High-Intensity Performance Capture Test | Unreal Engine Cinematic Workflow
Recent high-intensity performance capture test from Apple Arts Studios.
This workflow combines:
• Full body motion capture
• Facial performance capture
• Finger capture
• Combat movement and sword choreography
• Unreal Engine character integration
Focused on building cinematic sequences, game cinematics, MetaHuman workflows, virtual production, and AI-driven performance pipelines.
Always refining workflows and pushing performance capture further.