u/Anxious_Status_5009

Looking for honest feedback on my puzzle game Tilux, especially the difficulty curve

I built a puzzle game called Tilux solo. It combines Mahjong tiles with Sudoku rules. You place tiles on a grid and each number has to appear exactly once per row, column and box.

I'd really appreciate honest feedback, specifically on the difficulty curve. When you're developing alone you lose the ability to judge whether something feels too easy or too hard because you know every solution already.

Does the jump between levels feel right? Does it get too hard too fast or too slow? That kind of feedback would genuinely help.

Free on Android and iOS.

Play Store / App Store

u/Anxious_Status_5009 — 6 days ago
▲ 2 r/playmygame+1 crossposts

I know Flutter. I don't know Unity. So when I wanted to make a game I just went with what I had.

Flutter is not made for games. No scene system, no sprite handling, nothing game related. But I didn't want to spend months learning a new tool before I could even start building. So I figured it out as I went.

The game is called Tilux, it's a mix of Mahjong and Sudoku. Place tiles on a grid, each number once per row, column and box. Simple concept, gets tricky fast.

It's out now, free on Android and iOS. Curious if the difficulty curve feels right to anyone who tries it, that was genuinely the hardest part to get balanced when you're testing alone.

u/Anxious_Status_5009 — 7 days ago