r/wishlistwednesday

▲ 6 r/wishlistwednesday+1 crossposts

I spent 3 months on a single wave system for my MMO and accidentally built a second game.

I've been working solo on a realistic fishing MMO on UE5 for over a year now. I knew realistic graphics, dynamic weather systems, ultra realistic wake and wave systems, fish migration patterns, etc. were a tough bite to chew but I'm slowly getting there.

After I spent nearly 3 months just on a ship's wake system I was getting so frustrated.

Then I realized I had actually gathered so much data for fishing that I could make a simpler but very detailed strategy game based on my already collected data.

And Reel & Deal is just that!

I took the database from my main project and built a smaller indie roguelite card game around it, entirely solo, built from scratch with React and Tauri rather than a traditional game engine.

You have to match the right fishing methods, baits and gear based on your location and the dynamic weather conditions to catch the most profitable fish in the area. It also features an Endless mode if you want to keep pushing your build as far as it can go.

Here's what's in the game:

  • 600+ fish and sea creatures to catch
  • 20+ real world locations, each with their own unique species
  • Dynamic weather conditions that shift the fish pool mid run
  • 20+ bosses each with unique abilities and phases
  • A huge variety of gear, baits and consumables to combine in endless ways

Reel & Deal launches on Steam on May 19 as Early Access. The game includes colorblindness support, controller support, and is available in 11 languages. If it sounds like your kind of game, wishlisting it would mean a lot!

https://store.steampowered.com/app/4601230/Reel__Deal/

P.S. I used Claude Code as a coding assistant during development. The game design, mechanics, creative direction, and artwork were made by me and my talented friends.

u/Aware_Bell1295 — 1 hour ago
▲ 5 r/wishlistwednesday+1 crossposts

Smash Them All

Game Title: Smash Them All

Playable Link: https://store.steampowered.com/app/4580250/Smash_Them_All/

Platform: STEAM - Demo

Description: Take the wheel of a fragile yet highly maneuverable car and survive relentless waves of enemy fire. Dodge projectiles fired by enemy soldiers, outsmart armored vehicles like APCs and tanks, avoid deadly minefields, and weave through crossfire from automated turrets. You’re always just a few hits away from destruction-precision, timing, and focus are your only defenses.

Each run is a high-intensity challenge. Learn enemy patterns, refine your route, and start over in pursuit of the perfect run. It’s not about luck-it’s all about skill. Face a devastating tank boss that will put your abilities to the test. Victory demands mastery.

Involment: I’m a dog dev 🐶 and I’ve been working on this game for the past 3 months. I’m super excited to finally have the demo live - full release is planned for December.

u/Additional-Fun5305 — 1 day ago

Dice Carnival – A dice based roguelike deckbuilder

Hey everyone,

I’ve been working on a roguelike deckbuilder called Dice Carnival, but instead of building around cards or poker hands, the entire system revolves around dice manipulation and number synergies.

The core idea was:
What if you could “break” a dice system the same way you break card synergies?

In each run you can:

  • Use up to 4 active dice
  • Stack Jokers that modify odd/even numbers, 6s, repeats, combos, etc.
  • Build around probability manipulation instead of hand management
  • Face bosses that disable parts of your build (like nullifying odd numbers or disabling a Joker)

It’s heavily synergy-focused and leans into high-score runs and absurd multiplier stacking.

I’d genuinely love feedback from deckbuilder players — especially on how it feels compared to more card-driven systems.

Steam page is here if you want to check it out:
https://store.steampowered.com/app/4414210/Dice_Carnival/

u/phantomscriptstudio — 16 days ago