Hey, Im trying to get 3 stars on 5-7 for so long now, the longest from every levels and I can't manage - and I felt like I already updated a lot of my towers and my strength is above it. Any guides, cuz even if I do the same thing as in guide videos, I cant get past like 93-94th wave.
r/infinitode
Was stuck on Stakey for a while and got him on possibly the last frame with the last sniper shot on my 4th try 😮💨😅
Farming
I'm watching a video from a guy who shows ways to farm a lot of resources in the game, which is something I'm struggling a lot with. But I noticed that most of them are more like bugs than actual strategies, and I also didn't understand how to increase LR and LF. The only thing helping me get a “decent” amount of resources is setting Endless mode to the maximum percentage and farming on 6.3. That’s basically all I know for farming, but even then it sometimes feels like it barely increases anything. And I’m not really new to the game either, I already have a lot of research done.
The video its from " accidie " and the name of the video is "NEW begginer-friendly 6.3 AFK loot farm"
Graphics downgrade
I play on Android, and somehow I downgraded or simplified the graphics. They aren't fuzzy, just more cartoony and basic. No upgrade or experience levels are shown on the tile anymore. How do I go back to the detailed mode?
Where do I find?
Hello, I'm quite new to the game and need lots of these to continue researching. Where do I find them please?
Thanks
Question about Flamethrower abilities
I'm trying to find out which lvl 4 and 7 abilities (if any) work best with the ult for farming green papers. (Sorry if this is a repeat question but I searched and the answers were a few years old and not very clear.)
So, the Ult description is:
> Instantly kills enemies in direct fire who have less than 1% HP left. Killed enemies drop Green Papers. Burning enemies receive +7% damage for any other enemy in range of 1 tile.
My understanding is that bonus GP are dropped whenever an enemy is killed by the Ult ability (for being in direct fire while <1% HP). To me that means that I want enemies to take as much damage as possible while in direct fire, so that they're more likely to die while they're in it.
So, looking at the three lvl 4/7 abilities:
> Plasma ignition: Damage to enemies in direct fire x1.38
> Napalm: Burning time x1.4, damage x1.2, direct damage x0.8. If Cold fire is enabled - +25% freezing and +75% damage to burning enemies
> Cold fire: Damage 0.8x, slows down enemies by 25%, doesn't ignite them and doesn't reduce Freezing effect. Deals +75% damage to burning enemies, cold flame pierces through everything.
So to my n00b understanding:
- Plasma ignition: Benefits the Ult because it increases damage to enemies in direct fire, which means they're more likely to die in it and drop bonus GP
- Napalm: Bad for the Ult because it reduces direct damage - the increased burning time and burning damage doesn't benefit the Ult because we need enemies to die IN the fire, not after they've left it
- Cold fire: Maybe bad for the Ult - it reduces damage by 20% but slows enemies by 25% so overall they're taking more damage from direct fire by being in it for longer? BUT, it doesn't ignite enemies, so they're not also taking burning damage while in direct fire... and so it seems likely that it's an overall damage-while-in-Ult-range reduction
Side question: Is there an expected use for the Cold fire + Napalm combo? Both increase damage to burning enemies, but if Cold fire is enabled the FT isn't igniting them, so they aren't burning! Am I meant to have another FT or a Minigun with Burning bullets as a source of burning so the Cold fire FT does the additional damage? If so, the enemies are burning so they're getting the reduced Freezing effect, which seems to defeat a lot of the point of Cold fire in the first place.