r/hobbygamedev

▲ 345 r/hobbygamedev+70 crossposts

We’re currently improving the Steam page for our horror FPS The Infected Soul.

Which version do you think looks better visually? (1 or 2)

Any feedback on layout, readability, or overall feel would really help us.

You can also wishlist the game from the link it would mean a lot to us 🙏

The Infected Soul – Steam Page

u/Guilty_Weakness7722 — 4 days ago

You Can Do It! Finally Releasing My First Game

For those considering whether they want to take the plunge into hobby game dev, I want to give some words of encouragement. There is a lot of negativity and toxicity in gaming communities, but if you are invested, this is absolutely something you can do!

I do not have a lot of spare time in my life, but in roughly five hours per week, after about eight months, I've gone from having no idea what I'm doing to releasing my first game on the Google Play store. It's a relatively simple 2D mobile game that I'm sure someone more experienced could have whipped up much faster, but I learned so much in the process, and was able to tune it to exactly what I wanted it to be.

I did not put any serious monetization or marketing behind it (free game, no ads, only a 99 cent cosmetic basically just to learn that aspect of development also), so it certainly isn't going to "pay off," but the feeling of accomplishment is great, and I now feel much more confident in my technical skills.

Considering how small my project is I don't know that I have the expertise to really be offering advice, but if you are just starting out or wondering where to begin I am happy to talk more about the process (especially if you are looking interested in developing for Android / with Unity).

reddit.com
u/FractalHollow — 2 days ago

Greetings, my name is Pregis. I've been a writer for over 12 years now and always created stuff to make people amazed with my stories.

Recently I had the thought of maybe making a game out of any of my stories, but I have no experience in programming, level design, music, art or anything like that. So far I'm just a writer, how could I begin this project?

(Not to say I'm broke but paying for someone else to make the work is not my best option atm)

I'm just full of silly ideas and stories but no clue how to start a project.

Thank you for stopping by, I hope I'm not making you waste too much time.

Buh-bye

reddit.com
u/Pregis-Hectoy56 — 12 days ago

How do you pick a visual style for your game?

I've been working on a sort of silly duck-themed game, and I can't figure out what I want it to actually look like. I've experimented with some different styles (Cats+soup watercolor, Duck Detective sticker-style, rough-sketch outlines, crappy basic SVG, etc), but I just don't like how my game looks.

How did you guys find/decide on a visual style for your games? What are some other options for a sort of cozy-arcade with 2-d and 2.5d games?

reddit.com
u/slapduck_prime — 6 days ago
▲ 17 r/hobbygamedev+6 crossposts

Inferno Wing

Hey everyone!

I hope you're all doing well!

I'm excited to share with you the game Inferno Wing, available for free on PC, Mobile, Xbox, and Steam Deck!

Inferno Wing is an explosive shoot'em up where every second counts. Plunge into fiery chaos, chain spectacular combos, upgrade your arsenal and face titanic bosses in a relentless adrenaline rush. Master your reflexes, release your rage and impose your score in a challenge as intense as it is addictive.

🔥 Non-stop action
💥 Devastating powers
👑 Epic bosses
🌍 World ranking

The question is not whether you will survive... but how far you will go. 🚀

Click here to play!

Have fun and have a great day!

u/IsDaouda_Games — 5 days ago
▲ 15 r/hobbygamedev+4 crossposts

I think I'm almost at the ready point for releasing the demo so I can get some actual feedback from people who are not just a few friends. I still think som sound effects need work. But I've updated graphics, added more enemies and obstacles since my last posts, which have made the game look much more like it may be ready for release.

One of the questions I really want to know is would anyone play a demo version this game on itch.io even if the window format is portrait and like a phone screen?

Also from the visuals and sound alone does the game look enticing to try out and play it?

Edit: work in progress Demo release: Orbitron Alpha Demo

u/CryptoCatatonic — 11 days ago

Hey all, first time posting on reddit. I'm a hobbyist gamedev and I'm struggling with a design aspect of my game. The game I'm working on is a shmup in which you're bound to moving along a circle, however it's proving to be more difficult than I'd like to admit.

I'm thinking of pivoting to normal movement within the circle but feel like it'd take away from what makes the game unique? If anyone has any advice on this I'd greatly appreciate it, I feel like this choice is paralyzing me.

I've included a video, hopefully it sort of gives an idea of how the game goes.

u/Numerous_Director281 — 8 days ago
▲ 5 r/hobbygamedev+2 crossposts

Kingdom Come - 55-Track Medieval & Fantasy Music Pack developed with a Custom Python DAW

I am sharing a project I have been working on for the indie community: Kingdom Come. It is a high-fidelity 16-bit music pack with 55 tracks designed for medieval and fantasy settings.

The main technical challenge of this project was the production method. Instead of using a traditional DAW, I developed a proprietary tool called Alenia Maker. This is a digital audio workstation built entirely in Python that uses custom MIDI pipelines and SoundFonts to generate music.

This process allowed me to bridge the gap between retro 16-bit nostalgia and modern symphonic depth through analogue mastering emulation (tape compression and sub-bass harmonics). The pack is organized into three suites:

  • Acoustic-Fantasy Suite: 19 tracks featuring lutes, harps, and Celtic instruments.
  • Ambient & Battle Suite: 22 tracks for exploration and high-intensity combat.
  • Orchestral Suite: 14 symphonic compositions with heavy brass and battle choirs.

I will leave the link to the full pack in the comments to avoid any issues with site filters. I would be happy to discuss the technical aspects of building a music pipeline in Python if anyone is interested in the process.

youtu.be
u/Globover — 5 days ago

Hello, I have been working on a game called Elemental Arena: The Binders' Crucible. I have commissioned a few 3D artists to create one of the miniatures I would like for my game.

I am down to two artists and trying to decide which to go with for the rest of the game. Who would you choose? www.playelementalarena.com

u/Legal-Tale9296 — 12 days ago

I'm working on a game, that's a mix of Card Game (think of Cultist Simulator), software house sim and general adventure game with rich story, character development and so on.

I have serious doubts, my game is like 70% finished in terms of story, in terms of mechanics its more like 95%, Steam Early Access is just waiting for the "launch" button as all checks are green and reviews are passed.

This is a second trailer, the first one, according to Steam requirements is focused only on the actual gameplay.

I'm a software developer with 2 decades of experience, and obviously, I'm no artist. My toolbox includes: GIMP, OpenShot, Audacity aside from VS Code. To make games was a kind of my dream for years. The story telling & narrative, the mechanics, characters, aesthetic styles...

And yeah, here comes the hard truth, the coming out (which is kinda obvious at this point): I use generative AI a lot for the art. I use ChatGPT to get images and arts, I use Picsart tools and flows to generate more assets and make Image-2-Videos conversions (WAN 2.7, just wow!), Sonauto for music and loops.

Honestly, without it, I wouldn't even know where to start with assets. Initially I thought that these are placeholder only, and if the game catches I'll hire an artist to redo the stuff. But I don't think this will ever happen.

I see that there's a lot of frowns for using GenAI. I can imagine why. But personally, I am more then certain that without the aid of these tools, my game would never reach this stage.

So the trailer itself: to answer few obvious questions, the visible polaroid images are actual in-game cards that are used to interact with characters. These are visible on other game assets on Steam Page. The videos and images are from game assets, nothing is generated just for the sake of the trailer. The story is spread across 3 eras of software development in fictional alternate universe full of anthropomorphic animals, each era has own protagonist led by our player. The stories connect on multiple layers and reveal these connections later in the game. No spoilers here.

I wonder does my trailer really caches or does it need the typical "BRAAM, BAM BAM BAM... silence..." sounds (riser, hits, and final boom).

I'll be happy to hear your opinions. I expect honest feedback, despite feeling today like a total sh*t.

u/FalxCerebri-5342 — 13 days ago

I am trying to reproduce PS1 graphics in my game. Resolution is set to 320/240, dithering, posterization, and minor texture warping and vertex jitter. I am looking for some feedback on my style and general ambiance. Thanks for reading!

u/Educational_Bass_821 — 10 days ago
▲ 3 r/hobbygamedev+2 crossposts

I found a Cursed Island on Google Maps, so I made a Retro Horror Game about it | Gupo Yu - YouTube

I managed to get my first devlog video done. It was a lot of work and it also talks about the work that went into my game. Please share your feedback on the clarity of all the content. It wasn´t easy to get everything into a sub 10min video.

youtu.be
u/WaiderGames — 6 days ago

I am making a Psy Horror game, and I am trying to nail down the graphics and lighting, but it feels off to me. I dont know if it is just me disliking what I made because of perfectionism or something, but I could really use critisism. I have included 2 versions of the graphics I have made, the first two have more posturization, and the other three have less, but have more dithering and different lighting.

Thanks in advance!

u/Educational_Bass_821 — 11 days ago
▲ 3 r/hobbygamedev+1 crossposts

Sharing this because it feels incredibly validating to have someone else believe your game is worth showing off. Solo dev life gets quiet sometimes. Not the peaceful kind, but the “is anyone out there?” kind. I love making games, but the critique, debugging, and endless refactors can wear you down.

Thanks for reading, and good luck with whatever you’re building.

If you’re curious, the feature is a short by NextLevel:

https://youtube.com/shorts/SPLerg3QExI?si=dbZRCI0WXQphZV2g

u/Shutin-Studios — 7 days ago