u/Acceptable-Catch6371

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At the Barber's

The scene was a good exercise in restraint, vintage details, layered textures, and getting the mood right through tone mapping rather than postprocessing tricks.

Included a clay render to show the geometry before shading took over. Curious what you think, lighting, composition, anything.

Full CGI picture. To the last detail.
Always happy to hear what's working and what's not.

3dsMax | Corona Renderer | Adobe Photoshop

u/Acceptable-Catch6371 — 8 days ago

At the Barber's

The scene was a good exercise in restraint, vintage details, layered textures, and getting the mood right through tone mapping rather than postprocessing tricks.

Included a clay render to show the geometry before shading took over. Curious what you think, lighting, composition, anything.

Full CGI picture. To the last detail.
Always happy to hear what's working and what's not.

3dsMax | Corona Renderer | Adobe Photoshop

u/Acceptable-Catch6371 — 11 days ago
▲ 5 r/3dsmax

At the Barber's

The scene was a good exercise in restraint, vintage details, layered textures, and getting the mood right through tone mapping rather than postprocessing tricks.

Included a clay render to show the geometry before shading took over. Curious what you think, lighting, composition, anything.

Full CGI picture. To the last detail.
Always happy to hear what's working and what's not.

3dsMax | Corona Renderer | Adobe Photoshop

u/Acceptable-Catch6371 — 11 days ago

At the Barber's

The scene was a good exercise in restraint, vintage details, layered textures, and getting the mood right through tone mapping rather than postprocessing tricks.

Included a clay render to show the geometry before shading took over. Curious what you think, lighting, composition, anything.

Full CGI picture. To the last detail.
Always happy to hear what's working and what's not.

3dsMax | Corona Renderer | Adobe Photoshop

u/Acceptable-Catch6371 — 11 days ago

Been working on this lobby interior for a while and finally happy enough to share it!

From the double-height lounge with a cascading chandelier, through the reception with its sculptural letter wall, to the mailroom corridor that somehow feels like a gallery. The detail work on the stone cladding and the backlit perforated panels is what made this one interesting to render.

Full CGI picture. To the last detail.
Always happy to hear what's working and what's not.

3dsMax | Corona Renderer | Adobe Photoshop

u/Acceptable-Catch6371 — 16 days ago