r/virtualproduction

▲ 141 r/virtualproduction+2 crossposts

I'm Making A Short Film in Unreal Engine using Real Actors on a Green Screen

This is a previz sequence (no audio) of my short film, Holy Sh*t I'm Dead. The entire film is created using Unreal Engine for the environment while the actors are all shot on a green screen. I'm using Beeble to create PBR maps so the 2D plane of the actor can interact with the Lumen lighting.

u/_briefcandle_ — 1 day ago
▲ 10 r/virtualproduction+2 crossposts

Recent performance capture test with body, facial, and finger capture combined

High-intensity performance capture test from Apple Arts Studios.

Full body capture. Facial performance. Finger capture. Combat movement. Sword action.
Applied directly onto Unreal Engine characters in real time.

We continue pushing workflows across:
• Motion Capture
• Performance Capture
• Virtual Production
• MetaHuman Pipelines
• AI Motion Datasets

From cinematic sequences to game cinematics and AI-driven workflows, performance capture continues evolving far beyond traditional animation pipelines.

www.appleartsstudios.com

#MotionCapture #PerformanceCapture #Mocap #UnrealEngine #MetaHuman #VirtualProduction #GameDevelopment #AIDatasets #HumanMotionData

u/PossiblePotato961 — 1 day ago
▲ 5 r/virtualproduction+2 crossposts

High-Intensity Performance Capture Test | Unreal Engine Cinematic Workflow

Recent high-intensity performance capture test from Apple Arts Studios.

This workflow combines:
• Full body motion capture
• Facial performance capture
• Finger capture
• Combat movement and sword choreography
• Unreal Engine character integration

Focused on building cinematic sequences, game cinematics, MetaHuman workflows, virtual production, and AI-driven performance pipelines.

Always refining workflows and pushing performance capture further.

u/PossiblePotato961 — 1 day ago