Looking for honest feedback on my puzzle game Tilux, especially the difficulty curve
I built a puzzle game called Tilux solo. It combines Mahjong tiles with Sudoku rules. You place tiles on a grid and each number has to appear exactly once per row, column and box.
I'd really appreciate honest feedback, specifically on the difficulty curve. When you're developing alone you lose the ability to judge whether something feels too easy or too hard because you know every solution already.
Does the jump between levels feel right? Does it get too hard too fast or too slow? That kind of feedback would genuinely help.
Free on Android and iOS.