r/love2d

▲ 14 r/love2d

Do you recommend Love2D for artists just (re)starting making games?

For the most part, I've been mainly an artist at heart, however for the past 5 years I've been engine hopping like mad trying to find right tool to fit within what I wanted to make. While I have learned a lot of coding concepts and could understand them, I'm still in that "I just want to make something to put my art into it" type of mood, making me think about what should I priorities more. So, I'd like to ask if you people if love2d is good for me or would I be better off using something more fully featured like Gamemaker?

reddit.com
u/Fuzzy-Bat4317 — 2 days ago
▲ 49 r/love2d

Made an A* Pathfinding visualizer today

Been wanting to learn A* for general game dev, decided to make a visualizer and its so addicting to play with. A* is so cool and simple!

u/JronSav — 2 days ago
▲ 39 r/love2d

Marching Cubes meets LOVE3D (I like how you guys named it in my other posts)

I've been slowly making progress with the Marching Cubes.

Honestly, it's been a massive headache. It works... more or less. There are still bugs, weird terrain artifacts, and moments where the mesh completely breaks itself.

Originally the terrain was just a heightmap system, but that only let me dig horizontally... and we all want caves, right?

I also added a feature where if you slam into the ground hard enough, it creates a crater, and that's probably the most satisfying part so far.

FPS are still acceptable, but I keep sacrificing them every time I add a new feature.

PS: I haven't posted updates in a while either. Between work, walking the dog, and stopping every five minutes to pet the cat, progress has been a lot slower than I wanted.

u/Brilliant-Buy-347 — 1 day ago
▲ 129 r/love2d

Next step is probably improving the pipeline, add a mecanic and testing more complex scenes.

u/Brilliant-Buy-347 — 7 days ago
▲ 0 r/love2d

Hi there ,

we are a team working on an indie game using LOVE2D (for sure) and we need at least 3 programmers , and if you are a beginner dont worry i have prepared all the sources you will learn love2d from and also i am preparing for a documentation for love2d written by me , it will be shared soon on my github page : https://github.com/Hero3601

til now i have got 8 members in my team (including me) and they are the following :
3 Programmers
1 pixel artist
1 writer (storyteller)
1 voice actor
1 for advertisement
1 Tester

but there is a very important note you should consider
the payment and this is the part most of the readers will fell off , to be honest , in real time of working , we dont have anything to pay like a salary for each member , thats an indie game at the end and we are working because it is a hobby , none of us will get money , instead after the first release of the game we will activate donations and the money we will collect from donations will be distributed on the team members fairly

[edit]
well the game is about a samurai in heian era in japan , for now we didnt finish the story of the game and thats why i dont need programmers only ,the samurai should fight tribes maybe or fight well known samurai's that havent been beaten before they represent bosses , the game art style (as what it is in our imagination) is that it should be a pixel art game that looks realistic in sounds , animations , environmental changes , day cycle , etc ...

the writer is still working on the story and will be finished in around 3 days from now

Thanks for reading ! , i would be glad if you have decided to join us
for contact here is my portofolio website that you will find all my accounts in it and i am mostly active in discord https://hero3601.github.io/Personal-Website/

btw i dont even know if i am able to ask for programmers in love2d community

u/mohamed_eldeeb1 — 5 days ago
▲ 10 r/love2d

Does lovejs (or any web export for Love) support https?

I know that starting with the new Love major release, we'll have https support courtesy of lua-https.

That said, getting the new Love is currently nightly only, build at your own risk, etc...

Does lua-https work with love 11.x? If so, does it work with any of the web export options we have?

If not, do any of the web export options we have work with 12.x?

u/activeXdiamond — 2 days ago
▲ 17 r/love2d

as the title is saying in 2026,do you have any recommendations of ide that is still good and compatible with love2d and easy to use and free and open source? thank you and Godbless

reddit.com
u/Human-Report-1351 — 7 days ago
▲ 78 r/love2d

For about a week now, I've been trying to make my own deck-building game in Lua, and it seems to be going pretty well. Could you rate the game / mechanics / idea and give me some advice?

u/Complex-Back-1144 — 8 days ago
▲ 0 r/love2d

Is love good with mapping?

Im looking to make a top down game. I already made the same game in pure JavaScript. It worked fine until the collision became a mess. Characters didn't turn left and right when i wanted to, and spawn was weird.

Now when i asked AI it said a framework would help alot. And i already have all the assets and im on favor of using a scripting language for my games.

I want score, loot, and stuff like that. But mapping is important. Now the game id set on 800x800 background and i want levels . How do i map in love?

reddit.com
u/udi112 — 1 day ago
▲ 67 r/love2d

watching u/morelebaks posts I just went: damn… all of this in Love2D? and yeah, that kinda sent me down the rabbit hole.

I had already done some small experiments before, like fake 3D objects and a lot of black magic under the hood… but nothing serious.

so I decided to try my own approach

u/Brilliant-Buy-347 — 9 days ago
▲ 7 r/love2d

We released the first build for Dice Deluxe, our first game!!

Hey all, a little less than a year ago, my best friend and I started a small project: a roguelike deck builder based on Yahtzee (heavily inspired by Balatro, of course).

At first we worked on it as a side project, but we ended up spending dozens of hours on it and realized it had more potential than just something we would play together for fun.

Basically, it's a simple game where you have to score as many points as possible by playing Yahtzee figures with 5 dice that you can fully customize by swapping their faces for new ones with unique effects. We worked on adding a lot of ways to improve your run, both temporarily and permanently, and packed in as many dice effects as we could (I think we're at around 70 at this point)

I shared my progress on this sub twice before and the feedback was really positive! You guys made me actually want to release this, so here we go! This is the first build I'm posting on itch (before eventually releasing on Steam, but we're not quite there yet). A lot of things are still missing, mainly audio effects and music, because I want to create them myself but have no idea where to start...

I'd love some feedback! I made the game playable directly in the browser so downloading and installing isn't necessary. Hopefully nobody will run into any game-breaking bugs, but if you do, I'd really appreciate it if you let me know here or on the itch page 😄

I'm thinking of posting this build on some gamedev subreddits too, but they're a bit intimidating lol

Here is the link (i cant post link posts, they get deleted idk why...) : https://n8scape.itch.io/dice-deluxe

https://preview.redd.it/zs30vh8iuk0h1.png?width=2144&format=png&auto=webp&s=5b6313e510c2b0020c8f3435aa09fcfa22d244d8

https://preview.redd.it/cd4c3umiuk0h1.png?width=2144&format=png&auto=webp&s=4e7a44ec5c3e7dd105fad8b684dba4a9e88d8436

https://preview.redd.it/uhjojkbjuk0h1.png?width=2144&format=png&auto=webp&s=6a434636deb2f42ad2a0ce62a24f1a8c9ddda221

https://preview.redd.it/hubgbjknuk0h1.png?width=5120&format=png&auto=webp&s=8ff8aa4e5f7132621c355d1a9ce239cb1ce45ba7

reddit.com
u/CaptainDrucker — 2 days ago
▲ 12 r/love2d

I've started learning a bit of Lua thanks to love2D. From the perspective of somebody who never did game development it has been such a *joy* to play with.

u/cantdutchthis — 5 days ago
▲ 30 r/love2d

I have been working on a LÖVE for a while and recently I got to animations using anim8... anim8 itself is great but I kept running into the same thing over and over setting up grids, figuring out frame ranges, tweaking stuff, running the game again, fixing it… it just felt more tedious than it should be...So I ended up making a small tool for myself to deal with that.... built in LÖVE and basically just lets me load a spritesheet set the grid click the frames in the order I want and see the animation immediately. No typing ranges or guessing if I got the coordinates right... though its very bare bones right now.. but i guess yess... why not...so i wanted your opinion

https://preview.redd.it/xbn48gsovazg1.png?width=1278&format=png&auto=webp&s=a9f021417b00b8e2e8736d307f6866ab159c0ef1

https://reddit.com/link/1t4c3ms/video/6wxhmfozvazg1/player

reddit.com
u/SuspeceousPateto — 8 days ago
▲ 3 r/love2d+1 crossposts

The only experience I have with game engines (or coding really) is messing around in scratch. There's a feature on the sight where you can make clones of a sprite, and they'll be another object following the same code as the original sprite.

I was wondering if there was a way to do the samething or some equivalency in Love2d?

reddit.com
u/Merboo_Wish — 11 days ago
▲ 3 r/love2d

Hey Lovers, i have been searching about how to develop a card games with love2d in yt and i didn't find any playlist or tutorial, amma still newbie in coding and i want to learn the basics of developing card game, so anyone here have playlist/app/site guide, even if it was thread in this sub i'll be very thankful

reddit.com
u/bruhman_7 — 10 days ago