r/infiniteflight

Image 1 — Massive updates to my free browser based airline career sim
Image 2 — Massive updates to my free browser based airline career sim
Image 3 — Massive updates to my free browser based airline career sim
Image 4 — Massive updates to my free browser based airline career sim
Image 5 — Massive updates to my free browser based airline career sim
Image 6 — Massive updates to my free browser based airline career sim
Image 7 — Massive updates to my free browser based airline career sim

Massive updates to my free browser based airline career sim

Been flying sims for years and always felt like the career side was missing something real. VAs are great for community but the economics are usually seriously lacking or non-existent.

Aviator Ledger is my answer. It is a brower-based career simulator/efb. You pick one of 209 real airlines, a home base city, and start as a New Hire FO.

From there:

  • Pay calculated from real airline contract scales
  • FAA Part 117 fatigue with actual duty rig math, not just a rest timer
  • Tax by jurisdiction — a Dubai-based captain takes home dramatically more than the same captain based in London
  • 401(k), flight school debt, cost of living across 202 cities
  • Charter ops, aircraft ownership, and an IPO path
  • Virtual airlines — create your own, hire real pilots, revenue splits automatically on flight completion
  • AI ACARS with 7 Claude-powered radio messages per flight referenced to your actual route, aircraft, and weather

Works alongside any sim or none at all. Manual logging takes about 30 seconds. MSFS, X-Plane, Aerofly FS4, and Infinite Flight all have auto-import.

Currently in beta and totally free — no credit card, no download, just sign in with Google or your Email.

Looking for beta testers who'll actually poke at it and tell me what's broken or missing. aviatorledger.com

u/hedgecoins — 23 hours ago

Career mode?

Hi! I just downloaded now the app and trying to understand if there is any kind of career mode or path. Like from small planes to a airline cmdr.
Or like fse economy for xplane or msfs.

Thanks!

reddit.com
u/Caligola-Rex — 1 day ago
🔥 Hot ▲ 61 r/infiniteflight

Absolute Cinema.

So surprised how quick this took to be added, only announced as a WIP 7hrs ago

u/FHD168 — 2 days ago

All light aircraft pilots

So basically when I landed at HTDA RWY 23 had a left headwind of 3 kts and when I land the plane wants to go left, and you see me adding rudder inputs. How do you land without over correcting keeping it smooth? (V ref at 85, Landing weight of appx 3400 kg flaps 30)

u/SmoothAide-6644 — 2 days ago

Screenshot I took way back in December 2020

Remember when we all got crazy over the announcement of 3D buildings coming to the sim

u/Defenite-Parsley733 — 2 days ago

Next Update Predictions

What aircraft do you think we'll see added or reworked next after the A350-1000 release and 787/A320 Family rework ? This is more about what you think will come out next, not what you want to come out next

Me personally, I think the next update after the current ones that are WIP, we'll see a 767 or 747 rework, maybe an A340 or A330-200F rework but I think that's less likley, but with the new content pipeline, on the IFC page, it was said that something like an A350F wouldn't be too hard to develop, maybe we'll see an A350F, 767F, A330F, or something like that.

If they where to add a completly new varient/aircraft, I think it could be a 777-200 or 777-300, the none ER/LR varients or maybe a A330-800neo, would be cool to see Air Greenland in the game with this plane

Let me know what you think :)

reddit.com
u/FHD168 — 6 days ago

Now that we are adding more planes….

This leads to my suggestion that we should expect Infinite Flight to start adding more aircraft families by creating variants of existing ones, and the obvious candidates are the 737F and the 757F.

As we've seen, adding variants isn't rocket science. All the basics are laid out and working. The main work involved is tweaking engines, weights, performance characteristics, and visuals. In the case of the freighter variants, the only additional elements would be a new cargo door, updated livery, and, possibly, new sounds if necessary. In other words, a minimal amount of effort compared to designing a new aircraft from scratch.

Infinite Flight has the 737 and the 757 already present in the sim. Thus, it would be enough to do just two things to get a good freighter variant:

* Change weights and adjust for cargo operations

* Adjust performance slightly

* Add the cargo door visually

* Update livery

There will be absolutely no need to introduce new cockpit models or aircraft systems, since the aircraft remains fundamentally unchanged aside from the cargo compartment configuration. In fact, it will take much less work compared to implementing the A39X, whose design entailed some tweaking on the modeling front too.

Surely, in reality, there are many more differences between regular passenger airliners and cargo planes, but from a standpoint of sim development, especially on Infinite Flight, this seems to be relatively easy to implement.

Moreover, cargo operations account for a huge chunk of real world aviation that doesn't receive proper attention on IF at all. Adding the 737F and 757F would give us whole another type of aircraft to fly in.

I'm interested to hear your opinion on that. Should freighters be easily implemented next? Or am I overlooking something?

reddit.com
u/Prior-Community-8806 — 6 days ago

Gotten my first level 2 violation in a while at least I can still fly in the experts server 😬

Is it worth to appeal this if I’m still able to fly in the server no right?

u/haloguy95 — 7 days ago

how do i improve my rating?

Basically I did few level 1 violations on training servers after which I was downgraded to casual server. My rating is 1.50 and requirements are 0.80 how do i fix this? How are these calculated

u/Ok-Mortgage-1162 — 6 days ago

Future Game Improvements

Now that 26.1 is out into the world, I’ve wondered if we could expect the following improvements in game since the new content pipeline is being used? I think the devs have done a great job so far especially regarding graphics. However, in terms of AutoPilot I think there’s still a lot of work that needs to be done.

LNAV

Since 26.1, this feature has had a slight improvement as the turns are slightly smoother, and the feature that shows if you are travelling too fast to make a turn. However, sometimes even without the red line on the flight plan showing, the LNAV still sometimes struggles to make turns and I have had to override the AP multiple times now to stop it from overcorrecting.

SPEED HOLD

The speed hold AP is still very dramatic and I always have to change speed manually, as it will always use full throttle to increase speed when selecting a higher speed, and always misses and overcorrects when trying to achieve a lower speed.

APPR

This autopilot instrument Is what i struggle with the most, when using it to lineup with the runway the instrument waits till far too late to turn the aircraft and throws it into a dramatic bank and often overshoots and corrects itself (even when approaching at a 30° angle). Another part of this that is frustrating is that when intercepting the glideslope, the aircraft is thrown into a pitch up to meet the glide slope and then pitches back down again.

I always try to fly as realistically as possible, and try to do everything by the book as pilots do IRL. But I can’t rely on the games AutoPilot to achieve the best realism. I don’t want to seem like I am just hating on the game, I just want to provide developers with user feedback and hope that we can expect further improvements to the game following 26.1.

reddit.com
u/redbeans452 — 7 days ago

Built a free airline career tracker that works alongside Infinite Flight — looking for feedback from real sim pilots

Hey r/InfiniteFlight 👋

I've been building a browser-based airline career simulator called Aviator Ledger and I'd love feedback from people who actually fly serious sim hours.

It's not a replacement for IF — it's the career layer on top. You log your flights manually (takes about 10 seconds), and the app handles everything around it: pay scales, FAA Part 117 fatigue rules, duty rigs, taxes (109 real tax systems — Dubai 0%, London 45%), 401(k), seniority, rank progression, and 209 real airlines with 7,314 routes.

A few things I built specifically because I was tired of other career tools getting them wrong:

  • Real pay scales. Pulled from actual airline contracts, not made up
  • Iron Man mode. Real UTC clock, no time skipping, decisions are permanent
  • Charter empire path. Buy aircraft, hire crew, take your company public with a real IPO
  • Cost of living across 202 cities — your Dubai-based captain take-home is very different from your London-based one

Free during beta. No download, no install — works in browser, signs in with Google or Discord. Works with IF, MSFS, X-Plane, Aerofly, GeoFS or no sim at all if you just want the management side.

Site: aviatorledger.com

If you fly IF and try it, I genuinely want to know what feels off. The point of beta is to fix the stuff that doesn't match how real sim pilots think.

Cheers ✈️

u/hedgecoins — 7 days ago

what do i with infinite flight

hello, I'm a dude who likes playing infinite flight, that likes playing infinite flight, but the thing is that I can't afford pro and I don't really have anything to do with it since I can't fly like 96 precent of the planes and really just fly anywhere

reddit.com
u/JamesBoeingF18 — 7 days ago