u/Brilliant-Buy-347

▲ 39 r/love2d

Marching Cubes meets LOVE3D (I like how you guys named it in my other posts)

I've been slowly making progress with the Marching Cubes.

Honestly, it's been a massive headache. It works... more or less. There are still bugs, weird terrain artifacts, and moments where the mesh completely breaks itself.

Originally the terrain was just a heightmap system, but that only let me dig horizontally... and we all want caves, right?

I also added a feature where if you slam into the ground hard enough, it creates a crater, and that's probably the most satisfying part so far.

FPS are still acceptable, but I keep sacrificing them every time I add a new feature.

PS: I haven't posted updates in a while either. Between work, walking the dog, and stopping every five minutes to pet the cat, progress has been a lot slower than I wanted.

u/Brilliant-Buy-347 — 2 days ago
▲ 129 r/love2d

Next step is probably improving the pipeline, add a mecanic and testing more complex scenes.

u/Brilliant-Buy-347 — 9 days ago
▲ 67 r/love2d

watching u/morelebaks posts I just went: damn… all of this in Love2D? and yeah, that kinda sent me down the rabbit hole.

I had already done some small experiments before, like fake 3D objects and a lot of black magic under the hood… but nothing serious.

so I decided to try my own approach

u/Brilliant-Buy-347 — 11 days ago