r/opensourcegames

🔥 Hot ▲ 92 r/opensourcegames+2 crossposts

Buddy just got upgraded

well not really but almost (:

i liked the companion concept so much that i had to built something like that . so like a good Claude viber i added a new plugin called Compi a collection game that played directly inside Claude with Claude as an ai advisor.

it works completely offline and opensource.

it leverage hooks skills and askII art

https://github.com/amit221/compi

u/Basic_Construction98 — 5 days ago

Tribal Trouble Resurrected a Community Revival

Hi all! A few others and I currently are working to bring a very simple but hard to master RTS game named Tribal Trouble originally released in 2004 back from the dead and bring it to Steam! 

Tribal Trouble is a Java in 2004 and open sourced under the GPL2 license. It started with a contributor Omar looking into the source code and working backwards to understand and recreate the database schema and got a server up for multiplayer. Omar also created a video of himself poking through the code for the first time too!

Now we have a passionate group of people from all over the world who have joined us on discord. Since then, a few others and I have been contributing in big and small ways to bring QOL features and other integrations as well as bringing it to Steam free to play. Some new features include:  

What we've added / got going:

- Ability to spectate live matches on our website

- A discord chat bot integration with slash commands

- Removed needing to register the game

- Add more players to the game

- A way to change the domain you connect to for multiplayer

- Better documentation - we've been trying to keep the game as open as possible so its easy for others to get coding or their own server going even!

- Java modernization and accessibility features - Which includes keybinds, color blindness, high visibility options, and more! All thanks to a contributor, bondolo, who had been modernizing the game for a long time! We are now in the process of adopting his fork

- Adding islands and boats to the game

- Spectate games being played in multiplayer

Happy to answer any questions about the game or how we got here! Hope to see some new faces trying out the game. Download the game from the website and play today!: https://tribaltrouble.org and wish list us on steam! Tribal Trouble: Resurrected on Steam

reddit.com
u/rcubdev — 6 days ago

fheroes2 1.1.15 has been released (open-source recreation of Heroes of Might and Magic II)

Dear players and fans of the fheroes2 project!

We are proud to announce a new version of the fheroes2 engine - 1.1.15! This release consists of many interesting changes across all parts of the engine. So, without further delay, let’s dive into the details!

First of all, our community map makers are constantly adding new maps using the fheroes2 Editor, and the library is growing rapidly. Therefore, we have started including the best maps from the collection as part of the fheroes2 bundle. This release includes several new maps - Ravenhold, Apocalypse, and Final Invasion - as well as updated versions of existing maps - Eruption and 7 Deserts. The last two maps now support multiple languages. Moreover, every map now features an ABOUT button in the Scenario Information window on the Adventure Map, providing details from the map's author.

https://preview.redd.it/l6qf4t2p1rug1.png?width=640&format=png&auto=webp&s=a730cd371689315fb8c3651b1464025872d4196b

Speaking of the Editor, the team made significant improvements. We added more road sprites so roads look more natural, introduced the ability to select artifacts for Random Artifact objects, and fixed several issues with the Random Map Generator. On top of that, we relaxed object placement conditions, allowing map makers to create even more unique landscapes.

https://preview.redd.it/nhl48q1q1rug1.png?width=640&format=png&auto=webp&s=1135d8a537e4da6d146cbb2487f2127b85c084e8

https://preview.redd.it/ypc1wp1q1rug1.png?width=343&format=png&auto=webp&s=c9c10d3f1e6f73b430ebb2de66644706e4a41120

This release also includes many updates to translations. The Virtual Keyboard now supports almost every language available in the game. We added initial support for the Greek language and improved the speed of language switching in the engine.

https://preview.redd.it/hbr8mlrq1rug1.png?width=640&format=png&auto=webp&s=3be4be85fc3a98a437532c52928db98ba1547ce7

Battle Only mode has been completely reworked, now featuring proper Evil interface support and an improved UI design. We plan to expand this mode further in future updates. Additionally, we enhanced the Turn Order option in battles to support positioning at the bottom of the screen.

https://preview.redd.it/n4ox5yhr1rug1.png?width=640&format=png&auto=webp&s=aa1b220d9c767bf7e06ed395482bdf374937520f

https://preview.redd.it/lmif7yhr1rug1.png?width=800&format=png&auto=webp&s=46733d2557d61889fbf7f41d62e965182c312c25

The team also improved the AI, fixed multiple rendering-related issues, updated translations, and added proper MIDI support for PS Vita. In total, more than 40 issues have been closed since the last release.

Thank you very much for your support, and we hope you enjoy the updated version of the project!

You can also visit the official website.

reddit.com
u/fheroes2 — 9 days ago

Virtualord 0.6.0 - isometric TBS game in alpha - new UI, 2 new languages (FR & DE), improved rendering and more

In case you wanted to preview all new features and changes, check out this dev log video on Youtube.

github.com
u/vivaladav — 9 days ago
🔥 Hot ▲ 100 r/opensourcegames+1 crossposts

Warzone 2100 v4.7 released! - The Legacy & Lobby Update

Warzone 2100 v4.7.0 "The Legacy & Lobby Update" is now officially available!

Download Warzone 2100

What's New in 4.7.0:

  • “Pumpkin” v1.10 Campaign Balance Mod
  • Updated Remastered balance, Additional Spawns 2.0
  • Vulkan Backend Improvements
  • Model & Graphics Fixes
  • Additional new “Reclamation” soundtrack (from Lupus-Mechanicus)

An All-New Net Lobby, and a revamp of the underlying hosting & joining process, bring major improvements to online play, with:

  • Easier Joining
  • Fixes For Connection Issues
  • IPv4 + IPv6 Hosting Support
  • New Host Options
  • Improved Security, Privacy & Visibility for Hosts
  • A New Live Web Lobby View

Plus networking improvements, fixes for persisting player mute, bug & crash fixes, and a lot more

Release announcement: https://wz2100.net/news/version-4-7-0/

wz2100.net
u/pastdue_wz — 14 days ago

Adventures in nikovia! a ascii based linux game

Hey yall,

I started developing a new Ascii game and wanted to share it with yall it is open source and completely free. The game is in a very early beta, but I wanted to see how people feel about the systems I have in place atm.

Next week im dropping a major update that changes how combat works, character creation and some other big changes.

if you'd like to check it out and give me your ideas/feedback all criticism is welcome
the games link can be found here: https://thelonelyceltic.itch.io/nikovia-ascii-rpg

please note the game only runs natively on Linux if you want to try and play it on windows you can, but you will need to make the file an .EXe and install python and the dependencies

reddit.com
u/TheLonelyCeltic2 — 12 days ago

Game Page: https://matty77.itch.io/drone-training Code is released under the "Unlicence" open source licence model, as close to public domain as you can get. Assets are not however, they're licenced artworks from various stock sites. Enjoy.

Game is written in c# and uses raylib as its rendering library.

Code is released using the Unlicence model, which is as close to public domain as you can get.

Assets are licenced from various stock asset sites and so are not released in the same way.

from Matt

u/Haunting_Art_6081 — 10 days ago
▲ 18 r/opensourcegames+1 crossposts

FLASH-BLIP: A small retro syle vertical scroller casual game in LOVE2D, 49,9 kB KiB in size, MIT Licensed, inspired by the work of Kenta Cho

Hey fellow OSS enthusiasts, last year I made a small casual game inspired by the work of Kenta Cho. I play it with my wife sometimes, and we try to beat each other's high scores.

It's licensed under MIT and the full source code is available on the GitHub repo. You can check it out here: https://github.com/plinkr/flash-blip

The .love and codebase are quite small since I didn't use any assets at all.

It's also published on: https://plinkr.itch.io/flash-blip

It's best played on a desktop PC, since the web version uses https://github.com/2dengine/love.js and I haven't tested it thoroughly, it might behave oddly sometimes.

Originally it didn't have Android support, but after a couple of fellows ported it to PostmarketOS and SailfishOS, I updated it to support Android as well. For the glow shader to work, the Android phone must support a recent OpenGL ES version (3.3 onward). By default, the heavy shaders (glow and Gaussian blur) are disabled on mobile devices, and on the web given that most players are on mobile platforms. But you can turn those shaders on in the in-game options.

The idea was to be able to play with only one hand, casually.

I mostly play it when I want to take my mind off work and coding for a few minutes.

Have a nice one!

u/plnkr — 10 days ago