u/redbeans452

Future Game Improvements

Now that 26.1 is out into the world, I’ve wondered if we could expect the following improvements in game since the new content pipeline is being used? I think the devs have done a great job so far especially regarding graphics. However, in terms of AutoPilot I think there’s still a lot of work that needs to be done.

LNAV

Since 26.1, this feature has had a slight improvement as the turns are slightly smoother, and the feature that shows if you are travelling too fast to make a turn. However, sometimes even without the red line on the flight plan showing, the LNAV still sometimes struggles to make turns and I have had to override the AP multiple times now to stop it from overcorrecting.

SPEED HOLD

The speed hold AP is still very dramatic and I always have to change speed manually, as it will always use full throttle to increase speed when selecting a higher speed, and always misses and overcorrects when trying to achieve a lower speed.

APPR

This autopilot instrument Is what i struggle with the most, when using it to lineup with the runway the instrument waits till far too late to turn the aircraft and throws it into a dramatic bank and often overshoots and corrects itself (even when approaching at a 30° angle). Another part of this that is frustrating is that when intercepting the glideslope, the aircraft is thrown into a pitch up to meet the glide slope and then pitches back down again.

I always try to fly as realistically as possible, and try to do everything by the book as pilots do IRL. But I can’t rely on the games AutoPilot to achieve the best realism. I don’t want to seem like I am just hating on the game, I just want to provide developers with user feedback and hope that we can expect further improvements to the game following 26.1.

reddit.com
u/redbeans452 — 7 days ago