u/plnkr

FLASH-BLIP: A small retro syle vertical scroller casual game in LOVE2D, 49,9 kB KiB in size, MIT Licensed, inspired by the work of Kenta Cho
▲ 18 r/opensourcegames+1 crossposts

FLASH-BLIP: A small retro syle vertical scroller casual game in LOVE2D, 49,9 kB KiB in size, MIT Licensed, inspired by the work of Kenta Cho

Hey fellow OSS enthusiasts, last year I made a small casual game inspired by the work of Kenta Cho. I play it with my wife sometimes, and we try to beat each other's high scores.

It's licensed under MIT and the full source code is available on the GitHub repo. You can check it out here: https://github.com/plinkr/flash-blip

The .love and codebase are quite small since I didn't use any assets at all.

It's also published on: https://plinkr.itch.io/flash-blip

It's best played on a desktop PC, since the web version uses https://github.com/2dengine/love.js and I haven't tested it thoroughly, it might behave oddly sometimes.

Originally it didn't have Android support, but after a couple of fellows ported it to PostmarketOS and SailfishOS, I updated it to support Android as well. For the glow shader to work, the Android phone must support a recent OpenGL ES version (3.3 onward). By default, the heavy shaders (glow and Gaussian blur) are disabled on mobile devices, and on the web given that most players are on mobile platforms. But you can turn those shaders on in the in-game options.

The idea was to be able to play with only one hand, casually.

I mostly play it when I want to take my mind off work and coding for a few minutes.

Have a nice one!

u/plnkr — 10 days ago