Updated my game a lot, but my trailer is outdated, is it hurting conversions?
u/phantomscriptstudio — 1 day ago
Hey everyone,
I’ve been working on a roguelike deckbuilder called Dice Carnival, but instead of building around cards or poker hands, the entire system revolves around dice manipulation and number synergies.
The core idea was:
What if you could “break” a dice system the same way you break card synergies?
In each run you can:
It’s heavily synergy-focused and leans into high-score runs and absurd multiplier stacking.
I’d genuinely love feedback from deckbuilder players — especially on how it feels compared to more card-driven systems.
Steam page is here if you want to check it out:
https://store.steampowered.com/app/4414210/Dice_Carnival/