r/goingmedieval

my first fully complete castle on day 380 (map seed 256435592)

based this off of Norman castle designs, the entrance is basically just 2 layers of reinforced doors but because of the kill zones i have set up that is all i need to hold out against even larger sieges, those 4 towers each have 2 ballista each on them but they have yet to be bloodied though i am sure they will do wonders.

this floor is future rooms for more people who come in the future, right now i only have 11 people so now that i am not primarily focusing on castle construction and now actually doing the slightly important stuff like.... farming, i will probably be bringing more people in pretty quick

my infirmary and training room, not much to say in regards to this

my treasury, coin mint, and the second floor of my library. other than not having proper room for that planetarium the 2 story library is probably one of my favorite rooms in this build

the first floor of the library across from me reliquary chapel and Oak Brethren sanctuary

the primary living quarters, yes i am aware 2 people are getting shafted with lower quality beds and shared chambers when i have more room available, all i can really say is skill issue for them and myself since i really need to work on the interior decoration of these to bring the value up somehow

the great hall, balconies on either side, gold torches and hearths all over, probably gonna add more decor and replace those tables with nicer ones as well as once again add more decorations but that is for later.

the first level of my castle, yes that is the original limestone walls and floors when i first started, and yes i am absolutely terrified of replacing them due to risking structural integrity of this castle.

finally the basement where i keep all of my food and storage, yes i could use dirt walls however dirt is hard to grind for and it is deep enough that the temp stays at 1 or below all year round so i dont care all that much

any suggestions for improvements to the castle itself would be dope, never actually gotten this far before and it is my first big castle design in this game

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u/Impossible-Laugh3691 — 4 hours ago

Is there a definitive crafting quality calculator yet ?

It doesn't seem like my craftsmen are doing very well .

With a Superior workshop room and 16-20 Skill, my colonists still make "fine" quality things .

I know that mood plays in the calculation, what is the exact formula ?

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u/SequenceofRees — 7 hours ago

Prisoner Cell Stopped Registering

I did not change anything except trading for a few more prisoners. Now the room is just registering as "under a roof" and not a room anymore so the prisoners aren't eating. It's all covered with a roof, there's a door, entire thing has a floor and all the walls are there still. Nothing changed but adding new prisoners. Is there a limit to them? I have 16 now. Not sure what else to do besides build an entirely new room.

Any other ideas?
Thanks in advance!

u/Status_Bullfrog969 — 1 hour ago

Beware The Winter Wolves Of The Sea

Not sure how they're doing this, but those dastardly curs are up to something.....mess with my salted eel supply at your peril

u/Torbaydos_Sun — 14 hours ago
🔥 Hot ▲ 57 r/goingmedieval

People keep sinking into the ground.

They keep randomly falling 2-3 layers into the ground. It happens anywhere on the map. Anyone else having this issue or a solution?

u/Rambleism — 1 day ago

Murder

Do people agro for no reason?

one of my settlers randomly murdered a newly recruited prisoner. like what.

he got +8 killed someone and a -10 from dead acquaintance. bro

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u/onigirilover — 22 hours ago

Store and equip gear

For most of the time, my citizens wear their regular clothes, weapons and armour. While it is a great strategy in case of a surprise attack, armours and weapons wear down over time, and in my current map, steel and iron are quite difficult to come accross and wearing steel plate armours is not efficient when working.

I was wondering if there is a way to prevent surprise attacks or strategies for when an attack happens the citizens get immediately to the armoury to get equiped and get ready on the walls and gates.

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u/DocSolomon — 1 day ago

Pure Limestone

So messing around with a mountain map - is there a good way to find pure limestone deposits? It's visually indistinguishable, as far as I can tell, from the impure limestone which basically gives you nothing. Going tile by tile with the little mining tool and reading each popup is... not a very good way to do this. I hope this isn't the only tool we've been given.

Edit post: for clarity, I am talking about the limestone variant that occurs only on mountain maps. Not "rocky soil." If you don't know what I'm talking about, you probably haven't played a mountain map because it's literally everywhere and it is named "impure limestone."

as weirdly humorous as it is to see someone jumping into help who knows even less than I do, it's not particularly helpful.

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u/muffalohat — 1 day ago
🔥 Hot ▲ 53 r/goingmedieval

A Singular Hostile Hare has Appeared.

Unsure if it is intentional that only one hostile Hare appears. I have not received the Book of Armaments from a Mechent yet, so I am unsure as to how the Holy Hand Grenade works. My settlers are currently cowering in the root cellar, praying for assistance. All advice is appreciated.

https://preview.redd.it/ukimm3o8y8wg1.png?width=2559&format=png&auto=webp&s=7d56ebcb36803dd5dcb0186c0593dbfb1baf079d

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u/KnowsSomeStuffs — 2 days ago

Glitch?

So whenever I send a villager to talk or trade with merchant or negotiator they just freeze in one place and don't move until I draft them. Also villager incharge of animal handling stays in one place while his status shows roping animal. Help me!!!

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u/Simple-Cancel5872 — 1 day ago

How do you manage your villagers when you have 50+?

I know that this is a champain problem, but how do you all keep track of villagers when you have over 50? I'm sitting at 64 villagers, and am just not doing well keeping up with jobs and making sure eveyone is in optimal gear. I'm looking for suggestions/strageties to keep everyone clothes

I'm around 500 days into my settlement, and am using prisoners to keep my population growing. As long as you keep 1-2 in your cell without recruiting them, you will keep getting the priosoner merchants every couple of months. and that's what I'm using to drive my population numbers up.

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u/Crapsac — 2 days ago
🔥 Hot ▲ 63 r/goingmedieval

How's my fortified town?

Map seed: 1319567227

Probably a good 60 hours, all vanilla survival. Moat isn't complete just yet but it's getting there!

u/Midge57 — 2 days ago

I got notified a wolf passed on, and saw her next to her friend...

The village has a few tamed, but untrained wolves living in a pen. I have no idea how many generations had lived there. I got notified a wolf passed on, and saw her next to her friend. My eyes watered up, and a tear almost formed. I've been totally sucked in.

u/MacMcMufflin — 2 days ago
🔥 Hot ▲ 75 r/goingmedieval

Absolutely addicted - wondering if anyone plays the way I do?

Having my most successful save yet, about 20 hours gametime so far so I'm a noob for sure. My first save I immediately realized the death of villagers slows the game down enough that I would use it as a "hardcore" mechanic of sorts. If I fail a raid and lose a villager, it's game over. It's forcing me to get a little smarter with my defenses and itemization for my villagers + acknowledgement of their perks. This is my fourth raid without a single settler death and I'm super pleased! Anyone else just restart if they get smoked in a raid?

u/Centuurion — 3 days ago

Aquatecture? The water physics in this game check out.

So I spawned on this map with giant, super deep lake on top of a mountain. I'm like...huh. I wonder how the water mechanics work? Can I move the water closer, like a reservior? Can I dig UNDER the lake and have it fill that way?

(For my next trick, I'm creating a society of Mole People....but I digress.)

BEHOLD.
This is the "start."

This is my man Abel, toiling away at the Death Tunnel.

I tasked one guy with building the tunnel. Because screw him. Entertainment? Digging! That's entertaining! For me, at least.

https://preview.redd.it/sd9419qtu3wg1.png?width=751&format=png&auto=webp&s=f19d613c455f7aaa9ebfeb27e0d440e8ddd9cc9e

And hell followed with him. One of my peeps died. Whoops.

https://preview.redd.it/15u48h1av3wg1.png?width=1920&format=png&auto=webp&s=40c8f15671dd18e22ce5e1c0a35ae5c8ec129147

https://preview.redd.it/fuh8gh1av3wg1.png?width=1920&format=png&auto=webp&s=741600c73dbefeebac5474cf0330b914856ef45d

https://preview.redd.it/b2djxg1av3wg1.png?width=1391&format=png&auto=webp&s=e343bc508e56bdd6aae9ea9e0a98b64575048bf9

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u/StainlSteelRat — 3 days ago
🔥 Hot ▲ 107 r/goingmedieval

living insdie a cave is awsome!

  1. you are living in a cave, its so awsome.
  2. is super easy to defend, you only have 1 entrance with no need to cheese in order to win.
  3. everytime you need more space you just dig a little more and expand, its super modular.
  4. did i mention how awsome it is to live in a cave?
u/Cathriel — 4 days ago
🔥 Hot ▲ 77 r/goingmedieval

Gameplay mechanic idea: Road Tolls

In medieval Eurasia, road and bridge tolls were a fairly common way for settlements and feudal lords (i.e. robber knights) to grow rich and powerful, particularly when situated on lucrative trade routes.

This could be potentially implemented in-game too:

Every couple of days, the game spawns in a group of neutral NPC travellers on one end of the map, who then take the quickest route to the other end, where they despawn.

It's up to the player to chase them down, stop them and shake them down levy a fee for passing through their turf.

The player can build roads and bridges, or otherwise manipulate the geography to entice or force travellers to pass by their settlement (by way of quickest pathfinding).

However, watch out for guarded caravans - these guys will rather pay in steel than gold!

(Pictured: The city of Munich with its famous bridge over the river Isar. A major 'salt road' led through here, making the city rich.)

u/Atvishees — 3 days ago

Work schedule

Hello,

I m actually not really happy with my work / free time / sleep schedule.

Anyone have found already the best mix of all and can give me some tips?

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u/Scriptor87 — 2 days ago