
r/twilightimperium

[UPDATE] TI4 electronic assistant
Original post: https://www.reddit.com/r/twilightimperium/comments/1s52d47/working\_on\_an\_offline\_titool/
Hey guys,
a while back I shared an early idea for a custom electronic companion device for TI, and honestly the response from this community kept me going. So I wanted to come back, show you what's happened since, and — more importantly — hear what you think.
🖨️ We got a 3D printer (and learned some lessons)
The first big step was taking the plunge on a 3D printer (Bambu lab). Sounds exciting, right? It is — until you're on your 6th failed print trying to get the tolerances just right. But we got there. The encasing is now designed and printed in a hexagonal shape, because if you're building something for Twilight Imperium, it had better look the part. Getting the geometry clean and functional took way more iteration than expected, but holding the final piece in your hands made it worth every failed prototype.
📡 NFC card reading — because why not make it smart
One side of the box is dedicated to an NFC reading area. The idea is that you'll be able to tap your strategy cards and other NFC-chipped components against it for instant recognition. Getting the placement right so it reads reliably without being intrusive was a puzzle in itself, but it's in there and it works.
💡 The LED player box — this one's our favourite
This might be the feature we're most proud of. There's now a dedicated LED compartment that pulses to highlight the active player — a subtle but surprisingly effective way to keep everyone at the table on the same page during long rounds. The really fun part? Any faction logo can be used as the display face on the LED box, so you can rep your race every game. We placed the L1Z1X Mindnet logo in the prototype.
🔋 Power sorted — AA batteries
No proprietary charging cables, no hunting for a USB port mid-game. The device runs on 4 AA batteries, tucked into a dedicated compartment. Simple, accessible, replaceable. We wanted something you could power anywhere — including that friend's house where the only outlet is behind the sofa.
Where do we go from here?
This is where you come in. We've built a solid foundation but there's so much more this thing could do, and honestly the best ideas are going to come from people who actually play this game obsessively (you know who you are).
Round 1 - Objective vs Tech - PoK
Hello community,
I was wondering whether I could get feedback on a discussion I had recently regarding round 1 priorities.
If you had to choose between teching or scoring an objective round 1, what would you prioritize?
My idea was that VPs are what wins you the game and if you had to choose round 1 between no points but tech OR no tech but points, one should prefer to score.
What are your thoughts on this topic?
also a bonus follow-up question:
would you risk not teching R1 if there is the opportunity to get a huge amount of planets and positioning R1 (e.g. using Warfare)?
Thanks in advance :)
EDIT: 6 player games with 10VPs
Cardboard Crash Course’s Thunder’s Edge Review
6 Months Out, I take a look back on what TE added to the game and decide how we feel about it overall with SCPT’s help.
Hey guys, does anybody knows any local stores has the pok expansion in USA?
I’ve been calling all my city and nearby cities local stores and got nothing
Pop-Culture parallels for each faction
I am making a fun faction guide for my local players about each of the factions in TI. One of the parts of the faction guide is "Pop-Culture" parallels, where I compare a faction to a race/group from a book/movie/comic/tv show/etc... that shares similar lore, vibes, aesthetic or some major aspects so players get a better idea of the theme of the faction.
Can you all help me find the best pop-culture parallels for each faction?
Some examples of what I am looking for are like the following:
- Barony: Galactic Empire (Star Wars) A rigid, authoritarian regime that relies on military dominance and fear to maintain control
- Clan of Saar: Quarren (Mass Effect) A nomadic people forced to live in fleets after losing their homeworld
Thanks!
Sardakk N'orr Battle Report - Thunder's Edge Win
This is from memory, I had no intention of writing this down but my brain wouldn't shut up unless I did. Hope there aren't too many spelling/grammar mistakes. 5 Round Game lasting 7 hours.
Players (Clockwise): Sardakk (me), Titans (2^(nd) game), NRA (1^(st) full game), Deepwrought, Ghosts, Arborec
Set up and draw secret objective. Keep Win a home system battle. First two publics are have a flagship/war sun and have ships in two systems next to Mecatol, so pretty hard for anyone to score. I’m last pick which absolutely sucks as the bugs. I last pick Politics to right this wrong. My Round 1 strategy is just try to fix my bad start with any money I can get. I’m sitting next to a pick 5 Trade Arborec. I make quite a few deals with Arborec to my right, anything for a buck, so Arbo is pretty scary by the end of Round 1 and threatening a Mecatol play. I first action Politics into discard 2 action cards for my Breakthrough, and the Fracture is placed on the first die roll. Ghosts takes Wormhole Nexus. I sell Speaker to Arborec. In return I park a trade Destroyer in our Equidistant Scar. I skip Tech round 1 to get Exotrireme. No one scores R1, reveal Spend 3 influence, 3 resources, 3 TG obj.
Round 2: 2^(nd) pick Trade. I make a lot of money and get Arborec to convert my cruiser into an Exo into return for a comms refresh, and grab Titan’s promissory note for a buck. I skip Construction secondary because of lack of tokens and limited influence in my slice. I will spend this game relying heavily on Deepwrought for tech, and this will be a very tech heavy game in general. In addition, I trade all my relics pretty aggressively to both the NRA and the Deepwrought player, who will end the game with quite a few relics as Deepwrought is given NRA’s promissory note in return for tech. The Titan’s player to the left of me takes our equidistant Hope’s End, and will explore it three times over the course of this game with Scanlink, each time revealing a sacrifice infantry for a benefit that he will never take because it’s his only infantry and he’s sitting next to a Sardakk with a Round 2 Commander. There will be fewer PDS than usual for a Titan’s player because they score the 4 mech secret objective by deploying mechs. They deploy their flagship to Hope’s End at some point and place Thunder’s Edge in the empty space next to their home system. Arborec plants himself on Mecatol with Leadership pick and is never uprooted for the rest of the game. I make a deal with Arbo to keep ships over their Mecatol adjacent system so I can score Intimidate the Council. Ghosts makes their flagship and the map gets super weird as she can make it to most systems. I bribe Titans 3 Trade Goods for Speaker. We end the action phase with everyone at either 1 or 2 points. I cash in some trade debt during the Agenda phase. There’s some drama as Ixthian Artifact is revealed while Arbo has 9 or so ground forces on Mecatol. For passes, we roll the die and everyone gets 2 tech. I grab Sling Relay and Carrier 2. In retrospect I should have grabbed Psychoarchaeology instead of Carrier 2 and used my Breakthrough for all of my unit upgrades, but thankfully it won’t matter. Reveal Control 2 planets that have attachments, something I already am qualified for through an explore and Titan’s promissory note.
Round 3: I pick Leadership as I am still command token starved and I plan on venturing into the Fracture. I finally get my second space dock, then I move to the double planet in the Fracture and have an awful first combat round, receiving 3 hits and giving one. I can’t retreat because I don’t have Dark Energy Tap yet. Thankfully the next two combat rounds go my way, and I successfully grab the planets, exhausting my AI Dev to research Fighter 2 and receive 2 command tokens on the ground combats with my Breakthrough. I get two relics, one that gives me a secret objective (have ships in systems with A and B wormholes) and lets me hold 4 secrets. The other lets me research two tech with no prereqs, so I grab Antimass and DET so I can unlock the two asteroids between my slice and Titan’s slice, one with a space station. I make a deal with Ghosts to park ships on a system with a wormhole and a wormhole token that Ghosts had placed there. Deepwrought takes the single Relic planet system on the other side of the Fracture, then Titans attacks my double Fracture system. I retreat with minimal losses with DET, there are too many cruisers, and I lose the systems. It’s pretty clear they are gunning for Styx. Arborec reinforces home and Mecatol, but little growth outside of that. NRA turns his four mechs into super mech and the host puts on Gundam music. I score my Wormhole secret objective and control 2 attachments, going to 3 points, pretty middle of the pack. Reveal Control more planets than each of 2 of your neighbors objective, another good objective for me. During the Agendas the Ghosts player gets Minister of Exploration and everyone gets a point through Mutiny, putting me to 4.
Round 4: Trade once again. Titans gets unlucky while trying to take Styx and loses a pretty sizable fleet. Ghosts uses their Wormhole generator to place a wormhole next to Styx. She wins the space battle with a huge fleet quite easily, but is unable to take the planet from the 3 neutral infantry. Deepwrought Imperials and scores an objective, I secondary and grab the kill flagship secret objective. A frontier token gives me the 3 space dock secret objective, so I feel pretty bad for not doing the secondary of construction in round 2. I take back the double fracture system with a big stack of infantry. NRA gets Shard of the Throne, causing Titans to take a planet close to a legendary planet that NRA owns. NRA starts the turtle with their Voltron mech and their many relics. I use a big fleet to take the Equidistant Hope’s End from the Titans player, killing their flagship to score my secret objective. I get Lightwave at some point during this round and feel like an unstoppable bug overlord. I score control more planets than neighbors in status, putting me at 6 points along with Arborec and Deepwrought, and Ghosts at 7. We reveal first 2 point public objective, Spend 10 Trade Goods, which is unfortunate as I currently have four trade goods and 3 comms that I refreshed using an action card. Ghosts successfully stops Wormhole Reconstruction from completely ruining her last round.
Round 5: Arborec first picks Imperial and Deepwrought uses an action card to force him to pick something else. I second pick Imperial. Both Titans and NRA don’t pick Trade, as they are pretty sure this is the last round and there’s no world in which either of them get 10 trade goods. DW and Ghosts already have enough trade goods, so there’s no Trade last round, putting me in an awkward position. DW has Leadership and I believe she can get to 10 this round and win on initiative, so I hesitate trading with her. I think my only way to win is to take a gamble, so I give my Support for the Throne to Ghosts, giving her my 3 commodities and receiving six trade goods, putting me to exactly 10 trade goods and Ghosts to 8 points. I pop Imperial, scoring the 2 pointer and going to 8. Ghosts then activates and takes Styx, putting her to 9 victory points. There’s a lot of combat going around the table. Titans takes Ghosts’s home system on his first action, then uses Thunder’s Edge to instantly Diplomacy the Ghost’s home system. However, if Ghost’s takes a home system or legendary planet from NRA then she can still win, and there are enough wormholes that it’s pretty plausible. I skip Ghost’s next turn using an Action Card, giving me just enough time to use my Hero to crash land infantry onto Styx, taking the planet with a sizable stack of infantry, putting me to 9. The Table is very scared of my remaining two secret objectives. Arbo uses the Ghost’s promissory note to place a wormhole in his home system, and the Ghost’s player swaps the Arbo’s home system with a wormhole that’s adjacent to my home system. I have no chance of stopping this home world invasion, but I use the last action of the game to activate Titan’s home system, using Lightwave to bring 4 Exotriremes. I win the space combat and score my win a combat in a home system secret objective, putting me to 10 points.
Overall I’m happy with how I played. I definitely wish I had an extra space dock round 2 as I never really had the production to make full use of my Carrier 2s and Fighter 2s. Thankfully Exotriremes are super production efficient. I also messed up my CC placement and couldn’t get a secret objective off Imperial on Round 3, but I was saved by a frontier token and a the secret objective relic. At one point Arborec was considering War Sun tech, but decided against it once he remembered he was sitting next to Exotriremes. All in all it was a super tech heavy game, which I feel like benefits the bugs more than anyone else. Even with Trade twice in this game I felt behind in the econ game compared to Ghosts and DW, but I felt pretty pretty unstoppable by the end.
Looking for tips on how to play against factions
Playing my first game in a long while in a couple weeks. I know what faction I will be playing, but I don't yet know what factions I'll be playing against. We did a draft of three factions each to pick from, so I at least know what options the other players have. We will all announce what factions we're playing as on game day.
In the meantime, I've absorbed every bit of information I can about my faction and general strategy stuff. Now, I want to start thinking offensively. are there any good guides or videos on what to do if you are playing against each faction? Even just a few notes on what each faction is weakest at and how to capitalize on that would be helpful. Every guide I've read focuses on what you should do playing that faction, but not playing against it.
Get ready for action! Prepare for the drama! The Midwest Twilight Imperium Championship is back for the third time, and this time... it's serious... -ly fun!
Lights! Camera! Tactical Action!
The Midwest Twilight Imperium Championship is back again, and we want you to check it out! This is a 2-day tournament for TI 4th edition (with all the codexes and expansions) with prizes for every winner.
New to Twilight Imperium? We have teaching games just for you and anyone you can recruit.
When?
JUNE 27th and 28th
Where?
South Bend, Indiana, USA
Why?
We love TI and want to make it accessible to everyone who wants to play!
Tickets?
Chat with us?
Come get your tickets before they go straight to video!
Sol tech priorities in Thunders Edge
Hello everyone,
I'm a rather new player about to have my first game with Federation of Sol. It will also be my group first time using the Thunder's Edge expansion.
I know Sol are considered simple but I wanted to get an idea of a recommend tech path.
I realize everything can change according to objectives but I would like to have some sort of game plan.
Should I forgo Grav Drive for Sling Relay due to Carrier 2? How useful is Hyper Metabolism first round if I have a green tech skip in my slice?
Thank you for any recommendations. Just trying to clear my mind of less than stellar options.
Making New Cards!!
Any advice on how to replace or make new cards?
I washed 2 of my Relics and wanted to remake them if possible as close to OG. If that's not reasonable then I know I can sleeve some printed copies, but what would be the best thickness of sleeve/card stock?
Looking for some specifics, like if need linen paper or something. Thankssss
Edit: id I wanted to order them from a local or large print shop, anyone know what I would need to ask for to get the right textures?
Pirate Contract & Space Cannon Offense
If I use Pirate Contract to place the neutral destroyer in a system that can be targeted by a PDS, would space cannon fire immediately upon placement or would the system have to actually be activated in order to trigger?
Thanks!
Learning the game solo?
Hello guys,
I bought the twilight imperium and the Expansion Prophecy of the kings.
İs there some kind of way to play or learn it solo?
All I can find is that there is just a 3 player varient. Should I play 3 races at once?
Would love some tips.
Endless Twilight, Custom Factions based on Endless Space 2. Introducing: The Nakalim Progenitors
*About a month ago I set about trying to convert all of the Endless Space 2 races into factions for Twilight Imperium. I'm pleased to say that I've mostly finished up my project, and will be unveiling all twelve factions one by one in the coming days! Endless Space 2 is a 4X strategy game that has vibes that are very similar to Twilight Imperium. I did my best to keep the factions as close as possible to the playstyles they liked to adopt in the strategy game.*
*A huge shoutout goes to Ascendantempires.com. This website is what I used to make all of the factions, and is an incredibly well made tool for any other potential creators. It isn't completely finished yet, but I found it incredibly helpful for tinkering with designs that were kicking around in my head.*
So the final race released for Endless Space 2 and the final faction I made for the Endless Twilight Project. The Nakalim were released for the Awakening DLC for ES2 and it was... Really bad. The DLC came with some really toxic mechanics and the new race was pretty much unplayable garbage. Thankfully it has since been fixed with an update and the Nakalim are in a much better spot. The idea behind the Nakalim is pretty simple: they start with all of the early game technologies, which make them really, really strong early, and they have ancient temples they can awaken for free planets if they go out and explore them. But they are hampered by being really slow at researching any new technology.
I thought that was interesting design for a TI4 faction, and the Nakalim is one of the first I conceptualized. What would a faction be like if it started with a huge early game advantage but lacked a way to capitalize on that? So the Nakalim start with four one-prerequisite technologies, including the ever sought-after gravity drive. Their starting fleet is absurd with two dreads and a carrier plus infantry, fighters, and a PDS. They have a powerful early game agent that gives them even more free plastic. But this is all contained by having a really bad home planet and by not being able to research tech in the normal way. Like the Nekro Virus, the Nakalim don't research they just get Command Tokens (though at a worse rate than the Nekro). Their only way to get new technologies is to collect relics and purge fragments, which creates a tension between "Do I save these fragments to get a relic offering more long-term advantage, or do I purge these fragments now to get some technology I really need."
Their ability to climb the tech tree is interesting in that they can skip around the tree and not worry about prerequisites and also get multiple techs in one shot, but the cost is pretty steep and difficult to maintain. They do have some consistency with their legendary planet ability and their promissory note, but you will need some luck or really generous neighbors to get there in your techs. The Nakalim hero is also pretty weak, making your home planet much better and giving you a free relic count, but not really doing anything that shakes up the game.
They're a race I'm very eager to see in play because I think they're hard to evaluate in a vacuum. Everything is about their stellar early game and we don't really have a faction like that right now in TI. And speaking of wanting to know how these factions play out, now that all twelve factions have been revealed I am officially putting the word out there looking for playtesters. I am currently working on implementing the factions into the Discord Async bot, and I hope that will be ready in the next week or two. I also want to put these factions on the TTS mod, but that will take a teensy bit more time since there are some PNGs I still need to make and I'm focusing on finishing the Async implementation first since that has a more active homebrew/playtesting community. If anyone would be interested in being a playtester, please let me know in the comments or send me a chat on Reddit I would be happy to add you to Discord and to my playtester list.
That being said, thank you so much for those who have been here for all twelve faction reveals and thank you so much for the thoughtful critique and kindness I received in the comments! I'm glad I had a community of people excited about this board game I could share my crazy ideas with. Let me know what you think of the Nakalim in the comments and have a wonderful day.
Invading Gf's are placed "on" the planet
BEFORE space cannon shoot at them.. why is this important? (besides it being a technical error in the rules 64.3) - it also means Mentak mechs affect PDS hits!
Rompiendo amistades
Este Twilight Imperium fue épico. Dolores de cabeza, molestias y debates por semanas ⚙️
Twilight Imperium 4 Guide: The Mentak Coalition
There's no pirates like space pirates.
Hey guys just wondering if I can buy pok anywhere in us now?
reddit.comHow to conquer as Ral Nel
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I am prepering for game as Ral Nel Consortium. The lizardman. Btw i miss the times in real world when world has been ruled by a lizardman. That was peaceful times.
Back to the question. How to conquer planets 2 tiles from homeworld in first turn? I guess only way is to use warfare.
Nearly every race has a way to conquer 2 tiles away, but not consortium?