



(Disclaimer: This post is directly sourced from the Twitter account “@InSimHub”)
inZOI devs just shared a new update replying to player feedback, especially about the PS5 version 👀
They confirmed that the official PS5 schedule and details will be revealed this Friday, along with a clearer look at what’s coming next for console players.
Right now, their main focus is:
PS5 exclusive features
Better controller experience
Improved user convenience
Stronger mod support
They also mentioned multiplayer progress will be updated soon.
Overall, they are actively working on making the PS5 version smoother, more stable, and more polished based on community feedback.
More updates coming very soon 👀
like girlaaaaa sit up straight and cross them legs 😭🤣
my zoi recently graduated from Younsoung University with her degree in programming. she interviewed at Sync Up and was hired for their open senior developer position. here’s a few pics of her first day at her big girl job. i’ve been getting my whole entire life with this new update. i love that lunch breaks are included and that there are specific interactions for your coworkers. also shoutout to creator Etherealis for this outfit ✨
OH MY GAWD! So I had my child zoi at home while mom was out at the beach for some R&R. Something told me to go check on that child why didn’t I not check on that child because the next thing I know there’s a fire message and then I find out that the child is dead. I am crying. Mom is crying like- SHIT! 😭😭😭😭
Was playing Inzoi and was shut down by GN. I can’t play until May 23 😭 whose bright idea is to give 100 hrs of gaming to subscribers. I’m just going to have to go for broke and get a new PC. But on the real my feelings are really hurt 😔 😢
So out of curiosity, my Zoi decided to check out the new hair salon in Cahaya. The second he pulled up, I noticed it was in the hood part of town, so I figured, okay, they probably know how to hook him up since he has braids.
My Zoi sat down with the local barber and asked for a nice twist-out with dyed tips. Why did this fool push my Zoi’s wig so far back that he ended up BALD!? 💀
My Zoi was so furious that he extorted the barber for like 3,000 Meows, and naturally the shop owners called the police on him right after. 🤣
My Zoi went from getting a failed lineup to standing in a police lineup in the same afternoon. 😭
the details and the couple animations are becoming incredible 🥺
I’m really excited for script mods
She kinda likes look a young Shannen Doherty!! I watched Charmed all the time growing up and once I seen it I couldn’t unsee it !
Je me baladais sur la plage quand j’ai vu cet objet étrange… 😳
Hey everyone,
Season 2 of the contest begins today, with brand new modding options and more ways to create, compete, and win!
For full Details, Rules, Prizes, and More Check Out the Contest's Website
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Starting out? No problem!
Good luck!
Hello everyone. ❤️
It feels even more meaningful to be writing to you this week. Over the past few days, many of you shared feedback regarding feature additions, improvements, bug fixes, and the future direction of development. In particular, there has been a lot of excitement surrounding the PS5 version release and multiplayer functionality. We are currently organizing everything internally, and we will share the official PS5 schedule and details this Friday. We will also provide an update on multiplayer development progress in the near future.
At the moment, we are focusing heavily on PS5-exclusive features, improved controller usability, enhanced user convenience, and stronger mod support as important directions for development. We will provide the official schedule on Friday.
> `Community Feedback & Suggestions`
Gameplay & Interactions
This week, many of you shared ideas about gameplay improvements. There were strong requests for more autonomous and realistic character behavior, such as reporting crimes to the police, criminal activities, inviting friends over, and performing actions naturally during conversations.
There were also many suggestions regarding attraction and relationship systems, more unique personalities and behaviors, and stronger emotional expression.
We are currently improving Zois so they can react more naturally to the surrounding environment, the world itself, and other Zois.
We are also developing systems where nearby Zois naturally approach you through phone calls, dates, conversations, jealousy, and other relationship-driven interactions.
Many of you also hoped for expanded family interactions, such as children learning various skills like walking, swimming, and playing, as well as walking hand-in-hand with their parents. I think many players are looking forward to seeing Zois freely swimming, and we plan to show this during the summer.
The hand-holding feature is currently being worked on very hard by our internal programmers, and we are preparing to make it usable in more and more situations over time.
There were also suggestions for functional stores such as supermarkets, cafés, and restaurants, along with improvements to dining systems and the addition of buffet systems.
> `Jobs & Career Systems` 😄
Many players proposed deeper gameplay expansions for various careers, including hair salons, bakeries, delivery services, scientific research, firefighters, modeling, mining industries, and more.
For hair salons in particular, players wanted dynamic systems that include hair washing, coloring, nail art, skincare services, customer reactions, reservation systems, and more detailed interactions.
Are you all enjoying the April job update so far? This time, we unfortunately did not have enough time to improve older jobs alongside the new content, but we will continue updating the many careers that you have consistently requested.
Honestly, we did not expect hair salons to receive this much attention and enthusiasm. We may not be able to prepare it quickly, but we definitely want to add many more interactions in the future. Please wait just a little longer.
> `Building & Environment
There were requests for lighting automation, curtain and blind controls, door and window locking systems, indoor/outdoor lighting adjustments, and more physical environmental changes such as wind, falling leaves, and puddles. We will continue improving environmental physics effects in future updates.
> `Vehicles & Transportation`🙏
Players also requested improvements allowing all family members to use vehicles, automatic parking systems, in-car music playback, radio features, and expanded transportation interactions.
We are currently improving vehicles, especially focusing on implementing U-turn functionality. Last year, until the very end before release, the lack of U-turns prevented continuous driving experiences and forced players to skip travel midway. This time, we want to properly solve that issue so players can choose whether they want to skip travel or continue driving naturally.
Currently, companions and family members can ride together, but driving functionality still has issues. We will work to normalize and improve this as quickly as possible.
> `Bug Fixes & Stability` 😢
Many of you also reported various bugs. Issues related to eating, AI behavior, disappearing vehicles, and other technical problems were mentioned frequently. We understand the need for a more stable gameplay environment and stronger technical support.
At the moment, there are many stability issues caused by both bugs and mods, and we are considering reducing additional feature development temporarily in order to focus on stability improvements first. If you can wait just a little longer, we will make it happen.
> `Future Development & Expectations`
There were many requests for deeper personality and memory systems, more emotional and relationship depth, realistic daily life and social activities, and expanded careers and hobbies.
We are planning to develop a memory system including phobias, and for personality systems and baby traits, we are currently organizing autonomous behaviors and interactions. We are also planning to add various career-related content such as schools and school clubs.
Thank you once again for all your love and support for inZOI this week. We will continue striving to become a development team that always listens to you and searches for the right direction together with the community.
And please remember that we are also working hard to become a better development team that truly loves the game we are creating.
Thank you.
kjun<:Icon_Heart:1275934270476779520>
I’m so excited for these features!