
Is a 0.03% CTR on Itch.io Good? What CTR are you getting?
I launched a new prototype (Thornhold) up on itch.io a week ago and the early analytics are a bit confusing, so I figured I'd share the numbers and see how they line up with other devs.
The numbers after 7 days:
- ~48K impressions
- 3,776 views
- 2,346 plays
- 0.03% CTR
The impressions sound great, play:view ratio sounds great, but that CTR is the part that's bugging me. The only solid benchmark I've been able to find is from an itch.io admin reply on the forums saying games on the top of the browse pages tend to land between 0.6% and 1.3%. We're a long way away from that.
A few things I'd really appreciate some other devs input on:
What CTR are you seeing on your itch games? Is 0.03% good? Bad? Especially in the first 1-2 weeks post-launch, when impressions are usually higher.
What moved the needle for you? Did you make changes, and did those changes improve your CTR?
Any good resources? I’ve had a read of these articles recently, and I'm going to try an animated cover image next.
- https://howtomarketagame.com/2025/05/12/benchmark-itch-io-traffic/
- https://blog.luden.io/how-we-stayed-on-the-front-page-of-itch-io-for-over-a-month-8e0d0cf1cc17
I'd love to know if there are other data sources you've found for itch specifically.
I will share learnings and changes from the new thumbnail, and any other suggestions that are worth trying out.