u/adnanclyde

Playtest released for Stellar Shipyard - build a modular space base made of connected ships and asteroids.

Playtest released for Stellar Shipyard - build a modular space base made of connected ships and asteroids.

I’ve just launched a public playtest for Stellar Shipyard, a multiplayer base-building sandbox where you base is made out of spaceships and space stations.

Instead of placing buildings on fixed terrain, you construct ships tile-by-tile and dock them together into a single expanding structure. As your operation grows, you end up managing a cluster of connected vessels, governed by automated schedules, and run by your human workers and drones.

The logistics connect seamlessly - your drones and workers will transport and interact between the structures when they dock together, effectively behaving like one build grid while docked.

The playtest contains all the content that I deem close enough to what the final product would contain. There are still tons of features that I want to work on and add. However, I’ve been getting a lot of questions when I’d release a demo, and I thought instead of waiting for the game to be fully polished up for a demo (like implementing a whole in-game tutorial), I’d let people try the game out right now.

There are many hours of playtime that can be enjoyed here. The playtest is fully open, and supports multiplayer.

Gameplay Trailer

Steam Page to join playtest

Join Discord for up-to-date news

u/adnanclyde — 6 days ago
🔥 Hot ▲ 460 r/AutomationGames+3 crossposts

Playtest released for Stellar Shipyard - build ships, dock them together, expand your fleet.

I’ve just launched a public playtest for Stellar Shipyard, a multiplayer top-down 2D space sim where you design and build up a fleet of ships that interconnect.

You either control ships manually, or let your workers fly them automatically. As you build up more ships, you send them to automatically trade resources between your various stations and asteroids.

Instead of placing buildings on fixed terrain, you construct ships tile-by-tile and dock them together into a single expanding structure. As your operation grows, you end up managing a cluster of connected vessels, governed by automated schedules, and run by your human workers and drones.

The playtest contains all the content that I deem close enough to what the final product would contain. There are still tons of features that I want to work on and add. However, I’ve been getting a lot of questions when I’d release a demo, and I thought instead of waiting for the game to be fully polished up for a demo (like implementing a whole in-game tutorial), I’d let people try the game out right now.

There are many hours of playtime that can be enjoyed here. The playtest is fully open, and supports multiplayer.

Steam Page to join playtest

Join Discord for up-to-date news

u/adnanclyde — 4 days ago