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*About a month ago I set about trying to convert all of the Endless Space 2 races into factions for Twilight Imperium. I'm pleased to say that I've mostly finished up my project, and will be unveiling all twelve factions one by one in the coming days! Endless Space 2 is a 4X strategy game that has vibes that are very similar to Twilight Imperium. I did my best to keep the factions as close as possible to the playstyles they liked to adopt in the strategy game.*
*A huge shoutout goes to Ascendantempires.com. This website is what I used to make all of the factions, and is an incredibly well made tool for any other potential creators. It isn't completely finished yet, but I found it incredibly helpful for tinkering with designs that were kicking around in my head.*
So the final race released for Endless Space 2 and the final faction I made for the Endless Twilight Project. The Nakalim were released for the Awakening DLC for ES2 and it was... Really bad. The DLC came with some really toxic mechanics and the new race was pretty much unplayable garbage. Thankfully it has since been fixed with an update and the Nakalim are in a much better spot. The idea behind the Nakalim is pretty simple: they start with all of the early game technologies, which make them really, really strong early, and they have ancient temples they can awaken for free planets if they go out and explore them. But they are hampered by being really slow at researching any new technology.
I thought that was interesting design for a TI4 faction, and the Nakalim is one of the first I conceptualized. What would a faction be like if it started with a huge early game advantage but lacked a way to capitalize on that? So the Nakalim start with four one-prerequisite technologies, including the ever sought-after gravity drive. Their starting fleet is absurd with two dreads and a carrier plus infantry, fighters, and a PDS. They have a powerful early game agent that gives them even more free plastic. But this is all contained by having a really bad home planet and by not being able to research tech in the normal way. Like the Nekro Virus, the Nakalim don't research they just get Command Tokens (though at a worse rate than the Nekro). Their only way to get new technologies is to collect relics and purge fragments, which creates a tension between "Do I save these fragments to get a relic offering more long-term advantage, or do I purge these fragments now to get some technology I really need."
Their ability to climb the tech tree is interesting in that they can skip around the tree and not worry about prerequisites and also get multiple techs in one shot, but the cost is pretty steep and difficult to maintain. They do have some consistency with their legendary planet ability and their promissory note, but you will need some luck or really generous neighbors to get there in your techs. The Nakalim hero is also pretty weak, making your home planet much better and giving you a free relic count, but not really doing anything that shakes up the game.
They're a race I'm very eager to see in play because I think they're hard to evaluate in a vacuum. Everything is about their stellar early game and we don't really have a faction like that right now in TI. And speaking of wanting to know how these factions play out, now that all twelve factions have been revealed I am officially putting the word out there looking for playtesters. I am currently working on implementing the factions into the Discord Async bot, and I hope that will be ready in the next week or two. I also want to put these factions on the TTS mod, but that will take a teensy bit more time since there are some PNGs I still need to make and I'm focusing on finishing the Async implementation first since that has a more active homebrew/playtesting community. If anyone would be interested in being a playtester, please let me know in the comments or send me a chat on Reddit I would be happy to add you to Discord and to my playtester list.
That being said, thank you so much for those who have been here for all twelve faction reveals and thank you so much for the thoughtful critique and kindness I received in the comments! I'm glad I had a community of people excited about this board game I could share my crazy ideas with. Let me know what you think of the Nakalim in the comments and have a wonderful day.