Im Working on a Iron Lung Demake!
took a break from the working on game logic to work on the title-screen.
the liquid effect came out much better that i expected!
took a break from the working on game logic to work on the title-screen.
the liquid effect came out much better that i expected!
Hey everyone!
Here's a new update of PicPic, the first native PICO-8 emulator on the App Store and Google Play Store. It's now available on Apple Watch (because literally everyone requested it). You can also now directly import from the web, use a controller in the menu, and more.
New Features & Bug Fixes:
Next Update Plans:
The app is forever 100% FREE, with NO ADS, on both iOS and Android, and completely UNLIMITED.
Download / Update:
Available now on the Google Play Store and the Apple App Store.
Happy to answer any questions.
Note for moderation: Thanks for allowing PicPic on the sub. As always, the app does not encourage piracy. It does not contain a single line of code from PICO-8.
Soooo I have been completely obsessed with PICO-8 for about a week now. Funny thing is, I never thought I’d ever get into programming or making games, but somehow PICO-8 made me start doing exactly that lol
Then I started wondering what PICO-8 would even look like as actual hardware. The website UI gives me strong C64 vibes, but a lot of people seem to imagine it as a handheld console instead.
So now I’m just curious how do you personally picture PICO-8 as a physical device?
Help me.
I started my game development journey during the pandemic, around 2020–2022. I began using GameMaker Studio 2 and immediately got hooked. But when face-to-face classes returned, I no longer had the time to continue learning or making games.
Fast forward to today, I want to get back into game development again, but I’ve forgotten most of what I learned back then. Looking back, I realized I was stuck in “tutorial hell,” so I never really built a solid understanding that stayed with me.
The problem now is that I still get motivated to learn, but the moment I open a tutorial, I quickly get bored or distracted by something else. I want to learn Godot, but it feels overwhelming, almost like there’s a huge gap between GameMaker and Godot.
Because of that, I decided to try PICO-8 first, since a lot of people say it’s a great way to start learning game development—or in my case, get back into it. But I keep running into the same problem: I get excited to learn, open a tutorial, then lose focus halfway through.
For me, tutorials often feel too slow at the beginning because they spend a lot of time covering things I already know. But when I skip ahead, it suddenly feels like I missed important concepts, and then I can’t keep up anymore.
I know this might make me sound spoiled—like I’m saying, “I want to make games, but I’m too lazy or impatient to sit through tutorials, so just hand everything to me on a silver platter.” But that’s not really what I mean.
What I’m really asking is: how do you get out of a situation like this?
The stream starts after my daughter goes to bed, so let’s say around 9pm GMT Icelandic time, see you over at Twitch.tv/Leikjarinn 🍓
Hice esta pieza de 100x100 pixeles para la entrada de esta semana en pixeljoint.
NetAcht is a tiny PICO-8 demake of NetHack. It compresses some of NetHack's core features into a small roguelike for PICO-8: procedural room-and-corridor dungeons, turn-based movement, monsters, traps, hunger, inventory, weapons, armour, potions, scrolls, wands, prayer, gold, levelling, and a Yendor-style objective. I always dreamed of having something like NetHack on my Game Boy-style devices, and this is a step toward that.
Controls:
- Arrow keys / d-pad: move or attack
- O / Z: interact, pick up, use stairs, pray at altars, search
- X / C: inventory
- In inventory: up/down to select, O to use, X to close
UPDATE -- Let's use Git to develop this project further: https://github.com/pminervini/netacht
Just wanted to share some progresses for BGRH, my WIP speedrun platformer.
The added features;
① SFX and BGM. How do you feel them?
② Brake and drift. Drift can keep Banana boost state when turning.
③ Parallax scrolling. I think I can improve the looks of these mountains...
Inspired originally by Devolver Digitals' Luftrausers, you play as a dolphin leading a pod trying to get the highest score possible by flying through the air, flipping and trying to keep your pod members alive. Be careful though because belly flopping will cost you pod members and speed!
let me know what you guys think! I'm not super artistically talented, so ignore the fact that they barely look like dolphins.
Enter at the angle streamline with the direction vector to get nice, great and perfect water entries. these will give you a speed boost! Avoid sharks but birds will give you +1 mult at the cost of changing your angle a little. flip to gain mult and the amount of pod members you have is also a mult.
Please enjoy!
https://www.lexaloffle.com/bbs/?tid=156500
edit: some extra words
From the beginning, the project's codename was Pico Night. I've decided to make it the official name, too.
The HDMI output finally works as expected, but there is no mirroring for now.
I'm also testing OTA updates end to end, and potentially kernel OTA updates too. This means that all your settings and carts would survive without the need to reflash manually.
Right now, I'm polishing the stick to mouse bindings.
Before the first public release, the plan is to implement the most requested features and make the UI customizable. Currently, everything is code driven and no textures are in use.
Thanks to the wonderful folks here and over on the forum I've now finished my PicoCalc Pi Zero 2W build!
And, it's awesome!
For some background, I've been using a uConsole for late night tinkering, game dev and pico-8 dev for a couple years. It's a great platform, but I'm disabled and holding and typing on it for too long can become painful.
I saw the PicoCalc, and that people have made the Pi Zero 2W run it... and well the rest is history.
It's much lighter than the uConsole, and the keyboard is easier to reach around. Hopefully many good dev days ahead.
My write up is here: https://codesthings.com/blog/2026-05-01-zerocalc.html
The Handle/Grip/Stand model is here: https://codesthings.com/blog/2026-05-01-zerocalc.html
I'm off to go start back through SpaceCat's tutorials because I'm rusty.
I have copied pico-8 games to my device from websites giving bundles of pico-8 games. But these are old lists. Does anyone know how to download multiple pico-8 games at once or any website offering latest roms in a bundle??
A Sprite for an upcoming fruit themed sticker sheet! Done in 32x32 and with the pico 8 full palette!
Trying to get PICO-8 accept as a GAME category on Twitch 🍓
I’m making a small program, I wouldn’t call it a game, but there is a chest on the map and the player is supposed to interact with it by hitting the X or O button but I couldn’t find any tutorial on how to achieve this.
Hey guys! About a month ago I started working on my very first game in PICO-8: YUM!.
It's a fruit dice game inspired by Balatro and the board game Miams. Each run features different bosses and over 20 unique stamps that can alter your gameplay.
It's a small game but I'm very happy that I stuck with it and published it. Working on the UI and making everything cohesive was particularly interesting.
Play/Download on Itch
Play on Lexaloffle
Hope you like it and i'd love to hear your feedback!
I implemented stage select area with multicart dset(), but I think this is not enough...
So I would like your opinion for these stage select things.
Thanks in advance!
I have been playing this one for a week now and it's a lot of fun.
Any other tower defense or strategy games you can recommend on Pico-8?