Marching Cubes meets LOVE3D (I like how you guys named it in my other posts)
I've been slowly making progress with the Marching Cubes.
Honestly, it's been a massive headache. It works... more or less. There are still bugs, weird terrain artifacts, and moments where the mesh completely breaks itself.
Originally the terrain was just a heightmap system, but that only let me dig horizontally... and we all want caves, right?
I also added a feature where if you slam into the ground hard enough, it creates a crater, and that's probably the most satisfying part so far.
FPS are still acceptable, but I keep sacrificing them every time I add a new feature.
PS: I haven't posted updates in a while either. Between work, walking the dog, and stopping every five minutes to pet the cat, progress has been a lot slower than I wanted.