Future Game Improvements
Now that 26.1 is out into the world, I’ve wondered if we could expect the following improvements in game since the new content pipeline is being used? I think the devs have done a great job so far especially regarding graphics. However, in terms of AutoPilot I think there’s still a lot of work that needs to be done.
LNAV
Since 26.1, this feature has had a slight improvement as the turns are slightly smoother, and the feature that shows if you are travelling too fast to make a turn. However, sometimes even without the red line on the flight plan showing, the LNAV still sometimes struggles to make turns and I have had to override the AP multiple times now to stop it from overcorrecting.
SPEED HOLD
The speed hold AP is still very dramatic and I always have to change speed manually, as it will always use full throttle to increase speed when selecting a higher speed, and always misses and overcorrects when trying to achieve a lower speed.
APPR
This autopilot instrument Is what i struggle with the most, when using it to lineup with the runway the instrument waits till far too late to turn the aircraft and throws it into a dramatic bank and often overshoots and corrects itself (even when approaching at a 30° angle). Another part of this that is frustrating is that when intercepting the glideslope, the aircraft is thrown into a pitch up to meet the glide slope and then pitches back down again.
I always try to fly as realistically as possible, and try to do everything by the book as pilots do IRL. But I can’t rely on the games AutoPilot to achieve the best realism. I don’t want to seem like I am just hating on the game, I just want to provide developers with user feedback and hope that we can expect further improvements to the game following 26.1.