r/pirateborg

Possibly some good mini’s

Zombicide: Dead Man Tales, board game is live on Kickstarter and it looks like a bunch of minis that would work well for Pirate Borg. I backed it in hopes of having a bunch of pirate zombies to terrorize by players with.

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u/SkotySkotDND — 19 hours ago

Running a one shot with some ship mates and had a question

Hello everyone! So books I have in hand are corebook, DaYD, Cabin fever, ravaged by storms (pdf) a few different zines, including the trapped in tropics.

The idea is we have a watch together for the next while and they really enjoy curse of skeleton point. So I just want to make some sandbox goodness. I see the jungle generator, I’ve made a few islands from the datd and a couple hex generated islands to try out. The Patreon port generators I was wondering if there was temple/ruins generator?

One of the quests I want to run will have them finding a map that leads to an island which if they survive the nonsense will get to the x which will be a half sunken temple. So yeah! Thanks in advance

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u/SeaHeathen — 20 hours ago

Reference Cards restock?

Does anyone know if there are plans to restock these reference cards? They are sold out everywhere and the ones from Tropics are already helpful so I'd like to complement them with the complete set. Cheers.

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u/BrotherLoic — 19 hours ago

The Scarlet Coral Citadel enhanced! Free update on DriveThru and itch for previous buyers. Links in the comments What's new?

u/AlexJiZel — 6 days ago

Time tracking in Pirate Borg coming from B/X

I’m coming from B/X and I’ve really fallen in love with Pirate Borg, but I’m confused about how time tracking works. Sorry if I just missed something obvious in the book.

A lot of things are measured in hours (torches, debuffs, etc.), but the rules never explain how you’re supposed to keep track of those hours. It’s not like B/X, where there are turns and outdoor turns that keep ticking even when the PCs are “waiting.”

For example:

  • A torch lasts 1 hour, when do I actually consider that hour to have passed in the fiction?
  • A character is unconscious for 1 hour, is that just a narrative block, or should I be marking it somehow?
  • I can already imagine players saying “let’s just wait out the debuff for an hour,” and then all the risk disappears.

Is there a “right” way people handle this in Pirate Borg, either by RAW or just common practice? How do you decide when an hour has actually passed, and how do you stop players from trivializing time‑based effects by saying “we wait it out”?

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u/bamboozers — 11 days ago

Ravaged by Storms Review by Dungeons & Dyslexia

Thanks to Adrian who gifted us with his review. Actually, I find it touching to hear such positive words about our first major project. Check his channel out!

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u/AlexJiZel — 11 days ago