days ago

Youtube series (ongoing) describing how to build custom physics package for Unity ECS. Runs faster than unity's built in physics for entities 100x times!
Wrote a custom physics package for Unity ECS called Little Physics. Supports up to 100k entities, with proven 60fps performance at up to 20k entities. Includes time scaling (1x, 2x, 4x) and simulation pause.
Supports dynamic objects, static objects, and triggers. Gravity can be linear or radial. Has some limitations — dynamic objects and triggers are spheres only, and fast-moving objects can tunnel through collisions (on the roadmap).
Have a video lecture series describing it all.